
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 97.6%
sub-neg97.6%
+-commutative97.6%
distribute-rgt1-in97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
neg-mul-197.6%
associate-*r*97.6%
*-commutative97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -2.4e+180)
t_0
(if (<= x -4.6e+18)
(* x z)
(if (<= x 1.0)
y
(if (or (<= x 2.8e+133) (not (<= x 1.5e+162))) t_0 (* x z)))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -2.4e+180) {
tmp = t_0;
} else if (x <= -4.6e+18) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 2.8e+133) || !(x <= 1.5e+162)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-2.4d+180)) then
tmp = t_0
else if (x <= (-4.6d+18)) then
tmp = x * z
else if (x <= 1.0d0) then
tmp = y
else if ((x <= 2.8d+133) .or. (.not. (x <= 1.5d+162))) then
tmp = t_0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -2.4e+180) {
tmp = t_0;
} else if (x <= -4.6e+18) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 2.8e+133) || !(x <= 1.5e+162)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -2.4e+180: tmp = t_0 elif x <= -4.6e+18: tmp = x * z elif x <= 1.0: tmp = y elif (x <= 2.8e+133) or not (x <= 1.5e+162): tmp = t_0 else: tmp = x * z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -2.4e+180) tmp = t_0; elseif (x <= -4.6e+18) tmp = Float64(x * z); elseif (x <= 1.0) tmp = y; elseif ((x <= 2.8e+133) || !(x <= 1.5e+162)) tmp = t_0; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -2.4e+180) tmp = t_0; elseif (x <= -4.6e+18) tmp = x * z; elseif (x <= 1.0) tmp = y; elseif ((x <= 2.8e+133) || ~((x <= 1.5e+162))) tmp = t_0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -2.4e+180], t$95$0, If[LessEqual[x, -4.6e+18], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.0], y, If[Or[LessEqual[x, 2.8e+133], N[Not[LessEqual[x, 1.5e+162]], $MachinePrecision]], t$95$0, N[(x * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{+180}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -4.6 \cdot 10^{+18}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{+133} \lor \neg \left(x \leq 1.5 \cdot 10^{+162}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -2.3999999999999998e180 or 1 < x < 2.80000000000000016e133 or 1.4999999999999999e162 < x Initial program 94.5%
sub-neg94.5%
+-commutative94.5%
distribute-rgt1-in94.5%
associate-+l+94.5%
+-commutative94.5%
*-commutative94.5%
neg-mul-194.5%
associate-*r*94.5%
*-commutative94.5%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 99.5%
Taylor expanded in z around 0 65.5%
mul-1-neg65.5%
distribute-rgt-neg-in65.5%
Simplified65.5%
if -2.3999999999999998e180 < x < -4.6e18 or 2.80000000000000016e133 < x < 1.4999999999999999e162Initial program 97.6%
Taylor expanded in y around 0 67.2%
if -4.6e18 < x < 1Initial program 100.0%
Taylor expanded in x around 0 70.6%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.2e-22) (not (<= x 2.8e-55))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e-22) || !(x <= 2.8e-55)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.2d-22)) .or. (.not. (x <= 2.8d-55))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e-22) || !(x <= 2.8e-55)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.2e-22) or not (x <= 2.8e-55): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.2e-22) || !(x <= 2.8e-55)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.2e-22) || ~((x <= 2.8e-55))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.2e-22], N[Not[LessEqual[x, 2.8e-55]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-22} \lor \neg \left(x \leq 2.8 \cdot 10^{-55}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4.20000000000000016e-22 or 2.79999999999999984e-55 < x Initial program 96.0%
sub-neg96.0%
+-commutative96.0%
distribute-rgt1-in96.0%
associate-+l+96.0%
+-commutative96.0%
*-commutative96.0%
neg-mul-196.0%
associate-*r*96.0%
*-commutative96.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 93.3%
if -4.20000000000000016e-22 < x < 2.79999999999999984e-55Initial program 100.0%
Taylor expanded in x around 0 76.3%
Final simplification86.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 95.5%
sub-neg95.5%
+-commutative95.5%
distribute-rgt1-in95.5%
associate-+l+95.5%
+-commutative95.5%
*-commutative95.5%
neg-mul-195.5%
associate-*r*95.5%
*-commutative95.5%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 99.7%
if -1 < x < 1Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
distribute-rgt1-in100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
*-commutative100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
flip--63.3%
associate-*l/61.7%
Applied egg-rr61.7%
Taylor expanded in z around inf 98.3%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (if (<= x -4.6e+18) (* x z) (if (<= x 2.45e-61) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.6e+18) {
tmp = x * z;
} else if (x <= 2.45e-61) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.6d+18)) then
tmp = x * z
else if (x <= 2.45d-61) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.6e+18) {
tmp = x * z;
} else if (x <= 2.45e-61) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.6e+18: tmp = x * z elif x <= 2.45e-61: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.6e+18) tmp = Float64(x * z); elseif (x <= 2.45e-61) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.6e+18) tmp = x * z; elseif (x <= 2.45e-61) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.6e+18], N[(x * z), $MachinePrecision], If[LessEqual[x, 2.45e-61], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{+18}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 2.45 \cdot 10^{-61}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -4.6e18 or 2.45000000000000001e-61 < x Initial program 95.8%
Taylor expanded in y around 0 48.9%
if -4.6e18 < x < 2.45000000000000001e-61Initial program 100.0%
Taylor expanded in x around 0 73.2%
Final simplification59.6%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 97.6%
sub-neg97.6%
+-commutative97.6%
distribute-rgt1-in97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
neg-mul-197.6%
associate-*r*97.6%
*-commutative97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 35.3%
Final simplification35.3%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023240
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))