| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 6720 |
\[\mathsf{fma}\left(y - x, z, x\right)
\]

(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
x + \left(y - x\right) \cdot z
\mathsf{fma}\left(y - x, z, x\right)
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Initial program 100.0%
Simplified100.0%
[Start]100.0% | \[ x + \left(y - x\right) \cdot z
\] |
|---|---|
+-commutative [=>]100.0% | \[ \color{blue}{\left(y - x\right) \cdot z + x}
\] |
fma-def [=>]100.0% | \[ \color{blue}{\mathsf{fma}\left(y - x, z, x\right)}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 6720 |
| Alternative 2 | |
|---|---|
| Accuracy | 60.1% |
| Cost | 1181 |
| Alternative 3 | |
|---|---|
| Accuracy | 72.8% |
| Cost | 850 |
| Alternative 4 | |
|---|---|
| Accuracy | 83.9% |
| Cost | 585 |
| Alternative 5 | |
|---|---|
| Accuracy | 98.8% |
| Cost | 585 |
| Alternative 6 | |
|---|---|
| Accuracy | 59.9% |
| Cost | 456 |
| Alternative 7 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
| Alternative 8 | |
|---|---|
| Accuracy | 36.6% |
| Cost | 64 |
herbie shell --seed 2023243
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))