
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (exp (- (log1p (exp (/ (- x) s))))))
float code(float x, float s) {
return expf(-log1pf(expf((-x / s))));
}
function code(x, s) return exp(Float32(-log1p(exp(Float32(Float32(-x) / s))))) end
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(e^{\frac{-x}{s}}\right)}
\end{array}
Initial program 99.8%
distribute-frac-neg99.8%
exp-neg99.8%
div-inv99.8%
add-sqr-sqrt51.1%
sqrt-unprod61.4%
sqr-neg61.4%
sqrt-unprod11.7%
add-sqr-sqrt23.7%
div-inv23.7%
pow123.7%
pow123.7%
add-cube-cbrt23.7%
pow323.7%
pow-flip23.7%
Applied egg-rr99.8%
add-exp-log99.8%
log-rec99.7%
log1p-udef99.7%
pow1/399.7%
pow-pow99.8%
metadata-eval99.8%
Applied egg-rr99.8%
*-rgt-identity99.8%
*-rgt-identity99.8%
unpow-199.8%
rec-exp99.9%
distribute-neg-frac99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x s) :precision binary32 (/ 1.0 (+ (exp (/ (- x) s)) 1.0)))
float code(float x, float s) {
return 1.0f / (expf((-x / s)) + 1.0f);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (exp((-x / s)) + 1.0e0)
end function
function code(x, s) return Float32(Float32(1.0) / Float32(exp(Float32(Float32(-x) / s)) + Float32(1.0))) end
function tmp = code(x, s) tmp = single(1.0) / (exp((-x / s)) + single(1.0)); end
\begin{array}{l}
\\
\frac{1}{e^{\frac{-x}{s}} + 1}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 2.0) 0.5 (/ 1.0 (* (/ 1.0 (* s s)) (/ (* x x) 2.0)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 2.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / ((1.0f / (s * s)) * ((x * x) / 2.0f));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 2.0e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / ((1.0e0 / (s * s)) * ((x * x) / 2.0e0))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / Float32(s * s)) * Float32(Float32(x * x) / Float32(2.0)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(2.0)) tmp = single(0.5); else tmp = single(1.0) / ((single(1.0) / (s * s)) * ((x * x) / single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{1}{s \cdot s} \cdot \frac{x \cdot x}{2}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.9%
Taylor expanded in x around 0 48.4%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 74.8%
mul-1-neg74.8%
unsub-neg74.8%
unpow274.8%
unpow274.8%
times-frac64.1%
Simplified64.1%
Taylor expanded in x around inf 73.1%
unpow273.1%
unpow273.1%
Simplified73.1%
associate-*r/73.1%
clear-num74.8%
*-commutative74.8%
Applied egg-rr74.8%
*-un-lft-identity74.8%
times-frac79.4%
Applied egg-rr79.4%
Final simplification60.0%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 2.0) 0.5 (* 2.0 (* (/ s x) (/ s x)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 2.0f) {
tmp = 0.5f;
} else {
tmp = 2.0f * ((s / x) * (s / x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 2.0e0) then
tmp = 0.5e0
else
tmp = 2.0e0 * ((s / x) * (s / x))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(2.0) * Float32(Float32(s / x) * Float32(s / x))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(2.0)) tmp = single(0.5); else tmp = single(2.0) * ((s / x) * (s / x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\frac{s}{x} \cdot \frac{s}{x}\right)\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.9%
Taylor expanded in x around 0 48.4%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 74.8%
mul-1-neg74.8%
unsub-neg74.8%
unpow274.8%
unpow274.8%
times-frac64.1%
Simplified64.1%
Taylor expanded in x around inf 73.1%
unpow273.1%
unpow273.1%
Simplified73.1%
times-frac61.5%
Applied egg-rr61.5%
Final simplification53.3%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 2.0) 0.5 (* 2.0 (/ (* s s) (* x x)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 2.0f) {
tmp = 0.5f;
} else {
tmp = 2.0f * ((s * s) / (x * x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 2.0e0) then
tmp = 0.5e0
else
tmp = 2.0e0 * ((s * s) / (x * x))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(2.0) * Float32(Float32(s * s) / Float32(x * x))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(2.0)) tmp = single(0.5); else tmp = single(2.0) * ((s * s) / (x * x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{s \cdot s}{x \cdot x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.9%
Taylor expanded in x around 0 48.4%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 74.8%
mul-1-neg74.8%
unsub-neg74.8%
unpow274.8%
unpow274.8%
times-frac64.1%
Simplified64.1%
Taylor expanded in x around inf 73.1%
unpow273.1%
unpow273.1%
Simplified73.1%
Final simplification57.7%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 2.0) 0.5 (* (/ (* s s) x) (/ 2.0 x))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 2.0f) {
tmp = 0.5f;
} else {
tmp = ((s * s) / x) * (2.0f / x);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 2.0e0) then
tmp = 0.5e0
else
tmp = ((s * s) / x) * (2.0e0 / x)
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(Float32(s * s) / x) * Float32(Float32(2.0) / x)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(2.0)) tmp = single(0.5); else tmp = ((s * s) / x) * (single(2.0) / x); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{s \cdot s}{x} \cdot \frac{2}{x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.9%
