
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (fma 0.5 (* (/ x y) (/ x y)) -1.0)))
(if (<= (* x x) 5e-294)
t_1
(if (<= (* x x) 2e+88)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 2e+165)
t_1
(fma (* y (* (/ 1.0 x) (/ y x))) -8.0 1.0))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = fma(0.5, ((x / y) * (x / y)), -1.0);
double tmp;
if ((x * x) <= 5e-294) {
tmp = t_1;
} else if ((x * x) <= 2e+88) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 2e+165) {
tmp = t_1;
} else {
tmp = fma((y * ((1.0 / x) * (y / x))), -8.0, 1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = fma(0.5, Float64(Float64(x / y) * Float64(x / y)), -1.0) tmp = 0.0 if (Float64(x * x) <= 5e-294) tmp = t_1; elseif (Float64(x * x) <= 2e+88) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 2e+165) tmp = t_1; else tmp = fma(Float64(y * Float64(Float64(1.0 / x) * Float64(y / x))), -8.0, 1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-294], t$95$1, If[LessEqual[N[(x * x), $MachinePrecision], 2e+88], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 2e+165], t$95$1, N[(N[(y * N[(N[(1.0 / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -8.0 + 1.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \mathsf{fma}\left(0.5, \frac{x}{y} \cdot \frac{x}{y}, -1\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-294}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+88}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+165}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot \left(\frac{1}{x} \cdot \frac{y}{x}\right), -8, 1\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000003e-294 or 1.99999999999999992e88 < (*.f64 x x) < 1.9999999999999998e165Initial program 48.1%
Taylor expanded in x around 0 79.3%
fma-neg79.3%
unpow279.3%
unpow279.3%
times-frac87.8%
metadata-eval87.8%
Simplified87.8%
if 5.0000000000000003e-294 < (*.f64 x x) < 1.99999999999999992e88Initial program 82.5%
if 1.9999999999999998e165 < (*.f64 x x) Initial program 25.3%
Taylor expanded in x around inf 77.1%
associate--l+77.1%
distribute-rgt-out--77.1%
metadata-eval77.1%
*-commutative77.1%
+-commutative77.1%
*-commutative77.1%
fma-def77.1%
unpow277.1%
unpow277.1%
times-frac86.9%
Simplified86.9%
add-log-exp86.6%
pow286.6%
Applied egg-rr86.6%
add-log-exp86.9%
unpow286.9%
div-inv86.9%
associate-*l*86.9%
Applied egg-rr86.9%
Final simplification85.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (fma 0.5 (* (/ x y) (/ x y)) -1.0)))
(if (<= (* x x) 5e-294)
t_1
(if (<= (* x x) 2e+88)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 1e+181) t_1 1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = fma(0.5, ((x / y) * (x / y)), -1.0);
double tmp;
if ((x * x) <= 5e-294) {
tmp = t_1;
} else if ((x * x) <= 2e+88) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1e+181) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = fma(0.5, Float64(Float64(x / y) * Float64(x / y)), -1.0) tmp = 0.0 if (Float64(x * x) <= 5e-294) tmp = t_1; elseif (Float64(x * x) <= 2e+88) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 1e+181) tmp = t_1; else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-294], t$95$1, If[LessEqual[N[(x * x), $MachinePrecision], 2e+88], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e+181], t$95$1, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \mathsf{fma}\left(0.5, \frac{x}{y} \cdot \frac{x}{y}, -1\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-294}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+88}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 10^{+181}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000003e-294 or 1.99999999999999992e88 < (*.f64 x x) < 9.9999999999999992e180Initial program 50.6%
Taylor expanded in x around 0 77.3%
fma-neg77.3%
unpow277.3%
unpow277.3%
times-frac85.2%
metadata-eval85.2%
Simplified85.2%
if 5.0000000000000003e-294 < (*.f64 x x) < 1.99999999999999992e88Initial program 82.5%
if 9.9999999999999992e180 < (*.f64 x x) Initial program 21.5%
Taylor expanded in x around inf 88.5%
Final simplification85.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (fma 0.5 (* (/ x y) (/ x y)) -1.0)))
(if (<= (* x x) 5e-294)
t_1
(if (<= (* x x) 2e+88)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 2e+165) t_1 (fma (* (/ y x) (/ y x)) -8.0 1.0))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = fma(0.5, ((x / y) * (x / y)), -1.0);
double tmp;
if ((x * x) <= 5e-294) {
tmp = t_1;
} else if ((x * x) <= 2e+88) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 2e+165) {
tmp = t_1;
} else {
tmp = fma(((y / x) * (y / x)), -8.0, 1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = fma(0.5, Float64(Float64(x / y) * Float64(x / y)), -1.0) tmp = 0.0 if (Float64(x * x) <= 5e-294) tmp = t_1; elseif (Float64(x * x) <= 2e+88) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 2e+165) tmp = t_1; else tmp = fma(Float64(Float64(y / x) * Float64(y / x)), -8.0, 1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-294], t$95$1, If[LessEqual[N[(x * x), $MachinePrecision], 2e+88], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 2e+165], t$95$1, N[(N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] * -8.0 + 1.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \mathsf{fma}\left(0.5, \frac{x}{y} \cdot \frac{x}{y}, -1\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-294}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+88}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+165}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x} \cdot \frac{y}{x}, -8, 1\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000003e-294 or 1.99999999999999992e88 < (*.f64 x x) < 1.9999999999999998e165Initial program 48.1%
