
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (* (exp a) (/ 1.0 (+ (exp a) (exp b)))))
double code(double a, double b) {
return exp(a) * (1.0 / (exp(a) + exp(b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) * (1.0d0 / (exp(a) + exp(b)))
end function
public static double code(double a, double b) {
return Math.exp(a) * (1.0 / (Math.exp(a) + Math.exp(b)));
}
def code(a, b): return math.exp(a) * (1.0 / (math.exp(a) + math.exp(b)))
function code(a, b) return Float64(exp(a) * Float64(1.0 / Float64(exp(a) + exp(b)))) end
function tmp = code(a, b) tmp = exp(a) * (1.0 / (exp(a) + exp(b))); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] * N[(1.0 / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{a} \cdot \frac{1}{e^{a} + e^{b}}
\end{array}
Initial program 99.6%
clear-num99.6%
associate-/r/99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.99999998) (* (exp a) (/ 1.0 (+ 1.0 (exp a)))) (/ 1.0 (+ 1.0 (exp b)))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.99999998) {
tmp = exp(a) * (1.0 / (1.0 + exp(a)));
} else {
tmp = 1.0 / (1.0 + exp(b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.99999998d0) then
tmp = exp(a) * (1.0d0 / (1.0d0 + exp(a)))
else
tmp = 1.0d0 / (1.0d0 + exp(b))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.99999998) {
tmp = Math.exp(a) * (1.0 / (1.0 + Math.exp(a)));
} else {
tmp = 1.0 / (1.0 + Math.exp(b));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.99999998: tmp = math.exp(a) * (1.0 / (1.0 + math.exp(a))) else: tmp = 1.0 / (1.0 + math.exp(b)) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.99999998) tmp = Float64(exp(a) * Float64(1.0 / Float64(1.0 + exp(a)))); else tmp = Float64(1.0 / Float64(1.0 + exp(b))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.99999998) tmp = exp(a) * (1.0 / (1.0 + exp(a))); else tmp = 1.0 / (1.0 + exp(b)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.99999998], N[(N[Exp[a], $MachinePrecision] * N[(1.0 / N[(1.0 + N[Exp[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.99999998:\\
\;\;\;\;e^{a} \cdot \frac{1}{1 + e^{a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + e^{b}}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.999999980000000011Initial program 100.0%
clear-num100.0%
associate-/r/100.0%
Applied egg-rr100.0%
Taylor expanded in b around 0 100.0%
if 0.999999980000000011 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0 99.4%
Final simplification99.6%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.99999998) (/ (exp a) (+ 1.0 (exp a))) (/ 1.0 (+ 1.0 (exp b)))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.99999998) {
tmp = exp(a) / (1.0 + exp(a));
} else {
tmp = 1.0 / (1.0 + exp(b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.99999998d0) then
tmp = exp(a) / (1.0d0 + exp(a))
else
tmp = 1.0d0 / (1.0d0 + exp(b))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.99999998) {
tmp = Math.exp(a) / (1.0 + Math.exp(a));
} else {
tmp = 1.0 / (1.0 + Math.exp(b));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.99999998: tmp = math.exp(a) / (1.0 + math.exp(a)) else: tmp = 1.0 / (1.0 + math.exp(b)) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.99999998) tmp = Float64(exp(a) / Float64(1.0 + exp(a))); else tmp = Float64(1.0 / Float64(1.0 + exp(b))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.99999998) tmp = exp(a) / (1.0 + exp(a)); else tmp = 1.0 / (1.0 + exp(b)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.99999998], N[(N[Exp[a], $MachinePrecision] / N[(1.0 + N[Exp[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.99999998:\\
\;\;\;\;\frac{e^{a}}{1 + e^{a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + e^{b}}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.999999980000000011Initial program 100.0%
Taylor expanded in b around 0 100.0%
if 0.999999980000000011 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0 99.4%
Final simplification99.6%
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.1) (exp a) (/ 1.0 (+ 1.0 (exp b)))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.1) {
tmp = exp(a);
} else {
tmp = 1.0 / (1.0 + exp(b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.1d0) then
tmp = exp(a)
else
tmp = 1.0d0 / (1.0d0 + exp(b))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.1) {
tmp = Math.exp(a);
} else {
tmp = 1.0 / (1.0 + Math.exp(b));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.1: tmp = math.exp(a) else: tmp = 1.0 / (1.0 + math.exp(b)) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.1) tmp = exp(a); else tmp = Float64(1.0 / Float64(1.0 + exp(b))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.1) tmp = exp(a); else tmp = 1.0 / (1.0 + exp(b)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.1], N[Exp[a], $MachinePrecision], N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.1:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + e^{b}}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.10000000000000001Initial program 100.0%
add-cbrt-cube100.0%
pow1/3100.0%
pow-to-exp100.0%
pow3100.0%
log-pow100.0%
log-div100.0%
add-log-exp100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 99.0%
if 0.10000000000000001 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0 98.9%
Final simplification98.9%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.1) (exp a) (+ 0.5 (* a 0.25))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.1) {
tmp = exp(a);
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.1d0) then
tmp = exp(a)
else
tmp = 0.5d0 + (a * 0.25d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.1) {
tmp = Math.exp(a);
