
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
(FPCore (x)
:precision binary64
(let* ((t_0 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (+ x -1.0)))))
(if (<= t_0 1e-6)
(/ (+ (/ 3.0 x) (- (/ 2.0 (pow x 3.0)) (/ 2.0 (* x x)))) (/ (- 1.0 x) x))
t_0)))
double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = ((3.0 / x) + ((2.0 / pow(x, 3.0)) - (2.0 / (x * x)))) / ((1.0 - x) / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x + (-1.0d0)))
if (t_0 <= 1d-6) then
tmp = ((3.0d0 / x) + ((2.0d0 / (x ** 3.0d0)) - (2.0d0 / (x * x)))) / ((1.0d0 - x) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = ((3.0 / x) + ((2.0 / Math.pow(x, 3.0)) - (2.0 / (x * x)))) / ((1.0 - x) / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)) tmp = 0 if t_0 <= 1e-6: tmp = ((3.0 / x) + ((2.0 / math.pow(x, 3.0)) - (2.0 / (x * x)))) / ((1.0 - x) / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x + -1.0))) tmp = 0.0 if (t_0 <= 1e-6) tmp = Float64(Float64(Float64(3.0 / x) + Float64(Float64(2.0 / (x ^ 3.0)) - Float64(2.0 / Float64(x * x)))) / Float64(Float64(1.0 - x) / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)); tmp = 0.0; if (t_0 <= 1e-6) tmp = ((3.0 / x) + ((2.0 / (x ^ 3.0)) - (2.0 / (x * x)))) / ((1.0 - x) / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-6], N[(N[(N[(3.0 / x), $MachinePrecision] + N[(N[(2.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 - x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1} - \frac{x + 1}{x + -1}\\
\mathbf{if}\;t_0 \leq 10^{-6}:\\
\;\;\;\;\frac{\frac{3}{x} + \left(\frac{2}{{x}^{3}} - \frac{2}{x \cdot x}\right)}{\frac{1 - x}{x}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) < 9.99999999999999955e-7Initial program 7.7%
clear-num7.7%
clear-num7.6%
frac-sub7.6%
*-un-lft-identity7.6%
sub-neg7.6%
metadata-eval7.6%
sub-neg7.6%
metadata-eval7.6%
Applied egg-rr7.6%
frac-2neg7.6%
div-inv7.6%
*-rgt-identity7.6%
*-rgt-identity7.6%
*-commutative7.6%
*-rgt-identity7.6%
frac-times4.2%
Applied egg-rr4.2%
times-frac7.6%
distribute-rgt-neg-out7.6%
associate-*r/7.6%
Simplified7.6%
Taylor expanded in x around inf 99.0%
associate--l+99.0%
associate-*r/99.6%
metadata-eval99.6%
associate-*r/99.6%
metadata-eval99.6%
unpow299.6%
associate-*r/99.6%
metadata-eval99.6%
Simplified99.6%
if 9.99999999999999955e-7 < (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) Initial program 100.0%
Final simplification99.8%
(FPCore (x)
:precision binary64
(let* ((t_0 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (+ x -1.0)))))
(if (<= t_0 1e-6)
(- (+ (/ -1.0 (* x x)) (/ -3.0 x)) (/ 3.0 (pow x 3.0)))
t_0)))
double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = ((-1.0 / (x * x)) + (-3.0 / x)) - (3.0 / pow(x, 3.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x + (-1.0d0)))
if (t_0 <= 1d-6) then
tmp = (((-1.0d0) / (x * x)) + ((-3.0d0) / x)) - (3.0d0 / (x ** 3.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = ((-1.0 / (x * x)) + (-3.0 / x)) - (3.0 / Math.pow(x, 3.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)) tmp = 0 if t_0 <= 1e-6: tmp = ((-1.0 / (x * x)) + (-3.0 / x)) - (3.0 / math.pow(x, 3.0)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x + -1.0))) tmp = 0.0 if (t_0 <= 1e-6) tmp = Float64(Float64(Float64(-1.0 / Float64(x * x)) + Float64(-3.0 / x)) - Float64(3.0 / (x ^ 3.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)); tmp = 0.0; if (t_0 <= 1e-6) tmp = ((-1.0 / (x * x)) + (-3.0 / x)) - (3.0 / (x ^ 3.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-6], N[(N[(N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(-3.0 / x), $MachinePrecision]), $MachinePrecision] - N[(3.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1} - \frac{x + 1}{x + -1}\\
