
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t)))
double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (((y / z) * t) / t)
end function
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
def code(x, y, z, t): return x * (((y / z) * t) / t)
function code(x, y, z, t) return Float64(x * Float64(Float64(Float64(y / z) * t) / t)) end
function tmp = code(x, y, z, t) tmp = x * (((y / z) * t) / t); end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{y}{z} \cdot t}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t)))
double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (((y / z) * t) / t)
end function
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
def code(x, y, z, t): return x * (((y / z) * t) / t)
function code(x, y, z, t) return Float64(x * Float64(Float64(Float64(y / z) * t) / t)) end
function tmp = code(x, y, z, t) tmp = x * (((y / z) * t) / t); end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{y}{z} \cdot t}{t}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (/ z x))))
(if (<= (/ y z) (- INFINITY))
t_1
(if (<= (/ y z) -5e-277)
(/ x (/ z y))
(if (or (<= (/ y z) 5e-292) (not (<= (/ y z) 2e+206)))
t_1
(* x (/ y z)))))))assert(x < y);
double code(double x, double y, double z, double t) {
double t_1 = y / (z / x);
double tmp;
if ((y / z) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((y / z) <= -5e-277) {
tmp = x / (z / y);
} else if (((y / z) <= 5e-292) || !((y / z) <= 2e+206)) {
tmp = t_1;
} else {
tmp = x * (y / z);
}
return tmp;
}
assert x < y;
public static double code(double x, double y, double z, double t) {
double t_1 = y / (z / x);
double tmp;
if ((y / z) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((y / z) <= -5e-277) {
tmp = x / (z / y);
} else if (((y / z) <= 5e-292) || !((y / z) <= 2e+206)) {
tmp = t_1;
} else {
tmp = x * (y / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): t_1 = y / (z / x) tmp = 0 if (y / z) <= -math.inf: tmp = t_1 elif (y / z) <= -5e-277: tmp = x / (z / y) elif ((y / z) <= 5e-292) or not ((y / z) <= 2e+206): tmp = t_1 else: tmp = x * (y / z) return tmp
x, y = sort([x, y]) function code(x, y, z, t) t_1 = Float64(y / Float64(z / x)) tmp = 0.0 if (Float64(y / z) <= Float64(-Inf)) tmp = t_1; elseif (Float64(y / z) <= -5e-277) tmp = Float64(x / Float64(z / y)); elseif ((Float64(y / z) <= 5e-292) || !(Float64(y / z) <= 2e+206)) tmp = t_1; else tmp = Float64(x * Float64(y / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
t_1 = y / (z / x);
tmp = 0.0;
if ((y / z) <= -Inf)
tmp = t_1;
elseif ((y / z) <= -5e-277)
tmp = x / (z / y);
elseif (((y / z) <= 5e-292) || ~(((y / z) <= 2e+206)))
tmp = t_1;
else
tmp = x * (y / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y / z), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(y / z), $MachinePrecision], -5e-277], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(y / z), $MachinePrecision], 5e-292], N[Not[LessEqual[N[(y / z), $MachinePrecision], 2e+206]], $MachinePrecision]], t$95$1, N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_1 := \frac{y}{\frac{z}{x}}\\
\mathbf{if}\;\frac{y}{z} \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq -5 \cdot 10^{-277}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{elif}\;\frac{y}{z} \leq 5 \cdot 10^{-292} \lor \neg \left(\frac{y}{z} \leq 2 \cdot 10^{+206}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 y z) < -inf.0 or -5e-277 < (/.f64 y z) < 4.99999999999999981e-292 or 2.0000000000000001e206 < (/.f64 y z) Initial program 62.5%
associate-/l*68.1%
*-inverses68.1%
/-rgt-identity68.1%
Simplified68.1%
associate-*r/99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
if -inf.0 < (/.f64 y z) < -5e-277Initial program 83.1%
