
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt 0.3333333333333333) (hypot z y)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(0.3333333333333333) * hypot(z, y);
}
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt(0.3333333333333333) * Math.hypot(z, y);
}
x = abs(x) y = abs(y) z = abs(z) [x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt(0.3333333333333333) * math.hypot(z, y)
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(0.3333333333333333) * hypot(z, y)) end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt(0.3333333333333333) * hypot(z, y);
end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * N[Sqrt[z ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(z, y\right)
\end{array}
Initial program 47.7%
Taylor expanded in x around 0 31.2%
*-commutative31.2%
unpow231.2%
unpow231.2%
hypot-def64.2%
Simplified64.2%
Final simplification64.2%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+303) (sqrt (/ (+ (* z z) (+ (* x x) (* y y))) 3.0)) (/ 1.0 (/ (sqrt 3.0) z))))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+303) {
tmp = sqrt((((z * z) + ((x * x) + (y * y))) / 3.0));
} else {
tmp = 1.0 / (sqrt(3.0) / z);
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+303) then
tmp = sqrt((((z * z) + ((x * x) + (y * y))) / 3.0d0))
else
tmp = 1.0d0 / (sqrt(3.0d0) / z)
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+303) {
tmp = Math.sqrt((((z * z) + ((x * x) + (y * y))) / 3.0));
} else {
tmp = 1.0 / (Math.sqrt(3.0) / z);
}
return tmp;
}
x = abs(x) y = abs(y) z = abs(z) [x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (z * z) <= 2e+303: tmp = math.sqrt((((z * z) + ((x * x) + (y * y))) / 3.0)) else: tmp = 1.0 / (math.sqrt(3.0) / z) return tmp
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+303) tmp = sqrt(Float64(Float64(Float64(z * z) + Float64(Float64(x * x) + Float64(y * y))) / 3.0)); else tmp = Float64(1.0 / Float64(sqrt(3.0) / z)); end return tmp end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z * z) <= 2e+303)
tmp = sqrt((((z * z) + ((x * x) + (y * y))) / 3.0));
else
tmp = 1.0 / (sqrt(3.0) / z);
end
tmp_2 = tmp;
end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+303], N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision], N[(1.0 / N[(N[Sqrt[3.0], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\sqrt{\frac{z \cdot z + \left(x \cdot x + y \cdot y\right)}{3}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{\sqrt{3}}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 2e303Initial program 60.5%
if 2e303 < (*.f64 z z) Initial program 7.7%
Taylor expanded in z around inf 35.5%
add-sqr-sqrt35.3%
sqrt-prod7.6%
sqrt-prod7.6%
metadata-eval7.6%
div-inv7.6%
sqrt-div7.6%
sqrt-prod35.3%
add-sqr-sqrt35.5%
clear-num35.5%
Applied egg-rr35.5%
Final simplification54.4%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ 1.0 (/ (sqrt 3.0) z)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return 1.0 / (sqrt(3.0) / z);
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 / (sqrt(3.0d0) / z)
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 1.0 / (Math.sqrt(3.0) / z);
}
x = abs(x) y = abs(y) z = abs(z) [x, y, z] = sort([x, y, z]) def code(x, y, z): return 1.0 / (math.sqrt(3.0) / z)
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(1.0 / Float64(sqrt(3.0) / z)) end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 1.0 / (sqrt(3.0) / z);
end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(1.0 / N[(N[Sqrt[3.0], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\frac{1}{\frac{\sqrt{3}}{z}}
\end{array}
Initial program 47.7%
Taylor expanded in z around inf 16.1%
add-sqr-sqrt15.5%
sqrt-prod15.6%
sqrt-prod15.6%
metadata-eval15.6%
div-inv15.6%
sqrt-div15.6%
sqrt-prod15.5%
add-sqr-sqrt16.1%
clear-num16.1%
Applied egg-rr16.1%
Final simplification16.1%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt 0.3333333333333333) z))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(0.3333333333333333) * z;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(0.3333333333333333d0) * z
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt(0.3333333333333333) * z;
}
x = abs(x) y = abs(y) z = abs(z) [x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt(0.3333333333333333) * z
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(0.3333333333333333) * z) end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt(0.3333333333333333) * z;
end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{0.3333333333333333} \cdot z
\end{array}
Initial program 47.7%
Taylor expanded in z around inf 16.1%
Final simplification16.1%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ z (sqrt 3.0)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return z / sqrt(3.0);
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z / sqrt(3.0d0)
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
return z / Math.sqrt(3.0);
}
x = abs(x) y = abs(y) z = abs(z) [x, y, z] = sort([x, y, z]) def code(x, y, z): return z / math.sqrt(3.0)
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(z / sqrt(3.0)) end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = z / sqrt(3.0);
end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(z / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\frac{z}{\sqrt{3}}
\end{array}
Initial program 47.7%
sqrt-div47.5%
div-inv47.3%
associate-+l+47.3%
add-sqr-sqrt47.3%
hypot-def60.4%
hypot-def98.7%
Applied egg-rr98.7%
associate-*r/99.4%
*-rgt-identity99.4%
hypot-def60.8%
+-commutative60.8%
hypot-def99.4%
Simplified99.4%
Taylor expanded in z around inf 16.1%
Final simplification16.1%
(FPCore (x y z)
:precision binary64
(if (< z -6.396479394109776e+136)
(/ (- z) (sqrt 3.0))
(if (< z 7.320293694404182e+117)
(/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0))
(* (sqrt 0.3333333333333333) z))))
double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
} else {
tmp = sqrt(0.3333333333333333) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-6.396479394109776d+136)) then
tmp = -z / sqrt(3.0d0)
else if (z < 7.320293694404182d+117) then
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0d0)
else
tmp = sqrt(0.3333333333333333d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / Math.sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = Math.sqrt((((z * z) + (x * x)) + (y * y))) / Math.sqrt(3.0);
} else {
tmp = Math.sqrt(0.3333333333333333) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -6.396479394109776e+136: tmp = -z / math.sqrt(3.0) elif z < 7.320293694404182e+117: tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) / math.sqrt(3.0) else: tmp = math.sqrt(0.3333333333333333) * z return tmp
function code(x, y, z) tmp = 0.0 if (z < -6.396479394109776e+136) tmp = Float64(Float64(-z) / sqrt(3.0)); elseif (z < 7.320293694404182e+117) tmp = Float64(sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))) / sqrt(3.0)); else tmp = Float64(sqrt(0.3333333333333333) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -6.396479394109776e+136) tmp = -z / sqrt(3.0); elseif (z < 7.320293694404182e+117) tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0); else tmp = sqrt(0.3333333333333333) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], N[((-z) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[Less[z, 7.320293694404182e+117], N[(N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
\;\;\;\;\frac{-z}{\sqrt{3}}\\
\mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
\;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.3333333333333333} \cdot z\\
\end{array}
\end{array}
herbie shell --seed 2023240
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))