
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (exp (- (log1p (exp (/ (- x) s))))))
float code(float x, float s) {
return expf(-log1pf(expf((-x / s))));
}
function code(x, s) return exp(Float32(-log1p(exp(Float32(Float32(-x) / s))))) end
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(e^{\frac{-x}{s}}\right)}
\end{array}
Initial program 99.6%
div-inv99.6%
exp-prod83.0%
neg-mul-183.0%
exp-prod83.0%
pow-pow99.6%
div-inv99.7%
Applied egg-rr99.7%
add-exp-log99.6%
log-rec99.6%
log1p-udef99.7%
Applied egg-rr99.7%
exp-prod99.7%
neg-mul-199.7%
distribute-neg-frac99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (pow (exp -1.0) (/ x s)))))
float code(float x, float s) {
return 1.0f / (1.0f + powf(expf(-1.0f), (x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + (exp((-1.0e0)) ** (x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + (exp(Float32(-1.0)) ^ Float32(x / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + (exp(single(-1.0)) ^ (x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + {\left(e^{-1}\right)}^{\left(\frac{x}{s}\right)}}
\end{array}
Initial program 99.6%
div-inv99.6%
exp-prod83.0%
neg-mul-183.0%
exp-prod83.0%
pow-pow99.6%
div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x s) :precision binary32 (/ 1.0 (+ (exp (/ (- x) s)) 1.0)))
float code(float x, float s) {
return 1.0f / (expf((-x / s)) + 1.0f);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (exp((-x / s)) + 1.0e0)
end function
function code(x, s) return Float32(Float32(1.0) / Float32(exp(Float32(Float32(-x) / s)) + Float32(1.0))) end
function tmp = code(x, s) tmp = single(1.0) / (exp((-x / s)) + single(1.0)); end
\begin{array}{l}
\\
\frac{1}{e^{\frac{-x}{s}} + 1}
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x s) :precision binary32 (if (<= (- x) 5.000000097707407e-25) 0.5 (/ 1.0 (+ 2.0 (- (* 0.5 (/ 1.0 (/ (* s s) (* x x)))) (/ x s))))))
float code(float x, float s) {
float tmp;
if (-x <= 5.000000097707407e-25f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + ((0.5f * (1.0f / ((s * s) / (x * x)))) - (x / s)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= 5.000000097707407e-25) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + ((0.5e0 * (1.0e0 / ((s * s) / (x * x)))) - (x / s)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(5.000000097707407e-25)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(Float32(0.5) * Float32(Float32(1.0) / Float32(Float32(s * s) / Float32(x * x)))) - Float32(x / s)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(5.000000097707407e-25)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + ((single(0.5) * (single(1.0) / ((s * s) / (x * x)))) - (x / s))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq 5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(0.5 \cdot \frac{1}{\frac{s \cdot s}{x \cdot x}} - \frac{x}{s}\right)}\\
\end{array}
\end{array}
if (neg.f32 x) < 5.0000001e-25Initial program 99.6%
Taylor expanded in x around 0 45.7%
if 5.0000001e-25 < (neg.f32 x) Initial program 99.7%
Taylor expanded in x around 0 82.6%
mul-1-neg82.6%
unsub-neg82.6%
unpow282.6%
unpow282.6%
times-frac74.1%
Simplified74.1%
frac-times82.6%
Applied egg-rr82.6%
clear-num82.6%
inv-pow82.6%
Applied egg-rr82.6%
unpow-182.6%
Simplified82.6%
Final simplification60.6%
(FPCore (x s) :precision binary32 (if (<= (- x) 5.000000097707407e-25) 0.5 (/ 1.0 (+ 2.0 (- (* 0.5 (/ (* x x) (* s s))) (/ x s))))))
float code(float x, float s) {
float tmp;
if (-x <= 5.000000097707407e-25f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + ((0.5f * ((x * x) / (s * s))) - (x / s)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= 5.000000097707407e-25) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + ((0.5e0 * ((x * x) / (s * s))) - (x / s)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(5.000000097707407e-25)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(Float32(0.5) * Float32(Float32(x * x) / Float32(s * s))) - Float32(x / s)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(5.000000097707407e-25)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + ((single(0.5) * ((x * x) / (s * s))) - (x / s))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq 5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(0.5 \cdot \frac{x \cdot x}{s \cdot s} - \frac{x}{s}\right)}\\
\end{array}
\end{array}
if (neg.f32 x) < 5.0000001e-25Initial program 99.6%
Taylor expanded in x around 0 45.7%
if 5.0000001e-25 < (neg.f32 x) Initial program 99.7%
Taylor expanded in x around 0 82.6%
mul-1-neg82.6%
unsub-neg82.6%
unpow282.6%
unpow282.6%
times-frac74.1%
Simplified74.1%
frac-times82.6%
Applied egg-rr82.6%
Final simplification60.6%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 50.0) 0.5 (/ 1.0 (/ (* x x) (* s (* s 2.0))))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 50.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / ((x * x) / (s * (s * 2.0f)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 50.0e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / ((x * x) / (s * (s * 2.0e0)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(50.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(x * x) / Float32(s * Float32(s * Float32(2.0))))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(50.0)) tmp = single(0.5); else tmp = single(1.0) / ((x * x) / (s * (s * single(2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 50:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{x \cdot x}{s \cdot \left(s \cdot 2\right)}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 50Initial program 99.5%
Taylor expanded in x around 0 48.7%
if 50 < (/.f32 (neg.f32 x) s) Initial program 100.0%
Taylor expanded in x around 0 80.5%
mul-1-neg80.5%
unsub-neg80.5%
unpow280.5%
unpow280.5%
times-frac70.4%
Simplified70.4%
Taylor expanded in x around inf 78.6%
associate-*r/78.6%
unpow278.6%
unpow278.6%
Simplified78.6%
clear-num80.5%
inv-pow80.5%
Applied egg-rr80.5%
unpow-180.5%
*-commutative80.5%
associate-*l*80.5%
Simplified80.5%
