
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a1, a1, (a2 * a2)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (pow 2.0 -0.5)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) * pow(2.0, -0.5)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (2.0d0 ** (-0.5d0))) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.pow(2.0, -0.5)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.cos(th) * math.pow(2.0, -0.5)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64(cos(th) * (2.0 ^ -0.5)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (2.0 ^ -0.5)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot {2}^{-0.5}\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 55.5%
unpow255.5%
associate-*l*55.5%
associate-*r/55.5%
associate-/l*55.5%
Simplified55.5%
Final simplification55.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 55.5%
unpow255.5%
associate-/l*55.5%
Simplified55.5%
Final simplification55.5%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) a2) (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return (cos(th) * a2) / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * a2) / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * a2) / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return (math.cos(th) * a2) / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(Float64(cos(th) * a2) / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * a2) / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 55.5%
unpow255.5%
associate-/l*55.5%
Simplified55.5%
associate-*r/55.5%
Applied egg-rr55.5%
Final simplification55.5%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a2 a2) 2e+297) (/ a2 (/ (sqrt 2.0) a2)) (* (sqrt 0.5) (* (* a2 a2) (+ (* -0.5 (* th th)) 1.0)))))
double code(double a1, double a2, double th) {
double tmp;
if ((a2 * a2) <= 2e+297) {
tmp = a2 / (sqrt(2.0) / a2);
} else {
tmp = sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a2 * a2) <= 2d+297) then
tmp = a2 / (sqrt(2.0d0) / a2)
else
tmp = sqrt(0.5d0) * ((a2 * a2) * (((-0.5d0) * (th * th)) + 1.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a2 * a2) <= 2e+297) {
tmp = a2 / (Math.sqrt(2.0) / a2);
} else {
tmp = Math.sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a2 * a2) <= 2e+297: tmp = a2 / (math.sqrt(2.0) / a2) else: tmp = math.sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a2 * a2) <= 2e+297) tmp = Float64(a2 / Float64(sqrt(2.0) / a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a2 * a2) * Float64(Float64(-0.5 * Float64(th * th)) + 1.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a2 * a2) <= 2e+297) tmp = a2 / (sqrt(2.0) / a2); else tmp = sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a2 * a2), $MachinePrecision], 2e+297], N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \cdot a2 \leq 2 \cdot 10^{+297}:\\
\;\;\;\;\frac{a2}{\frac{\sqrt{2}}{a2}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(\left(a2 \cdot a2\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)\right)\\
\end{array}
\end{array}
if (*.f64 a2 a2) < 2e297Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 41.9%
unpow241.9%
associate-/l*41.9%
Simplified41.9%
associate-*r/41.9%
Applied egg-rr41.9%
Taylor expanded in th around 0 29.7%
if 2e297 < (*.f64 a2 a2) Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
clear-num100.0%
associate-/r/100.0%
pow1/2100.0%
pow-flip100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in th around 0 0.0%
associate-*r*0.0%
distribute-rgt1-in75.0%
unpow275.0%
unpow275.0%
Simplified75.0%
Final simplification40.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 69.3%
Taylor expanded in a1 around 0 39.5%
unpow239.5%
associate-*r/39.5%
Simplified39.5%
Final simplification39.5%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 55.5%
unpow255.5%
associate-/l*55.5%
Simplified55.5%
associate-*r/55.5%
Applied egg-rr55.5%
Taylor expanded in th around 0 39.5%
Final simplification39.5%
herbie shell --seed 2023240
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))