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.1: tmp = math.exp(a) else: tmp = 0.5 + (a * 0.25) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.1) tmp = exp(a); else tmp = Float64(0.5 + Float64(a * 0.25)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.1) tmp = exp(a); else tmp = 0.5 + (a * 0.25); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.1], N[Exp[a], $MachinePrecision], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.1:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\end{array}
\end{array}
if (exp.f64 a) < 0.10000000000000001Initial program 100.0%
add-cbrt-cube100.0%
pow1/3100.0%
pow-to-exp100.0%
pow3100.0%
log-pow100.0%
log-div100.0%
add-log-exp100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 99.0%
if 0.10000000000000001 < (exp.f64 a) Initial program 99.4%
Taylor expanded in b around 0 58.0%
Taylor expanded in a around 0 57.8%
*-commutative57.8%
Simplified57.8%
Final simplification69.7%
(FPCore (a b)
:precision binary64
(if (<= b -1.06)
(exp a)
(if (or (<= b 1.14e+92) (not (<= b 6.8e+190)))
(/ (exp a) 2.0)
(* -0.020833333333333332 (pow a 3.0)))))
double code(double a, double b) {
double tmp;
if (b <= -1.06) {
tmp = exp(a);
} else if ((b <= 1.14e+92) || !(b <= 6.8e+190)) {
tmp = exp(a) / 2.0;
} else {
tmp = -0.020833333333333332 * pow(a, 3.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-1.06d0)) then
tmp = exp(a)
else if ((b <= 1.14d+92) .or. (.not. (b <= 6.8d+190))) then
tmp = exp(a) / 2.0d0
else
tmp = (-0.020833333333333332d0) * (a ** 3.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -1.06) {
tmp = Math.exp(a);
} else if ((b <= 1.14e+92) || !(b <= 6.8e+190)) {
tmp = Math.exp(a) / 2.0;
} else {
tmp = -0.020833333333333332 * Math.pow(a, 3.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -1.06: tmp = math.exp(a) elif (b <= 1.14e+92) or not (b <= 6.8e+190): tmp = math.exp(a) / 2.0 else: tmp = -0.020833333333333332 * math.pow(a, 3.0) return tmp
function code(a, b) tmp = 0.0 if (b <= -1.06) tmp = exp(a); elseif ((b <= 1.14e+92) || !(b <= 6.8e+190)) tmp = Float64(exp(a) / 2.0); else tmp = Float64(-0.020833333333333332 * (a ^ 3.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -1.06) tmp = exp(a); elseif ((b <= 1.14e+92) || ~((b <= 6.8e+190))) tmp = exp(a) / 2.0; else tmp = -0.020833333333333332 * (a ^ 3.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -1.06], N[Exp[a], $MachinePrecision], If[Or[LessEqual[b, 1.14e+92], N[Not[LessEqual[b, 6.8e+190]], $MachinePrecision]], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision], N[(-0.020833333333333332 * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.06:\\
\;\;\;\;e^{a}\\
\mathbf{elif}\;b \leq 1.14 \cdot 10^{+92} \lor \neg \left(b \leq 6.8 \cdot 10^{+190}\right):\\
\;\;\;\;\frac{e^{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;-0.020833333333333332 \cdot {a}^{3}\\
\end{array}
\end{array}
if b < -1.0600000000000001Initial program 100.0%
add-cbrt-cube100.0%
pow1/3100.0%
pow-to-exp100.0%
pow3100.0%
log-pow100.0%
log-div100.0%
add-log-exp100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 98.4%
if -1.0600000000000001 < b < 1.13999999999999993e92 or 6.7999999999999999e190 < b Initial program 99.5%
Taylor expanded in b around 0 85.8%
Taylor expanded in a around 0 84.4%
if 1.13999999999999993e92 < b < 6.7999999999999999e190Initial program 100.0%
Taylor expanded in b around 0 25.1%
Taylor expanded in a around 0 2.8%
Taylor expanded in a around inf 43.7%
Final simplification83.1%
(FPCore (a b) :precision binary64 (if (<= b -1.1) (exp a) (/ (exp a) 2.0)))
double code(double a, double b) {
double tmp;
if (b <= -1.1) {
tmp = exp(a);
} else {
tmp = exp(a) / 2.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-1.1d0)) then
tmp = exp(a)
else
tmp = exp(a) / 2.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -1.1) {
tmp = Math.exp(a);
} else {
tmp = Math.exp(a) / 2.0;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -1.1: tmp = math.exp(a) else: tmp = math.exp(a) / 2.0 return tmp
function code(a, b) tmp = 0.0 if (b <= -1.1) tmp = exp(a); else tmp = Float64(exp(a) / 2.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -1.1) tmp = exp(a); else tmp = exp(a) / 2.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -1.1], N[Exp[a], $MachinePrecision], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.1:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{e^{a}}{2}\\
\end{array}
\end{array}
if b < -1.1000000000000001Initial program 100.0%
add-cbrt-cube100.0%
pow1/3100.0%
pow-to-exp100.0%
pow3100.0%
log-pow100.0%
log-div100.0%
add-log-exp100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 98.4%
if -1.1000000000000001 < b Initial program 99.5%
Taylor expanded in b around 0 79.7%
Taylor expanded in a around 0 78.4%
Final simplification81.5%
(FPCore (a b) :precision binary64 (+ 0.5 (* a 0.25)))
double code(double a, double b) {
return 0.5 + (a * 0.25);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0 + (a * 0.25d0)
end function
public static double code(double a, double b) {
return 0.5 + (a * 0.25);
}
def code(a, b): return 0.5 + (a * 0.25)
function code(a, b) return Float64(0.5 + Float64(a * 0.25)) end
function tmp = code(a, b) tmp = 0.5 + (a * 0.25); end
code[a_, b_] := N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + a \cdot 0.25
\end{array}
Initial program 99.6%
Taylor expanded in b around 0 70.1%
Taylor expanded in a around 0 41.7%
*-commutative41.7%
Simplified41.7%
Final simplification41.7%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.6%
Taylor expanded in a around 0 81.5%
Taylor expanded in b around 0 41.4%
Final simplification41.4%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023240
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))