Final simplification59.5%
(FPCore (x s) :precision binary32 (if (<= (- x) 5.000000097707407e-25) 0.5 (/ 1.0 (+ 2.0 (* 0.5 (/ (* x x) (* s s)))))))
float code(float x, float s) {
float tmp;
if (-x <= 5.000000097707407e-25f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + (0.5f * ((x * x) / (s * s))));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= 5.000000097707407e-25) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + (0.5e0 * ((x * x) / (s * s))))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(5.000000097707407e-25)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(0.5) * Float32(Float32(x * x) / Float32(s * s))))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(5.000000097707407e-25)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + (single(0.5) * ((x * x) / (s * s)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq 5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + 0.5 \cdot \frac{x \cdot x}{s \cdot s}}\\
\end{array}
\end{array}
if (neg.f32 x) < 5.0000001e-25Initial program 99.6%
Taylor expanded in x around 0 45.7%
if 5.0000001e-25 < (neg.f32 x) Initial program 99.7%
Taylor expanded in x around 0 82.6%
mul-1-neg82.6%
unsub-neg82.6%
unpow282.6%
unpow282.6%
times-frac74.1%
Simplified74.1%
frac-times82.6%
Applied egg-rr82.6%
Taylor expanded in x around inf 80.1%
*-commutative80.1%
unpow280.1%
unpow280.1%
Simplified80.1%
Final simplification59.5%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 50.0) 0.5 (* 2.0 (/ (* s s) (* x x)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 50.0f) {
tmp = 0.5f;
} else {
tmp = 2.0f * ((s * s) / (x * x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 50.0e0) then
tmp = 0.5e0
else
tmp = 2.0e0 * ((s * s) / (x * x))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(50.0)) tmp = Float32(0.5); else tmp = Float32(Float32(2.0) * Float32(Float32(s * s) / Float32(x * x))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(50.0)) tmp = single(0.5); else tmp = single(2.0) * ((s * s) / (x * x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 50:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{s \cdot s}{x \cdot x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 50Initial program 99.5%
Taylor expanded in x around 0 48.7%
if 50 < (/.f32 (neg.f32 x) s) Initial program 100.0%
Taylor expanded in x around 0 80.5%
mul-1-neg80.5%
unsub-neg80.5%
unpow280.5%
unpow280.5%
times-frac70.4%
Simplified70.4%
frac-times80.5%
Applied egg-rr80.5%
Taylor expanded in x around inf 78.6%
unpow278.6%
unpow278.6%
Simplified78.6%
Final simplification58.8%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 20.0) 0.5 (* (/ 2.0 x) (/ (* s s) x))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 20.0f) {
tmp = 0.5f;
} else {
tmp = (2.0f / x) * ((s * s) / x);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 20.0e0) then
tmp = 0.5e0
else
tmp = (2.0e0 / x) * ((s * s) / x)
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(20.0)) tmp = Float32(0.5); else tmp = Float32(Float32(Float32(2.0) / x) * Float32(Float32(s * s) / x)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(20.0)) tmp = single(0.5); else tmp = (single(2.0) / x) * ((s * s) / x); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 20:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{x} \cdot \frac{s \cdot s}{x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 20Initial program 99.7%
Taylor expanded in x around 0 49.4%
if 20 < (/.f32 (neg.f32 x) s) Initial program 99.6%
Taylor expanded in x around 0 77.9%
mul-1-neg77.9%
unsub-neg77.9%
unpow277.9%
unpow277.9%
times-frac68.4%
Simplified68.4%
Taylor expanded in x around inf 76.1%
associate-*r/76.1%
unpow276.1%
unpow276.1%
Simplified76.1%
times-frac77.2%
Applied egg-rr77.2%
Final simplification59.2%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -2.0) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -2.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-2.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-2.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -2Initial program 99.9%
Taylor expanded in x around 0 28.1%
if -2 < (/.f32 (neg.f32 x) s) Initial program 99.5%
Taylor expanded in x around 0 60.1%
mul-1-neg60.1%
unsub-neg60.1%
Simplified60.1%
Final simplification47.6%
(FPCore (x s) :precision binary32 (let* ((t_0 (/ (- x) s))) (if (<= t_0 0.20000000298023224) 0.5 (/ 1.0 t_0))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f;
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(0.20000000298023224)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(0.20000000298023224)) tmp = single(0.5); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.8%
Taylor expanded in x around 0 50.2%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.4%
Taylor expanded in x around 0 38.5%
mul-1-neg38.5%
unsub-neg38.5%
Simplified38.5%
Taylor expanded in x around inf 38.5%
mul-1-neg38.5%
distribute-frac-neg38.5%
Simplified38.5%
Final simplification45.9%
(FPCore (x s) :precision binary32 (if (<= x -0.0002300000051036477) (/ (- s) x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -0.0002300000051036477f) {
tmp = -s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.0002300000051036477e0)) then
tmp = -s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.0002300000051036477)) tmp = Float32(Float32(-s) / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.0002300000051036477)) tmp = -s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0002300000051036477:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -2.30000005e-4Initial program 100.0%
Taylor expanded in x around 0 48.9%
mul-1-neg48.9%
unsub-neg48.9%
Simplified48.9%
Taylor expanded in x around inf 41.0%
associate-*r/41.0%
mul-1-neg41.0%
Simplified41.0%
if -2.30000005e-4 < x Initial program 99.5%
Taylor expanded in x around 0 44.6%
Final simplification43.6%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 34.3%
Final simplification34.3%
herbie shell --seed 2023242
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))