Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1

Percentage Accurate: 44.6% → 99.4%
Time: 4.7s
Alternatives: 5
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
	return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z):
	return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0))
end
function tmp = code(x, y, z)
	tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 44.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
	return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z):
	return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0))
end
function tmp = code(x, y, z)
	tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}

Alternative 1: 99.4% accurate, 0.6× speedup?

\[\begin{array}{l} x = |x|\\ y = |y|\\ z = |z|\\ [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(z, y\right) \end{array} \]
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z) :precision binary64 (* (sqrt 0.3333333333333333) (hypot z y)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
	return sqrt(0.3333333333333333) * hypot(z, y);
}
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
	return Math.sqrt(0.3333333333333333) * Math.hypot(z, y);
}
x = abs(x)
y = abs(y)
z = abs(z)
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	return math.sqrt(0.3333333333333333) * math.hypot(z, y)
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = sort([x, y, z])
function code(x, y, z)
	return Float64(sqrt(0.3333333333333333) * hypot(z, y))
end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
	tmp = sqrt(0.3333333333333333) * hypot(z, y);
end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * N[Sqrt[z ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(z, y\right)
\end{array}
Derivation
  1. Initial program 47.7%

    \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
  2. Taylor expanded in x around 0 31.2%

    \[\leadsto \color{blue}{\sqrt{{z}^{2} + {y}^{2}} \cdot \sqrt{0.3333333333333333}} \]
  3. Step-by-step derivation
    1. *-commutative31.2%

      \[\leadsto \color{blue}{\sqrt{0.3333333333333333} \cdot \sqrt{{z}^{2} + {y}^{2}}} \]
    2. unpow231.2%

      \[\leadsto \sqrt{0.3333333333333333} \cdot \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \]
    3. unpow231.2%

      \[\leadsto \sqrt{0.3333333333333333} \cdot \sqrt{z \cdot z + \color{blue}{y \cdot y}} \]
    4. hypot-def64.2%

      \[\leadsto \sqrt{0.3333333333333333} \cdot \color{blue}{\mathsf{hypot}\left(z, y\right)} \]
  4. Simplified64.2%

    \[\leadsto \color{blue}{\sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(z, y\right)} \]
  5. Final simplification64.2%

    \[\leadsto \sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(z, y\right) \]

Alternative 2: 97.6% accurate, 1.0× speedup?

\[\begin{array}{l} x = |x|\\ y = |y|\\ z = |z|\\ [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+303}:\\ \;\;\;\;\sqrt{\frac{z \cdot z + \left(x \cdot x + y \cdot y\right)}{3}}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{\frac{\sqrt{3}}{z}}\\ \end{array} \end{array} \]
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= (* z z) 2e+303)
   (sqrt (/ (+ (* z z) (+ (* x x) (* y y))) 3.0))
   (/ 1.0 (/ (sqrt 3.0) z))))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if ((z * z) <= 2e+303) {
		tmp = sqrt((((z * z) + ((x * x) + (y * y))) / 3.0));
	} else {
		tmp = 1.0 / (sqrt(3.0) / z);
	}
	return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z * z) <= 2d+303) then
        tmp = sqrt((((z * z) + ((x * x) + (y * y))) / 3.0d0))
    else
        tmp = 1.0d0 / (sqrt(3.0d0) / z)
    end if
    code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
	double tmp;
	if ((z * z) <= 2e+303) {
		tmp = Math.sqrt((((z * z) + ((x * x) + (y * y))) / 3.0));
	} else {
		tmp = 1.0 / (Math.sqrt(3.0) / z);
	}
	return tmp;
}
x = abs(x)
y = abs(y)
z = abs(z)
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	tmp = 0
	if (z * z) <= 2e+303:
		tmp = math.sqrt((((z * z) + ((x * x) + (y * y))) / 3.0))
	else:
		tmp = 1.0 / (math.sqrt(3.0) / z)
	return tmp
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (Float64(z * z) <= 2e+303)
		tmp = sqrt(Float64(Float64(Float64(z * z) + Float64(Float64(x * x) + Float64(y * y))) / 3.0));
	else
		tmp = Float64(1.0 / Float64(sqrt(3.0) / z));
	end
	return tmp
end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((z * z) <= 2e+303)
		tmp = sqrt((((z * z) + ((x * x) + (y * y))) / 3.0));
	else
		tmp = 1.0 / (sqrt(3.0) / z);
	end
	tmp_2 = tmp;
end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+303], N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision], N[(1.0 / N[(N[Sqrt[3.0], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\sqrt{\frac{z \cdot z + \left(x \cdot x + y \cdot y\right)}{3}}\\

