
(FPCore (x y z) :precision binary64 (+ (+ x y) z))
double code(double x, double y, double z) {
return (x + y) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) + z
end function
public static double code(double x, double y, double z) {
return (x + y) + z;
}
def code(x, y, z): return (x + y) + z
function code(x, y, z) return Float64(Float64(x + y) + z) end
function tmp = code(x, y, z) tmp = (x + y) + z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x y) z))
double code(double x, double y, double z) {
return (x + y) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) + z
end function
public static double code(double x, double y, double z) {
return (x + y) + z;
}
def code(x, y, z): return (x + y) + z
function code(x, y, z) return Float64(Float64(x + y) + z) end
function tmp = code(x, y, z) tmp = (x + y) + z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (+ x y)))
double code(double x, double y, double z) {
return z + (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x + y)
end function
public static double code(double x, double y, double z) {
return z + (x + y);
}
def code(x, y, z): return z + (x + y)
function code(x, y, z) return Float64(z + Float64(x + y)) end
function tmp = code(x, y, z) tmp = z + (x + y); end
code[x_, y_, z_] := N[(z + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -1e+118) (+ x y) (if (<= x -8e+75) (+ y z) (if (<= x -2.4e+53) x (+ y z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1e+118) {
tmp = x + y;
} else if (x <= -8e+75) {
tmp = y + z;
} else if (x <= -2.4e+53) {
tmp = x;
} else {
tmp = y + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1d+118)) then
tmp = x + y
else if (x <= (-8d+75)) then
tmp = y + z
else if (x <= (-2.4d+53)) then
tmp = x
else
tmp = y + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1e+118) {
tmp = x + y;
} else if (x <= -8e+75) {
tmp = y + z;
} else if (x <= -2.4e+53) {
tmp = x;
} else {
tmp = y + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1e+118: tmp = x + y elif x <= -8e+75: tmp = y + z elif x <= -2.4e+53: tmp = x else: tmp = y + z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1e+118) tmp = Float64(x + y); elseif (x <= -8e+75) tmp = Float64(y + z); elseif (x <= -2.4e+53) tmp = x; else tmp = Float64(y + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1e+118) tmp = x + y; elseif (x <= -8e+75) tmp = y + z; elseif (x <= -2.4e+53) tmp = x; else tmp = y + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1e+118], N[(x + y), $MachinePrecision], If[LessEqual[x, -8e+75], N[(y + z), $MachinePrecision], If[LessEqual[x, -2.4e+53], x, N[(y + z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+118}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq -8 \cdot 10^{+75}:\\
\;\;\;\;y + z\\
\mathbf{elif}\;x \leq -2.4 \cdot 10^{+53}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y + z\\
\end{array}
\end{array}
if x < -9.99999999999999967e117Initial program 100.0%
Taylor expanded in z around 0 75.7%
if -9.99999999999999967e117 < x < -7.99999999999999941e75 or -2.4e53 < x Initial program 100.0%
Taylor expanded in x around 0 73.4%
if -7.99999999999999941e75 < x < -2.4e53Initial program 100.0%
Taylor expanded in x around inf 51.4%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (<= x -4e+117) x (if (<= x -3.8e+76) z (if (<= x -4.2e+52) x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4e+117) {
tmp = x;
} else if (x <= -3.8e+76) {
tmp = z;
} else if (x <= -4.2e+52) {
tmp = x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4d+117)) then
tmp = x
else if (x <= (-3.8d+76)) then
tmp = z
else if (x <= (-4.2d+52)) then
tmp = x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4e+117) {
tmp = x;
} else if (x <= -3.8e+76) {
tmp = z;
} else if (x <= -4.2e+52) {
tmp = x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4e+117: tmp = x elif x <= -3.8e+76: tmp = z elif x <= -4.2e+52: tmp = x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4e+117) tmp = x; elseif (x <= -3.8e+76) tmp = z; elseif (x <= -4.2e+52) tmp = x; else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4e+117) tmp = x; elseif (x <= -3.8e+76) tmp = z; elseif (x <= -4.2e+52) tmp = x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4e+117], x, If[LessEqual[x, -3.8e+76], z, If[LessEqual[x, -4.2e+52], x, z]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{+117}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -3.8 \cdot 10^{+76}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq -4.2 \cdot 10^{+52}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -4.0000000000000002e117 or -3.80000000000000024e76 < x < -4.2e52Initial program 100.0%
Taylor expanded in x around inf 64.2%
if -4.0000000000000002e117 < x < -3.80000000000000024e76 or -4.2e52 < x Initial program 100.0%
Taylor expanded in z around inf 33.0%
Final simplification39.5%
(FPCore (x y z) :precision binary64 (if (<= x -2.1e+117) (+ x y) (if (<= x -1.3e+76) z (if (<= x -1.42e+53) x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.1e+117) {
tmp = x + y;
} else if (x <= -1.3e+76) {
tmp = z;
} else if (x <= -1.42e+53) {
tmp = x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.1d+117)) then
tmp = x + y
else if (x <= (-1.3d+76)) then
tmp = z
else if (x <= (-1.42d+53)) then
tmp = x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.1e+117) {
tmp = x + y;
} else if (x <= -1.3e+76) {
tmp = z;
} else if (x <= -1.42e+53) {
tmp = x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.1e+117: tmp = x + y elif x <= -1.3e+76: tmp = z elif x <= -1.42e+53: tmp = x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.1e+117) tmp = Float64(x + y); elseif (x <= -1.3e+76) tmp = z; elseif (x <= -1.42e+53) tmp = x; else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.1e+117) tmp = x + y; elseif (x <= -1.3e+76) tmp = z; elseif (x <= -1.42e+53) tmp = x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.1e+117], N[(x + y), $MachinePrecision], If[LessEqual[x, -1.3e+76], z, If[LessEqual[x, -1.42e+53], x, z]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{+117}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq -1.3 \cdot 10^{+76}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq -1.42 \cdot 10^{+53}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.1000000000000001e117Initial program 100.0%
Taylor expanded in z around 0 75.7%
if -2.1000000000000001e117 < x < -1.3e76 or -1.41999999999999999e53 < x Initial program 100.0%
Taylor expanded in z around inf 33.0%
if -1.3e76 < x < -1.41999999999999999e53Initial program 100.0%
Taylor expanded in x around inf 51.4%
Final simplification41.3%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 64.7%
Final simplification64.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 35.7%
Final simplification35.7%
herbie shell --seed 2023242
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, I"
:precision binary64
(+ (+ x y) z))