
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 93.8%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -2.2) (not (<= x 1.3))) (* (- 3.0 x) (* -0.3333333333333333 (/ x y))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -2.2) || !(x <= 1.3)) {
tmp = (3.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.2d0)) .or. (.not. (x <= 1.3d0))) then
tmp = (3.0d0 - x) * ((-0.3333333333333333d0) * (x / y))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.2) || !(x <= 1.3)) {
tmp = (3.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.2) or not (x <= 1.3): tmp = (3.0 - x) * (-0.3333333333333333 * (x / y)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.2) || !(x <= 1.3)) tmp = Float64(Float64(3.0 - x) * Float64(-0.3333333333333333 * Float64(x / y))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.2) || ~((x <= 1.3))) tmp = (3.0 - x) * (-0.3333333333333333 * (x / y)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.2], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(N[(3.0 - x), $MachinePrecision] * N[(-0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;\left(3 - x\right) \cdot \left(-0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -2.2000000000000002 or 1.30000000000000004 < x Initial program 87.9%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 96.5%
if -2.2000000000000002 < x < 1.30000000000000004Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
Taylor expanded in y around 0 99.2%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -2.2) (not (<= x 1.3))) (* (- 3.0 x) (* -0.3333333333333333 (/ x y))) (+ (/ 1.0 y) (* (/ x y) -1.3333333333333333))))
double code(double x, double y) {
double tmp;
if ((x <= -2.2) || !(x <= 1.3)) {
tmp = (3.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.2d0)) .or. (.not. (x <= 1.3d0))) then
tmp = (3.0d0 - x) * ((-0.3333333333333333d0) * (x / y))
else
tmp = (1.0d0 / y) + ((x / y) * (-1.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.2) || !(x <= 1.3)) {
tmp = (3.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.2) or not (x <= 1.3): tmp = (3.0 - x) * (-0.3333333333333333 * (x / y)) else: tmp = (1.0 / y) + ((x / y) * -1.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.2) || !(x <= 1.3)) tmp = Float64(Float64(3.0 - x) * Float64(-0.3333333333333333 * Float64(x / y))); else tmp = Float64(Float64(1.0 / y) + Float64(Float64(x / y) * -1.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.2) || ~((x <= 1.3))) tmp = (3.0 - x) * (-0.3333333333333333 * (x / y)); else tmp = (1.0 / y) + ((x / y) * -1.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.2], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(N[(3.0 - x), $MachinePrecision] * N[(-0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;\left(3 - x\right) \cdot \left(-0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} + \frac{x}{y} \cdot -1.3333333333333333\\
\end{array}
\end{array}
if x < -2.2000000000000002 or 1.30000000000000004 < x Initial program 87.9%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 96.5%
if -2.2000000000000002 < x < 1.30000000000000004Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 5.0))) (* x (* (/ x y) 0.3333333333333333)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = x * ((x / y) * 0.3333333333333333);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 5.0d0))) then
tmp = x * ((x / y) * 0.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = x * ((x / y) * 0.3333333333333333);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 5.0): tmp = x * ((x / y) * 0.3333333333333333) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 5.0)) tmp = Float64(x * Float64(Float64(x / y) * 0.3333333333333333)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 5.0))) tmp = x * ((x / y) * 0.3333333333333333); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 5.0]], $MachinePrecision]], N[(x * N[(N[(x / y), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 5\right):\\
\;\;\;\;x \cdot \left(\frac{x}{y} \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 5 < x Initial program 87.9%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
associate-/l*96.3%
associate-/r/96.2%
metadata-eval96.2%
div-inv96.2%
clear-num96.2%
add-sqr-sqrt54.6%
sqrt-unprod38.9%
frac-times38.3%
metadata-eval38.3%
metadata-eval38.3%
frac-times38.9%
sqrt-unprod0.3%
add-sqr-sqrt0.6%
clear-num0.6%
associate-/l*0.6%
associate-*r/0.6%
add-sqr-sqrt0.3%
sqrt-unprod38.9%
frac-times38.3%
metadata-eval38.3%
metadata-eval38.3%
frac-times38.9%
sqrt-unprod54.6%
add-sqr-sqrt96.2%
Applied egg-rr96.2%
Taylor expanded in x around 0 96.3%
if -1.69999999999999996 < x < 5Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.5%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 5.0))) (* (/ x (/ y x)) 0.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 5.0d0))) then
tmp = (x / (y / x)) * 0.3333333333333333d0