associate-/l*99.7%
*-inverses99.7%
/-rgt-identity99.7%
Simplified99.7%
clear-num99.5%
un-div-inv99.8%
Applied egg-rr99.8%
if 4.99999999999999981e-292 < (/.f64 y z) < 2.0000000000000001e206Initial program 91.0%
associate-/l*99.8%
*-inverses99.8%
/-rgt-identity99.8%
Simplified99.8%
Final simplification99.8%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (or (<= (/ y z) (- INFINITY))
(and (not (<= (/ y z) -5e-277))
(or (<= (/ y z) 0.0) (not (<= (/ y z) 2e+206)))))
(* y (/ x z))
(* x (/ y z))))assert(x < y);
double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -((double) INFINITY)) || (!((y / z) <= -5e-277) && (((y / z) <= 0.0) || !((y / z) <= 2e+206)))) {
tmp = y * (x / z);
} else {
tmp = x * (y / z);
}
return tmp;
}
assert x < y;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -Double.POSITIVE_INFINITY) || (!((y / z) <= -5e-277) && (((y / z) <= 0.0) || !((y / z) <= 2e+206)))) {
tmp = y * (x / z);
} else {
tmp = x * (y / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): tmp = 0 if ((y / z) <= -math.inf) or (not ((y / z) <= -5e-277) and (((y / z) <= 0.0) or not ((y / z) <= 2e+206))): tmp = y * (x / z) else: tmp = x * (y / z) return tmp
x, y = sort([x, y]) function code(x, y, z, t) tmp = 0.0 if ((Float64(y / z) <= Float64(-Inf)) || (!(Float64(y / z) <= -5e-277) && ((Float64(y / z) <= 0.0) || !(Float64(y / z) <= 2e+206)))) tmp = Float64(y * Float64(x / z)); else tmp = Float64(x * Float64(y / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((y / z) <= -Inf) || (~(((y / z) <= -5e-277)) && (((y / z) <= 0.0) || ~(((y / z) <= 2e+206)))))
tmp = y * (x / z);
else
tmp = x * (y / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y / z), $MachinePrecision], (-Infinity)], And[N[Not[LessEqual[N[(y / z), $MachinePrecision], -5e-277]], $MachinePrecision], Or[LessEqual[N[(y / z), $MachinePrecision], 0.0], N[Not[LessEqual[N[(y / z), $MachinePrecision], 2e+206]], $MachinePrecision]]]], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z} \leq -\infty \lor \neg \left(\frac{y}{z} \leq -5 \cdot 10^{-277}\right) \land \left(\frac{y}{z} \leq 0 \lor \neg \left(\frac{y}{z} \leq 2 \cdot 10^{+206}\right)\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 y z) < -inf.0 or -5e-277 < (/.f64 y z) < 0.0 or 2.0000000000000001e206 < (/.f64 y z) Initial program 62.4%
*-commutative62.4%
associate-/l*67.3%
*-inverses67.3%
/-rgt-identity67.3%
associate-*l/99.8%
associate-*r/99.8%
Simplified99.8%
if -inf.0 < (/.f64 y z) < -5e-277 or 0.0 < (/.f64 y z) < 2.0000000000000001e206Initial program 86.1%
associate-/l*98.8%
*-inverses98.8%
/-rgt-identity98.8%
Simplified98.8%
Final simplification99.2%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ x z))))
(if (<= (/ y z) (- INFINITY))
t_1
(if (<= (/ y z) -5e-277)
(/ x (/ z y))
(if (or (<= (/ y z) 0.0) (not (<= (/ y z) 2e+206)))
t_1
(* x (/ y z)))))))assert(x < y);
double code(double x, double y, double z, double t) {
double t_1 = y * (x / z);
double tmp;
if ((y / z) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((y / z) <= -5e-277) {
tmp = x / (z / y);
} else if (((y / z) <= 0.0) || !((y / z) <= 2e+206)) {
tmp = t_1;
} else {
tmp = x * (y / z);
}
return tmp;
}
assert x < y;
public static double code(double x, double y, double z, double t) {
double t_1 = y * (x / z);
double tmp;
if ((y / z) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((y / z) <= -5e-277) {
tmp = x / (z / y);
} else if (((y / z) <= 0.0) || !((y / z) <= 2e+206)) {
tmp = t_1;
} else {
tmp = x * (y / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): t_1 = y * (x / z) tmp = 0 if (y / z) <= -math.inf: tmp = t_1 elif (y / z) <= -5e-277: tmp = x / (z / y) elif ((y / z) <= 0.0) or not ((y / z) <= 2e+206): tmp = t_1 else: tmp = x * (y / z) return tmp