Taylor expanded in x around 0 48.4%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 74.8%
mul-1-neg74.8%
unsub-neg74.8%
unpow274.8%
unpow274.8%
times-frac64.1%
Simplified64.1%
Taylor expanded in x around inf 73.1%
unpow273.1%
unpow273.1%
Simplified73.1%
associate-*r/73.1%
clear-num74.8%
*-commutative74.8%
Applied egg-rr74.8%
clear-num73.1%
times-frac77.3%
Applied egg-rr77.3%
Final simplification59.2%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -20.0) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -20.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-20.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-20.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-20.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -20:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -20Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -20 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 57.2%
mul-1-neg57.2%
unsub-neg57.2%
Simplified57.2%
Final simplification45.7%
(FPCore (x s) :precision binary32 (let* ((t_0 (/ (- x) s))) (if (<= t_0 2.0) 0.5 (/ 1.0 t_0))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= 2.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= 2.0e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(2.0)) tmp = single(0.5); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.9%
Taylor expanded in x around 0 48.4%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 36.6%
mul-1-neg36.6%
unsub-neg36.6%
Simplified36.6%
Taylor expanded in x around inf 36.6%
neg-mul-136.6%
distribute-neg-frac36.6%
Simplified36.6%
Final simplification44.0%
(FPCore (x s) :precision binary32 (if (<= x -0.003000000026077032) (* s (/ 1.0 x)) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -0.003000000026077032f) {
tmp = s * (1.0f / x);
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.003000000026077032e0)) then
tmp = s * (1.0e0 / x)
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.003000000026077032)) tmp = Float32(s * Float32(Float32(1.0) / x)); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.003000000026077032)) tmp = s * (single(1.0) / x); else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.003000000026077032:\\
\;\;\;\;s \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -0.00300000003Initial program 100.0%
Taylor expanded in x around 0 50.7%
mul-1-neg50.7%
unsub-neg50.7%
Simplified50.7%
Taylor expanded in x around inf 50.7%
neg-mul-150.7%
distribute-neg-frac50.7%
Simplified50.7%
associate-/r/45.0%
add-sqr-sqrt45.0%
sqrt-unprod56.8%
sqr-neg56.8%
sqrt-prod-0.0%
add-sqr-sqrt45.0%
Applied egg-rr45.0%
if -0.00300000003 < x Initial program 99.8%
Taylor expanded in x around 0 41.4%
Final simplification42.3%
(FPCore (x s) :precision binary32 (if (<= x -0.003000000026077032) (/ 1.0 (/ x s)) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -0.003000000026077032f) {
tmp = 1.0f / (x / s);
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.003000000026077032e0)) then
tmp = 1.0e0 / (x / s)
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.003000000026077032)) tmp = Float32(Float32(1.0) / Float32(x / s)); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.003000000026077032)) tmp = single(1.0) / (x / s); else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.003000000026077032:\\
\;\;\;\;\frac{1}{\frac{x}{s}}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -0.00300000003Initial program 100.0%
Taylor expanded in x around 0 50.7%
mul-1-neg50.7%
unsub-neg50.7%
Simplified50.7%
Taylor expanded in x around inf 50.7%
neg-mul-150.7%
distribute-neg-frac50.7%
Simplified50.7%
clear-num50.7%
inv-pow50.7%
/-rgt-identity50.7%
add-sqr-sqrt50.7%
sqrt-unprod59.6%
sqr-neg59.6%
sqrt-prod-0.0%
add-sqr-sqrt50.7%
Applied egg-rr50.7%
unpow-150.7%
Simplified50.7%
if -0.00300000003 < x Initial program 99.8%
Taylor expanded in x around 0 41.4%
Final simplification43.7%
(FPCore (x s) :precision binary32 (if (<= x -0.003000000026077032) (/ s x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -0.003000000026077032f) {
tmp = s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.003000000026077032e0)) then
tmp = s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.003000000026077032)) tmp = Float32(s / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.003000000026077032)) tmp = s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.003000000026077032:\\
\;\;\;\;\frac{s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -0.00300000003Initial program 100.0%
Taylor expanded in x around 0 50.7%
mul-1-neg50.7%
unsub-neg50.7%
Simplified50.7%
Taylor expanded in x around inf 50.7%
neg-mul-150.7%
distribute-neg-frac50.7%
Simplified50.7%
expm1-log1p-u50.7%
expm1-udef100.0%
clear-num100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
sqr-neg100.0%
sqrt-prod-0.0%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
expm1-def45.0%
expm1-log1p45.0%
Simplified45.0%
if -0.00300000003 < x Initial program 99.8%
Taylor expanded in x around 0 41.4%
Final simplification42.3%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 32.7%
Final simplification32.7%
herbie shell --seed 2023240
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))