\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{\sqrt{3}}{z}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 z z) < 2e303

    1. Initial program 60.5%

      \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]

    if 2e303 < (*.f64 z z)

    1. Initial program 7.7%

      \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
    2. Taylor expanded in z around inf 35.5%

      \[\leadsto \color{blue}{z \cdot \sqrt{0.3333333333333333}} \]
    3. Step-by-step derivation
      1. add-sqr-sqrt35.3%

        \[\leadsto \color{blue}{\left(\sqrt{z} \cdot \sqrt{z}\right)} \cdot \sqrt{0.3333333333333333} \]
      2. sqrt-prod7.6%

        \[\leadsto \color{blue}{\sqrt{z \cdot z}} \cdot \sqrt{0.3333333333333333} \]
      3. sqrt-prod7.6%

        \[\leadsto \color{blue}{\sqrt{\left(z \cdot z\right) \cdot 0.3333333333333333}} \]
      4. metadata-eval7.6%

        \[\leadsto \sqrt{\left(z \cdot z\right) \cdot \color{blue}{\frac{1}{3}}} \]
      5. div-inv7.6%

        \[\leadsto \sqrt{\color{blue}{\frac{z \cdot z}{3}}} \]
      6. sqrt-div7.6%

        \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
      7. sqrt-prod35.3%

        \[\leadsto \frac{\color{blue}{\sqrt{z} \cdot \sqrt{z}}}{\sqrt{3}} \]
      8. add-sqr-sqrt35.5%

        \[\leadsto \frac{\color{blue}{z}}{\sqrt{3}} \]
      9. clear-num35.5%

        \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{3}}{z}}} \]
    4. Applied egg-rr35.5%

      \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{3}}{z}}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification54.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+303}:\\ \;\;\;\;\sqrt{\frac{z \cdot z + \left(x \cdot x + y \cdot y\right)}{3}}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{\frac{\sqrt{3}}{z}}\\ \end{array} \]

Alternative 3: 97.9% accurate, 1.1× speedup?

\[\begin{array}{l} x = |x|\\ y = |y|\\ z = |z|\\ [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \frac{1}{\frac{\sqrt{3}}{z}} \end{array} \]
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z) :precision binary64 (/ 1.0 (/ (sqrt 3.0) z)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
	return 1.0 / (sqrt(3.0) / z);
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 / (sqrt(3.0d0) / z)
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
	return 1.0 / (Math.sqrt(3.0) / z);
}
x = abs(x)
y = abs(y)
z = abs(z)
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	return 1.0 / (math.sqrt(3.0) / z)
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = sort([x, y, z])
function code(x, y, z)
	return Float64(1.0 / Float64(sqrt(3.0) / z))
end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
	tmp = 1.0 / (sqrt(3.0) / z);
end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := N[(1.0 / N[(N[Sqrt[3.0], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\frac{1}{\frac{\sqrt{3}}{z}}
\end{array}
Derivation
  1. Initial program 47.7%

    \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
  2. Taylor expanded in z around inf 16.1%

    \[\leadsto \color{blue}{z \cdot \sqrt{0.3333333333333333}} \]
  3. Step-by-step derivation
    1. add-sqr-sqrt15.5%

      \[\leadsto \color{blue}{\left(\sqrt{z} \cdot \sqrt{z}\right)} \cdot \sqrt{0.3333333333333333} \]
    2. sqrt-prod15.6%

      \[\leadsto \color{blue}{\sqrt{z \cdot z}} \cdot \sqrt{0.3333333333333333} \]
    3. sqrt-prod15.6%

      \[\leadsto \color{blue}{\sqrt{\left(z \cdot z\right) \cdot 0.3333333333333333}} \]
    4. metadata-eval15.6%

