
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (/ PI (/ 1.0 angle))))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) / (1.0 / angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI / (1.0 / angle))))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi / (1.0 / angle))))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi / Float64(1.0 / angle))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi / (1.0 / angle))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \frac{\pi}{\frac{1}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.5%
clear-num82.5%
un-div-inv82.6%
Applied egg-rr82.6%
Taylor expanded in angle around 0 82.7%
*-un-lft-identity82.7%
div-inv82.7%
times-frac82.7%
metadata-eval82.7%
Applied egg-rr82.7%
Final simplification82.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 82.5%
Taylor expanded in angle around 0 82.6%
Taylor expanded in b around 0 72.2%
unpow272.2%
*-commutative72.2%
*-commutative72.2%
associate-*r*72.1%
unpow272.1%
swap-sqr82.6%
unpow282.6%
associate-*r*82.7%
*-commutative82.7%
*-commutative82.7%
Simplified82.7%
Final simplification82.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.5%
clear-num82.5%
un-div-inv82.6%
Applied egg-rr82.6%
Taylor expanded in angle around 0 82.7%
Final simplification82.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* PI (* b angle)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (b * angle)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (b * angle)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (b * angle)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(b * angle)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((pi * (b * angle)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(b * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(b \cdot angle\right)\right)}^{2}
\end{array}
Initial program 82.5%
clear-num82.5%
un-div-inv82.6%
Applied egg-rr82.6%
Taylor expanded in angle around 0 82.7%
Taylor expanded in angle around 0 66.6%
unpow266.6%
*-commutative66.6%
unpow266.6%
unpow266.6%
swap-sqr66.6%
swap-sqr79.0%
associate-*r*79.0%
associate-*r*79.0%
unpow279.0%
associate-*r*79.0%
*-commutative79.0%
associate-*r*79.0%
*-commutative79.0%
*-commutative79.0%
Simplified79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (pow (* b (* PI angle)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (pow((b * (((double) M_PI) * angle)), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (Math.pow((b * (Math.PI * angle)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(a, 2.0) + (math.pow((b * (math.pi * angle)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((a ^ 2.0) + Float64((Float64(b * Float64(pi * angle)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((b * (pi * angle)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[Power[N[(b * N[(Pi * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \left(\pi \cdot angle\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 82.5%
Taylor expanded in angle around 0 82.6%
Taylor expanded in angle around 0 79.0%
*-commutative79.0%
Simplified79.0%
*-commutative79.0%
unpow-prod-down79.0%
*-commutative79.0%
*-commutative79.0%
associate-*l*79.0%
metadata-eval79.0%
Applied egg-rr79.0%
Final simplification79.0%
herbie shell --seed 2023242
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))