
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y (* z -4.0) (* x x)))
double code(double x, double y, double z) {
return fma(y, (z * -4.0), (x * x));
}
function code(x, y, z) return fma(y, Float64(z * -4.0), Float64(x * x)) end
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -4, x \cdot x\right)
\end{array}
Initial program 98.4%
sub-neg98.4%
+-commutative98.4%
associate-*l*98.4%
distribute-rgt-neg-in98.4%
fma-def99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (fma x x (* z (* y -4.0))))
double code(double x, double y, double z) {
return fma(x, x, (z * (y * -4.0)));
}
function code(x, y, z) return fma(x, x, Float64(z * Float64(y * -4.0))) end
code[x_, y_, z_] := N[(x * x + N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 98.4%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z)
:precision binary64
(if (or (<= (* x x) 3.1e-59)
(and (not (<= (* x x) 10500000.0)) (<= (* x x) 1.05e+98)))
(* -4.0 (* y z))
(* x x)))
double code(double x, double y, double z) {
double tmp;
if (((x * x) <= 3.1e-59) || (!((x * x) <= 10500000.0) && ((x * x) <= 1.05e+98))) {
tmp = -4.0 * (y * z);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * x) <= 3.1d-59) .or. (.not. ((x * x) <= 10500000.0d0)) .and. ((x * x) <= 1.05d+98)) then
tmp = (-4.0d0) * (y * z)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * x) <= 3.1e-59) || (!((x * x) <= 10500000.0) && ((x * x) <= 1.05e+98))) {
tmp = -4.0 * (y * z);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * x) <= 3.1e-59) or (not ((x * x) <= 10500000.0) and ((x * x) <= 1.05e+98)): tmp = -4.0 * (y * z) else: tmp = x * x return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * x) <= 3.1e-59) || (!(Float64(x * x) <= 10500000.0) && (Float64(x * x) <= 1.05e+98))) tmp = Float64(-4.0 * Float64(y * z)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * x) <= 3.1e-59) || (~(((x * x) <= 10500000.0)) && ((x * x) <= 1.05e+98))) tmp = -4.0 * (y * z); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * x), $MachinePrecision], 3.1e-59], And[N[Not[LessEqual[N[(x * x), $MachinePrecision], 10500000.0]], $MachinePrecision], LessEqual[N[(x * x), $MachinePrecision], 1.05e+98]]], N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3.1 \cdot 10^{-59} \lor \neg \left(x \cdot x \leq 10500000\right) \land x \cdot x \leq 1.05 \cdot 10^{+98}:\\
\;\;\;\;-4 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 3.09999999999999999e-59 or 1.05e7 < (*.f64 x x) < 1.05000000000000002e98Initial program 100.0%
Taylor expanded in x around 0 85.4%
if 3.09999999999999999e-59 < (*.f64 x x) < 1.05e7 or 1.05000000000000002e98 < (*.f64 x x) Initial program 96.9%
Taylor expanded in x around inf 90.1%
unpow290.1%
Simplified90.1%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (- (* x x) (* z (* y 4.0))))
double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
def code(x, y, z): return (x * x) - (z * (y * 4.0))
function code(x, y, z) return Float64(Float64(x * x) - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = (x * x) - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (* x x))
double code(double x, double y, double z) {
return x * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * x
end function
public static double code(double x, double y, double z) {
return x * x;
}
def code(x, y, z): return x * x
function code(x, y, z) return Float64(x * x) end
function tmp = code(x, y, z) tmp = x * x; end
code[x_, y_, z_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 98.4%
Taylor expanded in x around inf 58.4%
unpow258.4%
Simplified58.4%
Final simplification58.4%
herbie shell --seed 2023242
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))