
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) (* 6.0 z) x))
double code(double x, double y, double z) {
return fma((y - x), (6.0 * z), x);
}
function code(x, y, z) return fma(Float64(y - x), Float64(6.0 * z), x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, 6 \cdot z, x\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
associate-*l*99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.2e-108) (not (<= y 3e-18))) (+ x (* 6.0 (* y z))) (* x (+ 1.0 (* z -6.0)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-108) || !(y <= 3e-18)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x * (1.0 + (z * -6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.2d-108)) .or. (.not. (y <= 3d-18))) then
tmp = x + (6.0d0 * (y * z))
else
tmp = x * (1.0d0 + (z * (-6.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-108) || !(y <= 3e-18)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x * (1.0 + (z * -6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.2e-108) or not (y <= 3e-18): tmp = x + (6.0 * (y * z)) else: tmp = x * (1.0 + (z * -6.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.2e-108) || !(y <= 3e-18)) tmp = Float64(x + Float64(6.0 * Float64(y * z))); else tmp = Float64(x * Float64(1.0 + Float64(z * -6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.2e-108) || ~((y <= 3e-18))) tmp = x + (6.0 * (y * z)); else tmp = x * (1.0 + (z * -6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.2e-108], N[Not[LessEqual[y, 3e-18]], $MachinePrecision]], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{-108} \lor \neg \left(y \leq 3 \cdot 10^{-18}\right):\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot -6\right)\\
\end{array}
\end{array}
if y < -2.2000000000000001e-108 or 2.99999999999999983e-18 < y Initial program 99.8%
Taylor expanded in y around inf 89.9%
if -2.2000000000000001e-108 < y < 2.99999999999999983e-18Initial program 99.9%
Taylor expanded in x around inf 94.0%
Final simplification91.4%
(FPCore (x y z) :precision binary64 (if (<= y -1.9e-105) (+ x (* y (* 6.0 z))) (if (<= y 7.6e-16) (* x (+ 1.0 (* z -6.0))) (+ x (* 6.0 (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e-105) {
tmp = x + (y * (6.0 * z));
} else if (y <= 7.6e-16) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = x + (6.0 * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.9d-105)) then
tmp = x + (y * (6.0d0 * z))
else if (y <= 7.6d-16) then
tmp = x * (1.0d0 + (z * (-6.0d0)))
else
tmp = x + (6.0d0 * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e-105) {
tmp = x + (y * (6.0 * z));
} else if (y <= 7.6e-16) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = x + (6.0 * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.9e-105: tmp = x + (y * (6.0 * z)) elif y <= 7.6e-16: tmp = x * (1.0 + (z * -6.0)) else: tmp = x + (6.0 * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.9e-105) tmp = Float64(x + Float64(y * Float64(6.0 * z))); elseif (y <= 7.6e-16) tmp = Float64(x * Float64(1.0 + Float64(z * -6.0))); else tmp = Float64(x + Float64(6.0 * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.9e-105) tmp = x + (y * (6.0 * z)); elseif (y <= 7.6e-16) tmp = x * (1.0 + (z * -6.0)); else tmp = x + (6.0 * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.9e-105], N[(x + N[(y * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.6e-16], N[(x * N[(1.0 + N[(z * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{-105}:\\
\;\;\;\;x + y \cdot \left(6 \cdot z\right)\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{-16}:\\
\;\;\;\;x \cdot \left(1 + z \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if y < -1.8999999999999999e-105Initial program 99.8%
associate-*r*99.9%
*-commutative99.9%
flip--55.6%
associate-*r/53.4%
Applied egg-rr53.4%
associate-/l*55.5%
associate-/l*55.5%
difference-of-squares59.5%
associate-/r*99.7%
*-inverses99.7%
Simplified99.7%
Taylor expanded in y around inf 89.5%
*-commutative89.5%
associate-*l*89.6%
*-commutative89.6%
*-commutative89.6%
Simplified89.6%
if -1.8999999999999999e-105 < y < 7.60000000000000024e-16Initial program 99.9%
Taylor expanded in x around inf 94.0%
if 7.60000000000000024e-16 < y Initial program 99.8%
Taylor expanded in y around inf 90.3%
Final simplification91.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.15e-15) (not (<= z 34.0))) (* x (* z -6.0)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.15e-15) || !(z <= 34.0)) {
tmp = x * (z * -6.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.15d-15)) .or. (.not. (z <= 34.0d0))) then
tmp = x * (z * (-6.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.15e-15) || !(z <= 34.0)) {
tmp = x * (z * -6.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.15e-15) or not (z <= 34.0): tmp = x * (z * -6.0) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.15e-15) || !(z <= 34.0)) tmp = Float64(x * Float64(z * -6.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.15e-15) || ~((z <= 34.0))) tmp = x * (z * -6.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.15e-15], N[Not[LessEqual[z, 34.0]], $MachinePrecision]], N[(x * N[(z * -6.0), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.15 \cdot 10^{-15} \lor \neg \left(z \leq 34\right):\\
\;\;\;\;x \cdot \left(z \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.14999999999999995e-15 or 34 < z Initial program 99.8%
Taylor expanded in x around inf 53.6%
Taylor expanded in z around inf 53.5%
if -1.14999999999999995e-15 < z < 34Initial program 99.9%
Taylor expanded in z around 0 73.5%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (+ x (* z (* (- y x) 6.0))))
double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * ((y - x) * 6.0d0))
end function
public static double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
def code(x, y, z): return x + (z * ((y - x) * 6.0))
function code(x, y, z) return Float64(x + Float64(z * Float64(Float64(y - x) * 6.0))) end
function tmp = code(x, y, z) tmp = x + (z * ((y - x) * 6.0)); end
code[x_, y_, z_] := N[(x + N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(\left(y - x\right) \cdot 6\right)
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ x (* (- y x) (* 6.0 z))))
double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * (6.0d0 * z))
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
def code(x, y, z): return x + ((y - x) * (6.0 * z))
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * Float64(6.0 * z))) end
function tmp = code(x, y, z) tmp = x + ((y - x) * (6.0 * z)); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \left(6 \cdot z\right)
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* x (+ 1.0 (* z -6.0))))
double code(double x, double y, double z) {
return x * (1.0 + (z * -6.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 + (z * (-6.0d0)))
end function
public static double code(double x, double y, double z) {
return x * (1.0 + (z * -6.0));
}
def code(x, y, z): return x * (1.0 + (z * -6.0))
function code(x, y, z) return Float64(x * Float64(1.0 + Float64(z * -6.0))) end
function tmp = code(x, y, z) tmp = x * (1.0 + (z * -6.0)); end
code[x_, y_, z_] := N[(x * N[(1.0 + N[(z * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + z \cdot -6\right)
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 64.8%
Final simplification64.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in z around 0 39.3%
Final simplification39.3%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023242
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:herbie-target
(- x (* (* 6.0 z) (- x y)))
(+ x (* (* (- y x) 6.0) z)))