
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -20.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-20.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -20.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -20.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -20.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -20 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -20 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 99.1%
mul-1-neg99.1%
+-commutative99.1%
distribute-rgt-neg-out99.1%
+-commutative99.1%
Simplified99.1%
if -20 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.5%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) 0.9999999999995) (not (<= (- 1.0 z) 1e+18))) (* x (- 1.0 z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= 0.9999999999995) || !((1.0 - z) <= 1e+18)) {
tmp = x * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= 0.9999999999995d0) .or. (.not. ((1.0d0 - z) <= 1d+18))) then
tmp = x * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= 0.9999999999995) || !((1.0 - z) <= 1e+18)) {
tmp = x * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= 0.9999999999995) or not ((1.0 - z) <= 1e+18): tmp = x * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= 0.9999999999995) || !(Float64(1.0 - z) <= 1e+18)) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= 0.9999999999995) || ~(((1.0 - z) <= 1e+18))) tmp = x * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 0.9999999999995], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+18]], $MachinePrecision]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq 0.9999999999995 \lor \neg \left(1 - z \leq 10^{+18}\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < 0.99999999999949996 or 1e18 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around inf 54.4%
if 0.99999999999949996 < (-.f64 1 z) < 1e18Initial program 100.0%
Taylor expanded in z around 0 99.1%
Final simplification76.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -9.8e+17) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -9.8e+17) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-9.8d+17)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -9.8e+17) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -9.8e+17) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -9.8e+17) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -9.8e+17) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -9.8e+17], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{+17} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -9.8e17 or 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
flip-+69.0%
div-inv69.0%
fma-def69.0%
Applied egg-rr69.0%
Taylor expanded in x around inf 43.0%
associate-*r*43.0%
mul-1-neg43.0%
Simplified43.0%
Taylor expanded in z around inf 53.5%
associate-*r*53.5%
mul-1-neg53.5%
Simplified53.5%
if -9.8e17 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.8%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (if (<= x -5.8e-107) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.8e-107) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.8d-107)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.8e-107) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.8e-107: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.8e-107) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.8e-107) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.8e-107], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.8 \cdot 10^{-107}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if x < -5.7999999999999996e-107Initial program 100.0%
Taylor expanded in x around inf 67.8%
if -5.7999999999999996e-107 < x Initial program 100.0%
Taylor expanded in x around 0 61.0%
sub-neg61.0%
distribute-lft-in61.0%
distribute-rgt-neg-out61.0%
unsub-neg61.0%
*-rgt-identity61.0%
Simplified61.0%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (if (<= y 6e-57) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 6e-57) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6d-57) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6e-57) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6e-57: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6e-57) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6e-57) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6e-57], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-57}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 6.00000000000000001e-57Initial program 100.0%
Taylor expanded in x around inf 57.8%
Taylor expanded in z around 0 31.9%
if 6.00000000000000001e-57 < y Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
flip-+60.6%
div-inv60.5%
fma-def60.5%
Applied egg-rr60.5%
Taylor expanded in x around inf 45.7%
associate-*r*45.7%
mul-1-neg45.7%
Simplified45.7%
Taylor expanded in x around 0 35.2%
Final simplification32.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 52.4%
Final simplification52.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.6%
Taylor expanded in z around 0 27.0%
Final simplification27.0%
herbie shell --seed 2023242
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))