\mathbf{if}\;t_0 \leq 10^{-6}:\\
\;\;\;\;\left(\frac{-1}{x \cdot x} + \frac{-3}{x}\right) - \frac{3}{{x}^{3}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) < 9.99999999999999955e-7Initial program 7.7%
Taylor expanded in x around inf 99.0%
+-commutative99.0%
distribute-neg-in99.0%
sub-neg99.0%
distribute-neg-in99.0%
distribute-neg-frac99.0%
metadata-eval99.0%
unpow299.0%
associate-*r/99.6%
metadata-eval99.6%
distribute-neg-frac99.6%
metadata-eval99.6%
associate-*r/99.6%
metadata-eval99.6%
Simplified99.6%
if 9.99999999999999955e-7 < (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) Initial program 100.0%
Final simplification99.8%
(FPCore (x)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))) (t_1 (- t_0 (/ (+ x 1.0) (+ x -1.0)))))
(if (<= t_1 1e-6)
(/ (- (/ 2.0 (* x x)) (/ 3.0 x)) (/ (/ (+ x -1.0) (+ x 1.0)) t_0))
t_1)))
double code(double x) {
double t_0 = x / (x + 1.0);
double t_1 = t_0 - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_1 <= 1e-6) {
tmp = ((2.0 / (x * x)) - (3.0 / x)) / (((x + -1.0) / (x + 1.0)) / t_0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (x + 1.0d0)
t_1 = t_0 - ((x + 1.0d0) / (x + (-1.0d0)))
if (t_1 <= 1d-6) then
tmp = ((2.0d0 / (x * x)) - (3.0d0 / x)) / (((x + (-1.0d0)) / (x + 1.0d0)) / t_0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = x / (x + 1.0);
double t_1 = t_0 - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_1 <= 1e-6) {
tmp = ((2.0 / (x * x)) - (3.0 / x)) / (((x + -1.0) / (x + 1.0)) / t_0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = x / (x + 1.0) t_1 = t_0 - ((x + 1.0) / (x + -1.0)) tmp = 0 if t_1 <= 1e-6: tmp = ((2.0 / (x * x)) - (3.0 / x)) / (((x + -1.0) / (x + 1.0)) / t_0) else: tmp = t_1 return tmp
function code(x) t_0 = Float64(x / Float64(x + 1.0)) t_1 = Float64(t_0 - Float64(Float64(x + 1.0) / Float64(x + -1.0))) tmp = 0.0 if (t_1 <= 1e-6) tmp = Float64(Float64(Float64(2.0 / Float64(x * x)) - Float64(3.0 / x)) / Float64(Float64(Float64(x + -1.0) / Float64(x + 1.0)) / t_0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = x / (x + 1.0); t_1 = t_0 - ((x + 1.0) / (x + -1.0)); tmp = 0.0; if (t_1 <= 1e-6) tmp = ((2.0 / (x * x)) - (3.0 / x)) / (((x + -1.0) / (x + 1.0)) / t_0); else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 - N[(N[(x + 1.0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-6], N[(N[(N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(x + -1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
t_1 := t_0 - \frac{x + 1}{x + -1}\\
\mathbf{if}\;t_1 \leq 10^{-6}:\\
\;\;\;\;\frac{\frac{2}{x \cdot x} - \frac{3}{x}}{\frac{\frac{x + -1}{x + 1}}{t_0}}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) < 9.99999999999999955e-7Initial program 7.7%
clear-num7.7%
clear-num7.6%
frac-sub7.6%
*-un-lft-identity7.6%
sub-neg7.6%
metadata-eval7.6%
sub-neg7.6%
metadata-eval7.6%
Applied egg-rr7.6%
Taylor expanded in x around inf 98.7%
associate-*r/98.7%
metadata-eval98.7%
unpow298.7%
associate-*r/99.3%
metadata-eval99.3%
Simplified99.3%
*-rgt-identity99.3%
*-commutative99.3%
*-rgt-identity99.3%
clear-num99.3%
un-div-inv99.3%
Applied egg-rr99.3%
if 9.99999999999999955e-7 < (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) Initial program 100.0%
Final simplification99.6%
