
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (/ (sin (* (- 1.0 u) normAngle)) (sin normAngle)) n0_i (* (/ u (/ (sin normAngle) normAngle)) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((sinf(((1.0f - u) * normAngle)) / sinf(normAngle)), n0_i, ((u / (sinf(normAngle) / normAngle)) * n1_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) / sin(normAngle)), n0_i, Float32(Float32(u / Float32(sin(normAngle) / normAngle)) * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right)}{\sin normAngle}, n0_i, \frac{u}{\frac{\sin normAngle}{normAngle}} \cdot n1_i\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 97.9%
associate-/l*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(* 0.16666666666666666 (* n1_i (* normAngle normAngle)))
(- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((0.16666666666666666f * (n1_i * (normAngle * normAngle))) + (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((0.16666666666666666e0 * (n1_i * (normangle * normangle))) + (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle))) + Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((single(0.16666666666666666) * (n1_i * (normAngle * normAngle))) + (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot normAngle\right)\right) + \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.3%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in u around 0 91.6%
Taylor expanded in normAngle around 0 97.8%
associate-+r+97.8%
mul-1-neg97.8%
sub-neg97.8%
unpow297.8%
Simplified97.8%
Final simplification97.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -3.000000157232057e-23)
(not (<= n0_i 1.4999999800084155e-24)))
(* (- 1.0 u) n0_i)
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -3.000000157232057e-23f) || !(n0_i <= 1.4999999800084155e-24f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-3.000000157232057e-23)) .or. (.not. (n0_i <= 1.4999999800084155e-24))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-3.000000157232057e-23)) || !(n0_i <= Float32(1.4999999800084155e-24))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-3.000000157232057e-23)) || ~((n0_i <= single(1.4999999800084155e-24)))) tmp = (single(1.0) - u) * n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -3.000000157232057 \cdot 10^{-23} \lor \neg \left(n0_i \leq 1.4999999800084155 \cdot 10^{-24}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -3.00000016e-23 or 1.49999998e-24 < n0_i Initial program 97.6%
fma-def97.6%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n1_i around 0 83.5%
if -3.00000016e-23 < n0_i < 1.49999998e-24Initial program 96.9%
fma-def97.0%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 95.0%
Taylor expanded in u around 0 95.1%
*-commutative95.1%
fma-def95.1%
mul-1-neg95.1%
unsub-neg95.1%
Simplified95.1%
Taylor expanded in n1_i around inf 70.5%
Final simplification78.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -3.000000157232057e-23)
(not (<= n0_i 1.4999999800084155e-24)))
(- n0_i (* u n0_i))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -3.000000157232057e-23f) || !(n0_i <= 1.4999999800084155e-24f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-3.000000157232057e-23)) .or. (.not. (n0_i <= 1.4999999800084155e-24))) then
tmp = n0_i - (u * n0_i)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-3.000000157232057e-23)) || !(n0_i <= Float32(1.4999999800084155e-24))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-3.000000157232057e-23)) || ~((n0_i <= single(1.4999999800084155e-24)))) tmp = n0_i - (u * n0_i); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -3.000000157232057 \cdot 10^{-23} \lor \neg \left(n0_i \leq 1.4999999800084155 \cdot 10^{-24}\right):\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -3.00000016e-23 or 1.49999998e-24 < n0_i Initial program 97.6%
fma-def97.6%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around -inf 98.0%
+-commutative98.0%
mul-1-neg98.0%
unsub-neg98.0%
+-commutative98.0%
mul-1-neg98.0%
unsub-neg98.0%
Simplified98.0%
Taylor expanded in n0_i around inf 83.8%
if -3.00000016e-23 < n0_i < 1.49999998e-24Initial program 96.9%
fma-def97.0%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 95.0%
Taylor expanded in u around 0 95.1%
*-commutative95.1%
fma-def95.1%
mul-1-neg95.1%
unsub-neg95.1%
Simplified95.1%
Taylor expanded in n1_i around inf 70.5%
Final simplification78.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -3.000000157232057e-23) n0_i (if (<= n0_i 1.4999999800084155e-24) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -3.000000157232057e-23f) {
tmp = n0_i;
} else if (n0_i <= 1.4999999800084155e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-3.000000157232057e-23)) then
tmp = n0_i
else if (n0_i <= 1.4999999800084155e-24) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.000000157232057e-23)) tmp = n0_i; elseif (n0_i <= Float32(1.4999999800084155e-24)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-3.000000157232057e-23)) tmp = n0_i; elseif (n0_i <= single(1.4999999800084155e-24)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -3.000000157232057 \cdot 10^{-23}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 1.4999999800084155 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -3.00000016e-23 or 1.49999998e-24 < n0_i Initial program 97.6%
fma-def97.6%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 65.9%
if -3.00000016e-23 < n0_i < 1.49999998e-24Initial program 96.9%
fma-def97.0%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 95.0%
Taylor expanded in u around 0 95.1%
*-commutative95.1%
fma-def95.1%
mul-1-neg95.1%
unsub-neg95.1%
Simplified95.1%
Taylor expanded in n1_i around inf 70.5%
Final simplification67.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.99999983775159e-18) (- n0_i (* u n0_i)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.99999983775159e-18f) {
tmp = n0_i - (u * n0_i);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.99999983775159e-18)) then
tmp = n0_i - (u * n0_i)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.99999983775159e-18)) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.99999983775159e-18)) tmp = n0_i - (u * n0_i); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -9.99999983775159 \cdot 10^{-18}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -9.99999984e-18Initial program 98.6%
fma-def98.6%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 96.8%
Taylor expanded in u around -inf 97.2%
+-commutative97.2%
mul-1-neg97.2%
unsub-neg97.2%
+-commutative97.2%
mul-1-neg97.2%
unsub-neg97.2%
Simplified97.2%
Taylor expanded in n0_i around inf 90.0%
if -9.99999984e-18 < n0_i Initial program 96.9%
fma-def96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in normAngle around 0 96.6%
Taylor expanded in u around -inf 96.8%
+-commutative96.8%
mul-1-neg96.8%
unsub-neg96.8%
+-commutative96.8%
mul-1-neg96.8%
unsub-neg96.8%
Simplified96.8%
Taylor expanded in n0_i around 0 84.9%
associate-*r*84.9%
mul-1-neg84.9%
Simplified84.9%
Final simplification86.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 96.6%
Taylor expanded in u around -inf 96.9%
+-commutative96.9%
mul-1-neg96.9%
unsub-neg96.9%
+-commutative96.9%
mul-1-neg96.9%
unsub-neg96.9%
Simplified96.9%
Final simplification96.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 49.3%
Final simplification49.3%
herbie shell --seed 2023240
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))