      \[\leadsto \sqrt{\left(z \cdot z\right) \cdot \color{blue}{\frac{1}{3}}} \]
    5. div-inv15.6%

      \[\leadsto \sqrt{\color{blue}{\frac{z \cdot z}{3}}} \]
    6. sqrt-div15.6%

      \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
    7. sqrt-prod15.5%

      \[\leadsto \frac{\color{blue}{\sqrt{z} \cdot \sqrt{z}}}{\sqrt{3}} \]
    8. add-sqr-sqrt16.1%

      \[\leadsto \frac{\color{blue}{z}}{\sqrt{3}} \]
    9. clear-num16.1%

      \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{3}}{z}}} \]
  4. Applied egg-rr16.1%

    \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{3}}{z}}} \]
  5. Final simplification16.1%

    \[\leadsto \frac{1}{\frac{\sqrt{3}}{z}} \]

Alternative 4: 97.9% accurate, 1.1× speedup?

\[\begin{array}{l} x = |x|\\ y = |y|\\ z = |z|\\ [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \sqrt{0.3333333333333333} \cdot z \end{array} \]
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z) :precision binary64 (* (sqrt 0.3333333333333333) z))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
	return sqrt(0.3333333333333333) * z;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(0.3333333333333333d0) * z
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
	return Math.sqrt(0.3333333333333333) * z;
}
x = abs(x)
y = abs(y)
z = abs(z)
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	return math.sqrt(0.3333333333333333) * z
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = sort([x, y, z])
function code(x, y, z)
	return Float64(sqrt(0.3333333333333333) * z)
end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
	tmp = sqrt(0.3333333333333333) * z;
end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{0.3333333333333333} \cdot z
\end{array}
Derivation
  1. Initial program 47.7%

    \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
  2. Taylor expanded in z around inf 16.1%

    \[\leadsto \color{blue}{z \cdot \sqrt{0.3333333333333333}} \]
  3. Final simplification16.1%

    \[\leadsto \sqrt{0.3333333333333333} \cdot z \]

Alternative 5: 97.9% accurate, 1.1× speedup?

\[\begin{array}{l} x = |x|\\ y = |y|\\ z = |z|\\ [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \frac{z}{\sqrt{3}} \end{array} \]
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z) :precision binary64 (/ z (sqrt 3.0)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
	return z / sqrt(3.0);
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = z / sqrt(3.0d0)
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
	return z / Math.sqrt(3.0);
}
x = abs(x)
y = abs(y)
z = abs(z)
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	return z / math.sqrt(3.0)
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = sort([x, y, z])
function code(x, y, z)
	return Float64(z / sqrt(3.0))
end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
	tmp = z / sqrt(3.0);
end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := N[(z / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\frac{z}{\sqrt{3}}
\end{array}
Derivation
  1. Initial program 47.7%

    \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
  2. Step-by-step derivation
    1. sqrt-div47.5%

      \[\leadsto \color{blue}{\frac{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}}{\sqrt{3}}} \]
    2. div-inv47.3%

      \[\leadsto \color{blue}{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \cdot \frac{1}{\sqrt{3}}} \]
    3. associate-+l+47.3%

      \[\leadsto \sqrt{\color{blue}{x \cdot x + \left(y \cdot y + z \cdot z\right)}} \cdot \frac{1}{\sqrt{3}} \]
    4. add-sqr-sqrt47.3%

      \[\leadsto \sqrt{x \cdot x + \color{blue}{\sqrt{y \cdot y + z \cdot z} \cdot \sqrt{y \cdot y + z \cdot z}}} \cdot \frac{1}{\sqrt{3}} \]
    5. hypot-def60.4%

      \[\leadsto \color{blue}{\mathsf{hypot}\left(x, \sqrt{y \cdot y + z \cdot z}\right)} \cdot \frac{1}{\sqrt{3}} \]
    6. hypot-def98.7%

      \[\leadsto \mathsf{hypot}\left(x, \color{blue}{\mathsf{hypot}\left(y, z\right)}\right) \cdot \frac{1}{\sqrt{3}} \]
  3. Applied egg-rr98.7%

