
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -5e+246)
x
(if (<= x -5.2e+210) t_0 (if (<= x -4.2e-85) x (if (<= x 1.0) y t_0))))))
double code(double x, double y) {
double t_0 = x * -y;
double tmp;
if (x <= -5e+246) {
tmp = x;
} else if (x <= -5.2e+210) {
tmp = t_0;
} else if (x <= -4.2e-85) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-5d+246)) then
tmp = x
else if (x <= (-5.2d+210)) then
tmp = t_0
else if (x <= (-4.2d-85)) then
tmp = x
else if (x <= 1.0d0) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * -y;
double tmp;
if (x <= -5e+246) {
tmp = x;
} else if (x <= -5.2e+210) {
tmp = t_0;
} else if (x <= -4.2e-85) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x * -y tmp = 0 if x <= -5e+246: tmp = x elif x <= -5.2e+210: tmp = t_0 elif x <= -4.2e-85: tmp = x elif x <= 1.0: tmp = y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -5e+246) tmp = x; elseif (x <= -5.2e+210) tmp = t_0; elseif (x <= -4.2e-85) tmp = x; elseif (x <= 1.0) tmp = y; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x * -y; tmp = 0.0; if (x <= -5e+246) tmp = x; elseif (x <= -5.2e+210) tmp = t_0; elseif (x <= -4.2e-85) tmp = x; elseif (x <= 1.0) tmp = y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -5e+246], x, If[LessEqual[x, -5.2e+210], t$95$0, If[LessEqual[x, -4.2e-85], x, If[LessEqual[x, 1.0], y, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -5 \cdot 10^{+246}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -5.2 \cdot 10^{+210}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -4.2 \cdot 10^{-85}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -4.99999999999999976e246 or -5.1999999999999998e210 < x < -4.2e-85Initial program 100.0%
Taylor expanded in y around 0 58.9%
if -4.99999999999999976e246 < x < -5.1999999999999998e210 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 98.1%
Taylor expanded in y around inf 55.1%
mul-1-neg55.1%
distribute-rgt-neg-out55.1%
Simplified55.1%
if -4.2e-85 < x < 1Initial program 100.0%
Taylor expanded in x around 0 76.4%
Final simplification65.7%
(FPCore (x y) :precision binary64 (if (or (<= x -4.3e-85) (not (<= x 0.028))) (* x (- 1.0 y)) y))
double code(double x, double y) {
double tmp;
if ((x <= -4.3e-85) || !(x <= 0.028)) {
tmp = x * (1.0 - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.3d-85)) .or. (.not. (x <= 0.028d0))) then
tmp = x * (1.0d0 - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.3e-85) || !(x <= 0.028)) {
tmp = x * (1.0 - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.3e-85) or not (x <= 0.028): tmp = x * (1.0 - y) else: tmp = y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.3e-85) || !(x <= 0.028)) tmp = Float64(x * Float64(1.0 - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.3e-85) || ~((x <= 0.028))) tmp = x * (1.0 - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.3e-85], N[Not[LessEqual[x, 0.028]], $MachinePrecision]], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.3 \cdot 10^{-85} \lor \neg \left(x \leq 0.028\right):\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4.29999999999999999e-85 or 0.0280000000000000006 < x Initial program 100.0%
Taylor expanded in x around inf 96.9%
if -4.29999999999999999e-85 < x < 0.0280000000000000006Initial program 100.0%
Taylor expanded in x around 0 76.8%
Final simplification88.0%
(FPCore (x y) :precision binary64 (if (<= x -4.2e-85) (* x (- 1.0 y)) (- y (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -4.2e-85) {
tmp = x * (1.0 - y);
} else {
tmp = y - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.2d-85)) then
tmp = x * (1.0d0 - y)
else
tmp = y - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.2e-85) {
tmp = x * (1.0 - y);
} else {
tmp = y - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.2e-85: tmp = x * (1.0 - y) else: tmp = y - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.2e-85) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(y - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.2e-85) tmp = x * (1.0 - y); else tmp = y - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.2e-85], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-85}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y - x \cdot y\\
\end{array}
\end{array}
if x < -4.2e-85Initial program 100.0%
Taylor expanded in x around inf 97.3%
if -4.2e-85 < x Initial program 100.0%
Taylor expanded in y around inf 69.4%
distribute-lft-out--69.4%
*-rgt-identity69.4%
Simplified69.4%
Final simplification77.8%
(FPCore (x y) :precision binary64 (if (<= x -1.25e-85) x y))
double code(double x, double y) {
double tmp;
if (x <= -1.25e-85) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.25d-85)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.25e-85) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.25e-85: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.25e-85) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.25e-85) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.25e-85], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-85}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.25e-85Initial program 100.0%
Taylor expanded in y around 0 55.6%
if -1.25e-85 < x Initial program 100.0%
Taylor expanded in x around 0 49.5%
Final simplification51.3%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 39.2%
Final simplification39.2%
herbie shell --seed 2023242
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))