(FPCore (x) :precision binary64 (let* ((t_0 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (+ x -1.0))))) (if (<= t_0 1e-6) (/ (- (/ 3.0 x) (/ 2.0 (* x x))) (/ (- 1.0 x) x)) t_0)))
double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = ((3.0 / x) - (2.0 / (x * x))) / ((1.0 - x) / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x + (-1.0d0)))
if (t_0 <= 1d-6) then
tmp = ((3.0d0 / x) - (2.0d0 / (x * x))) / ((1.0d0 - x) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = ((3.0 / x) - (2.0 / (x * x))) / ((1.0 - x) / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)) tmp = 0 if t_0 <= 1e-6: tmp = ((3.0 / x) - (2.0 / (x * x))) / ((1.0 - x) / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x + -1.0))) tmp = 0.0 if (t_0 <= 1e-6) tmp = Float64(Float64(Float64(3.0 / x) - Float64(2.0 / Float64(x * x))) / Float64(Float64(1.0 - x) / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)); tmp = 0.0; if (t_0 <= 1e-6) tmp = ((3.0 / x) - (2.0 / (x * x))) / ((1.0 - x) / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-6], N[(N[(N[(3.0 / x), $MachinePrecision] - N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 - x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1} - \frac{x + 1}{x + -1}\\
\mathbf{if}\;t_0 \leq 10^{-6}:\\
\;\;\;\;\frac{\frac{3}{x} - \frac{2}{x \cdot x}}{\frac{1 - x}{x}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) < 9.99999999999999955e-7Initial program 7.7%
clear-num7.7%
clear-num7.6%
frac-sub7.6%
*-un-lft-identity7.6%
sub-neg7.6%
metadata-eval7.6%
sub-neg7.6%
metadata-eval7.6%
Applied egg-rr7.6%
frac-2neg7.6%
div-inv7.6%
*-rgt-identity7.6%
*-rgt-identity7.6%
*-commutative7.6%
*-rgt-identity7.6%
frac-times4.2%
Applied egg-rr4.2%
times-frac7.6%
distribute-rgt-neg-out7.6%
associate-*r/7.6%
Simplified7.6%
Taylor expanded in x around inf 98.7%
associate-*r/99.3%
metadata-eval99.3%
unpow299.3%
associate-*r/99.3%
metadata-eval99.3%
Simplified99.3%
if 9.99999999999999955e-7 < (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) Initial program 100.0%
Final simplification99.6%
(FPCore (x) :precision binary64 (let* ((t_0 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (+ x -1.0))))) (if (<= t_0 1e-6) (- (/ -3.0 x) (/ (/ 1.0 x) x)) t_0)))
double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = (-3.0 / x) - ((1.0 / x) / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x + (-1.0d0)))
if (t_0 <= 1d-6) then
tmp = ((-3.0d0) / x) - ((1.0d0 / x) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0));
double tmp;
if (t_0 <= 1e-6) {
tmp = (-3.0 / x) - ((1.0 / x) / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)) tmp = 0 if t_0 <= 1e-6: tmp = (-3.0 / x) - ((1.0 / x) / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x + -1.0))) tmp = 0.0 if (t_0 <= 1e-6) tmp = Float64(Float64(-3.0 / x) - Float64(Float64(1.0 / x) / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (x / (x + 1.0)) - ((x + 1.0) / (x + -1.0)); tmp = 0.0; if (t_0 <= 1e-6) tmp = (-3.0 / x) - ((1.0 / x) / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-6], N[(N[(-3.0 / x), $MachinePrecision] - N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1} - \frac{x + 1}{x + -1}\\
\mathbf{if}\;t_0 \leq 10^{-6}:\\
\;\;\;\;\frac{-3}{x} - \frac{\frac{1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) < 9.99999999999999955e-7Initial program 7.7%
Taylor expanded in x around inf 98.7%
+-commutative98.7%
distribute-neg-in98.7%
sub-neg98.7%
associate-*r/99.2%
metadata-eval99.2%
distribute-neg-frac99.2%
metadata-eval99.2%