Taylor expanded in x around 0 79.3%
fma-neg79.3%
unpow279.3%
unpow279.3%
times-frac87.8%
metadata-eval87.8%
Simplified87.8%
if 5.0000000000000003e-294 < (*.f64 x x) < 1.99999999999999992e88Initial program 82.5%
if 1.9999999999999998e165 < (*.f64 x x) Initial program 25.3%
Taylor expanded in x around inf 77.1%
associate--l+77.1%
distribute-rgt-out--77.1%
metadata-eval77.1%
*-commutative77.1%
+-commutative77.1%
*-commutative77.1%
fma-def77.1%
unpow277.1%
unpow277.1%
times-frac86.9%
Simplified86.9%
Final simplification85.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 4.8e-294)
-1.0
(if (<= (* x x) 6.2e+88)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 1.45e+165) -1.0 1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 4.8e-294) {
tmp = -1.0;
} else if ((x * x) <= 6.2e+88) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1.45e+165) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 4.8d-294) then
tmp = -1.0d0
else if ((x * x) <= 6.2d+88) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else if ((x * x) <= 1.45d+165) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 4.8e-294) {
tmp = -1.0;
} else if ((x * x) <= 6.2e+88) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1.45e+165) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 4.8e-294: tmp = -1.0 elif (x * x) <= 6.2e+88: tmp = ((x * x) - t_0) / ((x * x) + t_0) elif (x * x) <= 1.45e+165: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 4.8e-294) tmp = -1.0; elseif (Float64(x * x) <= 6.2e+88) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 1.45e+165) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 4.8e-294) tmp = -1.0; elseif ((x * x) <= 6.2e+88) tmp = ((x * x) - t_0) / ((x * x) + t_0); elseif ((x * x) <= 1.45e+165) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 4.8e-294], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 6.2e+88], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1.45e+165], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 4.8 \cdot 10^{-294}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 6.2 \cdot 10^{+88}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 1.45 \cdot 10^{+165}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 4.79999999999999994e-294 or 6.2000000000000003e88 < (*.f64 x x) < 1.45000000000000003e165Initial program 48.1%
Taylor expanded in x around 0 87.2%
if 4.79999999999999994e-294 < (*.f64 x x) < 6.2000000000000003e88Initial program 82.5%
if 1.45000000000000003e165 < (*.f64 x x) Initial program 25.3%
Taylor expanded in x around inf 86.2%
Final simplification85.4%
(FPCore (x y) :precision binary64 (if (<= y 4e-50) 1.0 (if (<= y 5e+58) -1.0 (if (<= y 1.05e+76) 1.0 -1.0))))
double code(double x, double y) {
double tmp;
if (y <= 4e-50) {
tmp = 1.0;
} else if (y <= 5e+58) {
tmp = -1.0;
} else if (y <= 1.05e+76) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4d-50) then
tmp = 1.0d0
else if (y <= 5d+58) then
tmp = -1.0d0
else if (y <= 1.05d+76) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4e-50) {
tmp = 1.0;
} else if (y <= 5e+58) {
tmp = -1.0;
} else if (y <= 1.05e+76) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4e-50: tmp = 1.0 elif y <= 5e+58: tmp = -1.0 elif y <= 1.05e+76: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 4e-50) tmp = 1.0; elseif (y <= 5e+58) tmp = -1.0; elseif (y <= 1.05e+76) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4e-50) tmp = 1.0; elseif (y <= 5e+58) tmp = -1.0; elseif (y <= 1.05e+76) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4e-50], 1.0, If[LessEqual[y, 5e+58], -1.0, If[LessEqual[y, 1.05e+76], 1.0, -1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{-50}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5 \cdot 10^{+58}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+76}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 4.00000000000000003e-50 or 4.99999999999999986e58 < y < 1.05000000000000003e76Initial program 54.1%
Taylor expanded in x around inf 62.8%
if 4.00000000000000003e-50 < y < 4.99999999999999986e58 or 1.05000000000000003e76 < y Initial program 37.1%
Taylor expanded in x around 0 73.0%
Final simplification65.2%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 50.0%
Taylor expanded in x around 0 46.5%
Final simplification46.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t_0\\
t_2 := \frac{t_0}{t_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t_3}{x \cdot x + t_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t_1} - t_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t_1}}\right)}^{2} - t_2\\
\end{array}
\end{array}
herbie shell --seed 2023240
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))