
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 99.6%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= t -1.16e-82)
(and (not (<= t -8.2e-131)) (or (<= t -3.5e-147) (not (<= t 0.028)))))
(* z t)
(* x y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -1.16e-82) || (!(t <= -8.2e-131) && ((t <= -3.5e-147) || !(t <= 0.028)))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-1.16d-82)) .or. (.not. (t <= (-8.2d-131))) .and. (t <= (-3.5d-147)) .or. (.not. (t <= 0.028d0))) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -1.16e-82) || (!(t <= -8.2e-131) && ((t <= -3.5e-147) || !(t <= 0.028)))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -1.16e-82) or (not (t <= -8.2e-131) and ((t <= -3.5e-147) or not (t <= 0.028))): tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -1.16e-82) || (!(t <= -8.2e-131) && ((t <= -3.5e-147) || !(t <= 0.028)))) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -1.16e-82) || (~((t <= -8.2e-131)) && ((t <= -3.5e-147) || ~((t <= 0.028))))) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -1.16e-82], And[N[Not[LessEqual[t, -8.2e-131]], $MachinePrecision], Or[LessEqual[t, -3.5e-147], N[Not[LessEqual[t, 0.028]], $MachinePrecision]]]], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.16 \cdot 10^{-82} \lor \neg \left(t \leq -8.2 \cdot 10^{-131}\right) \land \left(t \leq -3.5 \cdot 10^{-147} \lor \neg \left(t \leq 0.028\right)\right):\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if t < -1.16e-82 or -8.2000000000000004e-131 < t < -3.50000000000000004e-147 or 0.0280000000000000006 < t Initial program 99.3%
Taylor expanded in x around 0 70.0%
if -1.16e-82 < t < -8.2000000000000004e-131 or -3.50000000000000004e-147 < t < 0.0280000000000000006Initial program 100.0%
Taylor expanded in x around inf 71.5%
Final simplification70.6%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* x y)))
double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (x * y)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
def code(x, y, z, t): return (z * t) + (x * y)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(x * y)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (x * y); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + x \cdot y
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 55.0%
Final simplification55.0%
herbie shell --seed 2023242
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))