unpow299.2%
associate-/r*99.2%
Simplified99.2%
if 9.99999999999999955e-7 < (-.f64 (/.f64 x (+.f64 x 1)) (/.f64 (+.f64 x 1) (-.f64 x 1))) Initial program 100.0%
Final simplification99.6%
(FPCore (x)
:precision binary64
(if (<= x -1.0)
(/ (+ -3.0 (/ -1.0 x)) x)
(if (<= x 1.0)
(- x (+ -1.0 (* -2.0 (+ x (* x x)))))
(- (/ -3.0 x) (/ (/ 1.0 x) x)))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else if (x <= 1.0) {
tmp = x - (-1.0 + (-2.0 * (x + (x * x))));
} else {
tmp = (-3.0 / x) - ((1.0 / x) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
else if (x <= 1.0d0) then
tmp = x - ((-1.0d0) + ((-2.0d0) * (x + (x * x))))
else
tmp = ((-3.0d0) / x) - ((1.0d0 / x) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else if (x <= 1.0) {
tmp = x - (-1.0 + (-2.0 * (x + (x * x))));
} else {
tmp = (-3.0 / x) - ((1.0 / x) / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-3.0 + (-1.0 / x)) / x elif x <= 1.0: tmp = x - (-1.0 + (-2.0 * (x + (x * x)))) else: tmp = (-3.0 / x) - ((1.0 / x) / x) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); elseif (x <= 1.0) tmp = Float64(x - Float64(-1.0 + Float64(-2.0 * Float64(x + Float64(x * x))))); else tmp = Float64(Float64(-3.0 / x) - Float64(Float64(1.0 / x) / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-3.0 + (-1.0 / x)) / x; elseif (x <= 1.0) tmp = x - (-1.0 + (-2.0 * (x + (x * x)))); else tmp = (-3.0 / x) - ((1.0 / x) / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(x - N[(-1.0 + N[(-2.0 * N[(x + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-3.0 / x), $MachinePrecision] - N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x - \left(-1 + -2 \cdot \left(x + x \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x} - \frac{\frac{1}{x}}{x}\\
\end{array}
\end{array}
if x < -1Initial program 7.1%
Taylor expanded in x around inf 99.1%
+-commutative99.1%
distribute-neg-in99.1%
sub-neg99.1%
associate-*r/99.8%
metadata-eval99.8%
distribute-neg-frac99.8%
metadata-eval99.8%
unpow299.8%
associate-/r*99.8%
Simplified99.8%
sub-div99.8%
Applied egg-rr99.8%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.6%
Taylor expanded in x around 0 99.6%
sub-neg99.6%
distribute-lft-out99.6%
unpow299.6%
metadata-eval99.6%
Simplified99.6%
if 1 < x Initial program 8.3%
Taylor expanded in x around inf 98.2%
+-commutative98.2%
distribute-neg-in98.2%
sub-neg98.2%
associate-*r/98.6%
metadata-eval98.6%
distribute-neg-frac98.6%
metadata-eval98.6%
unpow298.6%
associate-/r*98.6%
Simplified98.6%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ (+ -3.0 (/ -1.0 x)) x) (if (<= x 1.0) (+ 1.0 (* x 3.0)) (- (/ -3.0 x) (/ (/ 1.0 x) x)))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = (-3.0 / x) - ((1.0 / x) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * 3.0d0)
else
tmp = ((-3.0d0) / x) - ((1.0d0 / x) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = (-3.0 / x) - ((1.0 / x) / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-3.0 + (-1.0 / x)) / x elif x <= 1.0: tmp = 1.0 + (x * 3.0) else: tmp = (-3.0 / x) - ((1.0 / x) / x) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * 3.0)); else tmp = Float64(Float64(-3.0 / x) - Float64(Float64(1.0 / x) / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-3.0 + (-1.0 / x)) / x; elseif (x <= 1.0) tmp = 1.0 + (x * 3.0); else tmp = (-3.0 / x) - ((1.0 / x) / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-3.0 / x), $MachinePrecision] - N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot 3\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x} - \frac{\frac{1}{x}}{x}\\