x, y = sort([x, y]) function code(x, y, z, t) t_1 = Float64(y * Float64(x / z)) tmp = 0.0 if (Float64(y / z) <= Float64(-Inf)) tmp = t_1; elseif (Float64(y / z) <= -5e-277) tmp = Float64(x / Float64(z / y)); elseif ((Float64(y / z) <= 0.0) || !(Float64(y / z) <= 2e+206)) tmp = t_1; else tmp = Float64(x * Float64(y / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
t_1 = y * (x / z);
tmp = 0.0;
if ((y / z) <= -Inf)
tmp = t_1;
elseif ((y / z) <= -5e-277)
tmp = x / (z / y);
elseif (((y / z) <= 0.0) || ~(((y / z) <= 2e+206)))
tmp = t_1;
else
tmp = x * (y / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y / z), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(y / z), $MachinePrecision], -5e-277], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(y / z), $MachinePrecision], 0.0], N[Not[LessEqual[N[(y / z), $MachinePrecision], 2e+206]], $MachinePrecision]], t$95$1, N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_1 := y \cdot \frac{x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq -5 \cdot 10^{-277}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{elif}\;\frac{y}{z} \leq 0 \lor \neg \left(\frac{y}{z} \leq 2 \cdot 10^{+206}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 y z) < -inf.0 or -5e-277 < (/.f64 y z) < 0.0 or 2.0000000000000001e206 < (/.f64 y z) Initial program 62.4%
*-commutative62.4%
associate-/l*67.3%
*-inverses67.3%
/-rgt-identity67.3%
associate-*l/99.8%
associate-*r/99.8%
Simplified99.8%
if -inf.0 < (/.f64 y z) < -5e-277Initial program 83.1%
associate-/l*99.7%
*-inverses99.7%
/-rgt-identity99.7%
Simplified99.7%
clear-num99.5%
un-div-inv99.8%
Applied egg-rr99.8%
if 0.0 < (/.f64 y z) < 2.0000000000000001e206Initial program 88.9%
associate-/l*98.0%
*-inverses98.0%
/-rgt-identity98.0%
Simplified98.0%
Final simplification99.2%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y 1.3e+67) (* x (/ y z)) (/ (* y x) z)))
assert(x < y);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 1.3e+67) {
tmp = x * (y / z);
} else {
tmp = (y * x) / z;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 1.3d+67) then
tmp = x * (y / z)
else
tmp = (y * x) / z
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 1.3e+67) {
tmp = x * (y / z);
} else {
tmp = (y * x) / z;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): tmp = 0 if y <= 1.3e+67: tmp = x * (y / z) else: tmp = (y * x) / z return tmp
x, y = sort([x, y]) function code(x, y, z, t) tmp = 0.0 if (y <= 1.3e+67) tmp = Float64(x * Float64(y / z)); else tmp = Float64(Float64(y * x) / z); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= 1.3e+67)
tmp = x * (y / z);
else
tmp = (y * x) / z;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 1.3e+67], N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.3 \cdot 10^{+67}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\end{array}
\end{array}
if y < 1.3e67Initial program 78.1%
associate-/l*90.2%
*-inverses90.2%
/-rgt-identity90.2%
Simplified90.2%
if 1.3e67 < y Initial program 80.4%
associate-/l*82.4%
*-inverses82.4%
/-rgt-identity82.4%
Simplified82.4%
Taylor expanded in x around 0 92.0%
Final simplification90.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* x (/ y z)))
assert(x < y);
double code(double x, double y, double z, double t) {
return x * (y / z);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (y / z)
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
return x * (y / z);
}
[x, y] = sort([x, y]) def code(x, y, z, t): return x * (y / z)
x, y = sort([x, y]) function code(x, y, z, t) return Float64(x * Float64(y / z)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z, t)
