
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* v (* u (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((v * (u * ((1.0f / expf((-2.0f / v))) + -1.0f))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((v * (u * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(v * Float32(u * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((v * (u * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(v \cdot \left(u \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
Taylor expanded in u around 0 67.3%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* v (* u (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (v * (u * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (v * (u * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(v * Float32(u * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (v * (u * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
Taylor expanded in u around 0 67.2%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* v (* u (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (v * (u * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (v * (u * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(v * Float32(u * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (v * (u * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
+-commutative94.9%
*-commutative94.9%
add-sqr-sqrt93.6%
associate-*r*94.1%
fma-def93.7%
+-commutative93.7%
fma-udef93.8%
Applied egg-rr93.8%
Taylor expanded in u around 0 76.1%
associate--l+75.8%
associate-*r*75.8%
rec-exp76.0%
expm1-def76.0%
distribute-neg-frac76.0%
metadata-eval76.0%
fma-neg76.0%
Simplified76.0%
Taylor expanded in u around 0 67.2%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (+ (* -2.0 (* u (/ u v))) (* 2.0 (+ u (/ u v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((-2.0f * (u * (u / v))) + (2.0f * (u + (u / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (((-2.0e0) * (u * (u / v))) + (2.0e0 * (u + (u / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(-2.0) * Float32(u * Float32(u / v))) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = ((single(-2.0) * (u * (u / v))) + (single(2.0) * (u + (u / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-2 \cdot \left(u \cdot \frac{u}{v}\right) + 2 \cdot \left(u + \frac{u}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
+-commutative94.9%
*-commutative94.9%
add-sqr-sqrt93.6%
associate-*r*94.1%
fma-def93.7%
+-commutative93.7%
fma-udef93.8%
Applied egg-rr93.8%
Taylor expanded in u around 0 76.1%
associate--l+75.8%
associate-*r*75.8%
rec-exp76.0%
expm1-def76.0%
distribute-neg-frac76.0%
metadata-eval76.0%
fma-neg76.0%
Simplified76.0%
Taylor expanded in v around inf 60.3%
sub-neg60.3%
fma-def60.3%
unpow260.3%
distribute-lft-out60.3%
metadata-eval60.3%
Simplified60.3%
fma-udef60.3%
associate-/l*60.3%
div-inv60.3%
clear-num60.3%
Applied egg-rr60.3%
Final simplification91.5%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* 2.0 (/ u v)) (+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u / v)) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u / v)) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u / v)) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u / v)) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \frac{u}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
Taylor expanded in u around 0 67.1%
Taylor expanded in v around -inf 58.2%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (* u (+ 1.0 (/ 1.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u * (1.0f + (1.0f / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u * (1.0e0 + (1.0e0 / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u * Float32(Float32(1.0) + Float32(Float32(1.0) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u * (single(1.0) + (single(1.0) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u \cdot \left(1 + \frac{1}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
+-commutative94.9%
*-commutative94.9%
add-sqr-sqrt93.6%
associate-*r*94.1%
fma-def93.7%
+-commutative93.7%
fma-udef93.8%
Applied egg-rr93.8%
Taylor expanded in u around 0 76.1%
associate--l+75.8%
associate-*r*75.8%
rec-exp76.0%
expm1-def76.0%
distribute-neg-frac76.0%
metadata-eval76.0%
fma-neg76.0%
Simplified76.0%
Taylor expanded in v around inf 60.3%
sub-neg60.3%
fma-def60.3%
unpow260.3%
distribute-lft-out60.3%
metadata-eval60.3%
Simplified60.3%
Taylor expanded in u around 0 58.1%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
Taylor expanded in u around 0 67.1%
Taylor expanded in v around inf 58.1%
sub-neg58.1%
distribute-lft-out58.1%
metadata-eval58.1%
Simplified58.1%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
Taylor expanded in v around inf 51.2%
*-commutative51.2%
Simplified51.2%
Taylor expanded in u around 0 51.2%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
log1p-expm1-u100.0%
expm1-udef99.9%
*-commutative99.9%
exp-to-pow99.9%
+-commutative99.9%
fma-udef99.9%
Applied egg-rr99.9%
pow-to-exp99.9%
expm1-def100.0%
log1p-expm1-u100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.7%
if 0.100000001 < v Initial program 94.9%
Taylor expanded in u around 0 41.7%
Final simplification89.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.8%
Final simplification6.8%
herbie shell --seed 2023240
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))