\end{array}
\end{array}
if x < -1Initial program 7.1%
Taylor expanded in x around inf 99.1%
+-commutative99.1%
distribute-neg-in99.1%
sub-neg99.1%
associate-*r/99.8%
metadata-eval99.8%
distribute-neg-frac99.8%
metadata-eval99.8%
unpow299.8%
associate-/r*99.8%
Simplified99.8%
sub-div99.8%
Applied egg-rr99.8%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.6%
if 1 < x Initial program 8.3%
Taylor expanded in x around inf 98.2%
+-commutative98.2%
distribute-neg-in98.2%
sub-neg98.2%
associate-*r/98.6%
metadata-eval98.6%
distribute-neg-frac98.6%
metadata-eval98.6%
unpow298.6%
associate-/r*98.6%
Simplified98.6%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ (+ -3.0 (/ -1.0 x)) x) (+ 1.0 (* x 3.0))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else {
tmp = 1.0 + (x * 3.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
else
tmp = 1.0d0 + (x * 3.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else {
tmp = 1.0 + (x * 3.0);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (-3.0 + (-1.0 / x)) / x else: tmp = 1.0 + (x * 3.0) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); else tmp = Float64(1.0 + Float64(x * 3.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (-3.0 + (-1.0 / x)) / x; else tmp = 1.0 + (x * 3.0); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot 3\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.7%
Taylor expanded in x around inf 98.7%
+-commutative98.7%
distribute-neg-in98.7%
sub-neg98.7%
associate-*r/99.2%
metadata-eval99.2%
distribute-neg-frac99.2%
metadata-eval99.2%
unpow299.2%
associate-/r*99.2%
Simplified99.2%
sub-div99.2%
Applied egg-rr99.2%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.6%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) (+ 1.0 (* x 3.0)) (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * 3.0d0)
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = 1.0 + (x * 3.0) else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * 3.0)); else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = 1.0 + (x * 3.0); else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision], N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot 3\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.7%
Taylor expanded in x around inf 98.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.6%
Final simplification99.1%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) (- x -1.0) (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = x - -1.0;
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = x - (-1.0d0)
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = x - -1.0;
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = x - -1.0 else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = Float64(x - -1.0); else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = x - -1.0; else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(x - -1.0), $MachinePrecision], N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x - -1\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.7%
Taylor expanded in x around inf 98.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.6%
Taylor expanded in x around 0 98.6%
Final simplification98.6%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 52.7%
Taylor expanded in x around 0 50.1%
Final simplification50.1%
herbie shell --seed 2023244
(FPCore (x)
:name "Asymptote C"
:precision binary64
(- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))