    \[\leadsto \color{blue}{\mathsf{hypot}\left(x, \mathsf{hypot}\left(y, z\right)\right) \cdot \frac{1}{\sqrt{3}}} \]
  4. Step-by-step derivation
    1. associate-*r/99.4%

      \[\leadsto \color{blue}{\frac{\mathsf{hypot}\left(x, \mathsf{hypot}\left(y, z\right)\right) \cdot 1}{\sqrt{3}}} \]
    2. *-rgt-identity99.4%

      \[\leadsto \frac{\color{blue}{\mathsf{hypot}\left(x, \mathsf{hypot}\left(y, z\right)\right)}}{\sqrt{3}} \]
    3. hypot-def60.8%

      \[\leadsto \frac{\mathsf{hypot}\left(x, \color{blue}{\sqrt{y \cdot y + z \cdot z}}\right)}{\sqrt{3}} \]
    4. +-commutative60.8%

      \[\leadsto \frac{\mathsf{hypot}\left(x, \sqrt{\color{blue}{z \cdot z + y \cdot y}}\right)}{\sqrt{3}} \]
    5. hypot-def99.4%

      \[\leadsto \frac{\mathsf{hypot}\left(x, \color{blue}{\mathsf{hypot}\left(z, y\right)}\right)}{\sqrt{3}} \]
  5. Simplified99.4%

    \[\leadsto \color{blue}{\frac{\mathsf{hypot}\left(x, \mathsf{hypot}\left(z, y\right)\right)}{\sqrt{3}}} \]
  6. Taylor expanded in z around inf 16.1%

    \[\leadsto \color{blue}{\frac{z}{\sqrt{3}}} \]
  7. Final simplification16.1%

    \[\leadsto \frac{z}{\sqrt{3}} \]

Developer target: 97.3% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\ \;\;\;\;\frac{-z}{\sqrt{3}}\\ \mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\ \;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\ \mathbf{else}:\\ \;\;\;\;\sqrt{0.3333333333333333} \cdot z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (< z -6.396479394109776e+136)
   (/ (- z) (sqrt 3.0))
   (if (< z 7.320293694404182e+117)
     (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0))
     (* (sqrt 0.3333333333333333) z))))
double code(double x, double y, double z) {
	double tmp;
	if (z < -6.396479394109776e+136) {
		tmp = -z / sqrt(3.0);
	} else if (z < 7.320293694404182e+117) {
		tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
	} else {
		tmp = sqrt(0.3333333333333333) * z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z < (-6.396479394109776d+136)) then
        tmp = -z / sqrt(3.0d0)
    else if (z < 7.320293694404182d+117) then
        tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0d0)
    else
        tmp = sqrt(0.3333333333333333d0) * z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (z < -6.396479394109776e+136) {
		tmp = -z / Math.sqrt(3.0);
	} else if (z < 7.320293694404182e+117) {
		tmp = Math.sqrt((((z * z) + (x * x)) + (y * y))) / Math.sqrt(3.0);
	} else {
		tmp = Math.sqrt(0.3333333333333333) * z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if z < -6.396479394109776e+136:
		tmp = -z / math.sqrt(3.0)
	elif z < 7.320293694404182e+117:
		tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) / math.sqrt(3.0)
	else:
		tmp = math.sqrt(0.3333333333333333) * z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (z < -6.396479394109776e+136)
		tmp = Float64(Float64(-z) / sqrt(3.0));
	elseif (z < 7.320293694404182e+117)
		tmp = Float64(sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))) / sqrt(3.0));
	else
		tmp = Float64(sqrt(0.3333333333333333) * z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (z < -6.396479394109776e+136)
		tmp = -z / sqrt(3.0);
	elseif (z < 7.320293694404182e+117)
		tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
	else
		tmp = sqrt(0.3333333333333333) * z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], N[((-z) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[Less[z, 7.320293694404182e+117], N[(N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
\;\;\;\;\frac{-z}{\sqrt{3}}\\

\mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
\;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\

\mathbf{else}:\\
\;\;\;\;\sqrt{0.3333333333333333} \cdot z\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2023240 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
  :precision binary64

  :herbie-target
  (if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))

  (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))