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 5.0): tmp = (x / (y / x)) * 0.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 5.0)) tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 5.0))) tmp = (x / (y / x)) * 0.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 5.0]], $MachinePrecision]], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 5\right):\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 5 < x Initial program 87.9%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
associate-/r*84.4%
div-inv84.4%
associate-/l*96.3%
metadata-eval96.3%
Applied egg-rr96.3%
if -1.69999999999999996 < x < 5Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.5%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (or (<= x -4.5) (not (<= x 3.0))) (* (/ x (/ y x)) 0.3333333333333333) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.5) || !(x <= 3.0)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.5d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / (y / x)) * 0.3333333333333333d0
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.5) || !(x <= 3.0)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.5) or not (x <= 3.0): tmp = (x / (y / x)) * 0.3333333333333333 else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.5) || !(x <= 3.0)) tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.5) || ~((x <= 3.0))) tmp = (x / (y / x)) * 0.3333333333333333; else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.5], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -4.5 or 3 < x Initial program 87.9%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
associate-/r*84.4%
div-inv84.4%
associate-/l*96.3%
metadata-eval96.3%
Applied egg-rr96.3%
if -4.5 < x < 3Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
Taylor expanded in y around 0 99.2%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (<= x -1.7) (* x (* (/ x y) 0.3333333333333333)) (if (<= x 5.2) (/ 1.0 y) (* (/ x y) (* x 0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = x * ((x / y) * 0.3333333333333333);
} else if (x <= 5.2) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.7d0)) then
tmp = x * ((x / y) * 0.3333333333333333d0)
else if (x <= 5.2d0) then
tmp = 1.0d0 / y
else
tmp = (x / y) * (x * 0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = x * ((x / y) * 0.3333333333333333);
} else if (x <= 5.2) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.7: tmp = x * ((x / y) * 0.3333333333333333) elif x <= 5.2: tmp = 1.0 / y else: tmp = (x / y) * (x * 0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.7) tmp = Float64(x * Float64(Float64(x / y) * 0.3333333333333333)); elseif (x <= 5.2) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.7) tmp = x * ((x / y) * 0.3333333333333333); elseif (x <= 5.2) tmp = 1.0 / y; else tmp = (x / y) * (x * 0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.7], N[(x * N[(N[(x / y), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.2], N[(1.0 / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7:\\
\;\;\;\;x \cdot \left(\frac{x}{y} \cdot 0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 5.2:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -1.69999999999999996Initial program 88.8%
Taylor expanded in x around inf 85.7%
unpow285.7%
Simplified85.7%
associate-/l*96.5%
associate-/r/96.5%
metadata-eval96.5%
div-inv96.6%
clear-num96.5%
add-sqr-sqrt50.8%
sqrt-unprod37.1%
frac-times37.1%
metadata-eval37.1%
metadata-eval37.1%
frac-times37.1%
sqrt-unprod0.3%
add-sqr-sqrt0.5%
clear-num0.5%
associate-/l*0.5%
associate-*r/0.5%
add-sqr-sqrt0.3%
sqrt-unprod37.1%
frac-times37.1%
metadata-eval37.1%
metadata-eval37.1%
frac-times37.1%
sqrt-unprod50.8%
add-sqr-sqrt96.6%
Applied egg-rr96.6%
Taylor expanded in x around 0 96.6%
if -1.69999999999999996 < x < 5.20000000000000018Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.5%
if 5.20000000000000018 < x Initial program 86.7%
Taylor expanded in x around inf 82.9%
unpow282.9%
Simplified82.9%
times-frac95.9%
div-inv95.9%
metadata-eval95.9%
Applied egg-rr95.9%
Final simplification97.4%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 93.8%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 93.8%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 88.8%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 33.5%
Taylor expanded in x around inf 33.5%
if -0.75 < x Initial program 95.7%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 70.2%
Final simplification60.3%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 88.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 96.8%
metadata-eval96.8%
distribute-lft-neg-in96.8%
*-commutative96.8%
associate-*l/96.8%
associate-*r/96.8%
distribute-rgt-neg-in96.8%
distribute-neg-frac96.8%
metadata-eval96.8%
Simplified96.8%
Taylor expanded in x around 0 32.4%
associate-*r/32.4%
neg-mul-132.4%
Simplified32.4%
if -1 < x Initial program 95.7%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 70.2%
Final simplification60.0%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.8%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 52.6%
Final simplification52.6%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023240
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))