tmp = x * (y / z);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \frac{y}{z}
\end{array}
Initial program 78.5%
associate-/l*88.7%
*-inverses88.7%
/-rgt-identity88.7%
Simplified88.7%
Final simplification88.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (/ y z))) (t_2 (/ (* (/ y z) t) t)) (t_3 (/ y (/ z x))))
(if (< t_2 -1.20672205123045e+245)
t_3
(if (< t_2 -5.907522236933906e-275)
t_1
(if (< t_2 5.658954423153415e-65)
t_3
(if (< t_2 2.0087180502407133e+217) t_1 (/ (* y x) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = x * (y / z);
double t_2 = ((y / z) * t) / t;
double t_3 = y / (z / x);
double tmp;
if (t_2 < -1.20672205123045e+245) {
tmp = t_3;
} else if (t_2 < -5.907522236933906e-275) {
tmp = t_1;
} else if (t_2 < 5.658954423153415e-65) {
tmp = t_3;
} else if (t_2 < 2.0087180502407133e+217) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = x * (y / z)
t_2 = ((y / z) * t) / t
t_3 = y / (z / x)
if (t_2 < (-1.20672205123045d+245)) then
tmp = t_3
else if (t_2 < (-5.907522236933906d-275)) then
tmp = t_1
else if (t_2 < 5.658954423153415d-65) then
tmp = t_3
else if (t_2 < 2.0087180502407133d+217) then
tmp = t_1
else
tmp = (y * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * (y / z);
double t_2 = ((y / z) * t) / t;
double t_3 = y / (z / x);
double tmp;
if (t_2 < -1.20672205123045e+245) {
tmp = t_3;
} else if (t_2 < -5.907522236933906e-275) {
tmp = t_1;
} else if (t_2 < 5.658954423153415e-65) {
tmp = t_3;
} else if (t_2 < 2.0087180502407133e+217) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * (y / z) t_2 = ((y / z) * t) / t t_3 = y / (z / x) tmp = 0 if t_2 < -1.20672205123045e+245: tmp = t_3 elif t_2 < -5.907522236933906e-275: tmp = t_1 elif t_2 < 5.658954423153415e-65: tmp = t_3 elif t_2 < 2.0087180502407133e+217: tmp = t_1 else: tmp = (y * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(y / z)) t_2 = Float64(Float64(Float64(y / z) * t) / t) t_3 = Float64(y / Float64(z / x)) tmp = 0.0 if (t_2 < -1.20672205123045e+245) tmp = t_3; elseif (t_2 < -5.907522236933906e-275) tmp = t_1; elseif (t_2 < 5.658954423153415e-65) tmp = t_3; elseif (t_2 < 2.0087180502407133e+217) tmp = t_1; else tmp = Float64(Float64(y * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * (y / z); t_2 = ((y / z) * t) / t; t_3 = y / (z / x); tmp = 0.0; if (t_2 < -1.20672205123045e+245) tmp = t_3; elseif (t_2 < -5.907522236933906e-275) tmp = t_1; elseif (t_2 < 5.658954423153415e-65) tmp = t_3; elseif (t_2 < 2.0087180502407133e+217) tmp = t_1; else tmp = (y * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$3 = N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -1.20672205123045e+245], t$95$3, If[Less[t$95$2, -5.907522236933906e-275], t$95$1, If[Less[t$95$2, 5.658954423153415e-65], t$95$3, If[Less[t$95$2, 2.0087180502407133e+217], t$95$1, N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{y}{z}\\
t_2 := \frac{\frac{y}{z} \cdot t}{t}\\
t_3 := \frac{y}{\frac{z}{x}}\\
\mathbf{if}\;t_2 < -1.20672205123045 \cdot 10^{+245}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 < -5.907522236933906 \cdot 10^{-275}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 < 5.658954423153415 \cdot 10^{-65}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 < 2.0087180502407133 \cdot 10^{+217}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2023242
(FPCore (x y z t)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, B"
:precision binary64
:herbie-target
(if (< (/ (* (/ y z) t) t) -1.20672205123045e+245) (/ y (/ z x)) (if (< (/ (* (/ y z) t) t) -5.907522236933906e-275) (* x (/ y z)) (if (< (/ (* (/ y z) t) t) 5.658954423153415e-65) (/ y (/ z x)) (if (< (/ (* (/ y z) t) t) 2.0087180502407133e+217) (* x (/ y z)) (/ (* y x) z)))))
(* x (/ (* (/ y z) t) t)))