
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y (+ -3.0 (/ 0.3333333333333333 x)))))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, (-3.0 + (0.3333333333333333 / x)));
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, Float64(-3.0 + Float64(0.3333333333333333 / x)))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3 + \frac{0.3333333333333333}{x}\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.6%
distribute-lft-neg-in99.6%
cancel-sign-sub99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-in99.6%
Simplified99.5%
Final simplification99.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 0.3333333333333333 (sqrt (/ 1.0 x))))
(t_1 (* 3.0 (* (sqrt x) y)))
(t_2 (* (sqrt x) -3.0)))
(if (<= y -2.9e+19)
t_1
(if (<= y -3e-6)
t_0
(if (<= y -9.8e-149)
t_2
(if (<= y -2.2e-287)
t_0
(if (<= y 1.6e-293)
t_2
(if (<= y 6.4e-165) t_0 (if (<= y 0.0053) t_2 t_1)))))))))
double code(double x, double y) {
double t_0 = 0.3333333333333333 * sqrt((1.0 / x));
double t_1 = 3.0 * (sqrt(x) * y);
double t_2 = sqrt(x) * -3.0;
double tmp;
if (y <= -2.9e+19) {
tmp = t_1;
} else if (y <= -3e-6) {
tmp = t_0;
} else if (y <= -9.8e-149) {
tmp = t_2;
} else if (y <= -2.2e-287) {
tmp = t_0;
} else if (y <= 1.6e-293) {
tmp = t_2;
} else if (y <= 6.4e-165) {
tmp = t_0;
} else if (y <= 0.0053) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 0.3333333333333333d0 * sqrt((1.0d0 / x))
t_1 = 3.0d0 * (sqrt(x) * y)
t_2 = sqrt(x) * (-3.0d0)
if (y <= (-2.9d+19)) then
tmp = t_1
else if (y <= (-3d-6)) then
tmp = t_0
else if (y <= (-9.8d-149)) then
tmp = t_2
else if (y <= (-2.2d-287)) then
tmp = t_0
else if (y <= 1.6d-293) then
tmp = t_2
else if (y <= 6.4d-165) then
tmp = t_0
else if (y <= 0.0053d0) then
tmp = t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 0.3333333333333333 * Math.sqrt((1.0 / x));
double t_1 = 3.0 * (Math.sqrt(x) * y);
double t_2 = Math.sqrt(x) * -3.0;
double tmp;
if (y <= -2.9e+19) {
tmp = t_1;
} else if (y <= -3e-6) {
tmp = t_0;
} else if (y <= -9.8e-149) {
tmp = t_2;
} else if (y <= -2.2e-287) {
tmp = t_0;
} else if (y <= 1.6e-293) {
tmp = t_2;
} else if (y <= 6.4e-165) {
tmp = t_0;
} else if (y <= 0.0053) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = 0.3333333333333333 * math.sqrt((1.0 / x)) t_1 = 3.0 * (math.sqrt(x) * y) t_2 = math.sqrt(x) * -3.0 tmp = 0 if y <= -2.9e+19: tmp = t_1 elif y <= -3e-6: tmp = t_0 elif y <= -9.8e-149: tmp = t_2 elif y <= -2.2e-287: tmp = t_0 elif y <= 1.6e-293: tmp = t_2 elif y <= 6.4e-165: tmp = t_0 elif y <= 0.0053: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(0.3333333333333333 * sqrt(Float64(1.0 / x))) t_1 = Float64(3.0 * Float64(sqrt(x) * y)) t_2 = Float64(sqrt(x) * -3.0) tmp = 0.0 if (y <= -2.9e+19) tmp = t_1; elseif (y <= -3e-6) tmp = t_0; elseif (y <= -9.8e-149) tmp = t_2; elseif (y <= -2.2e-287) tmp = t_0; elseif (y <= 1.6e-293) tmp = t_2; elseif (y <= 6.4e-165) tmp = t_0; elseif (y <= 0.0053) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = 0.3333333333333333 * sqrt((1.0 / x)); t_1 = 3.0 * (sqrt(x) * y); t_2 = sqrt(x) * -3.0; tmp = 0.0; if (y <= -2.9e+19) tmp = t_1; elseif (y <= -3e-6) tmp = t_0; elseif (y <= -9.8e-149) tmp = t_2; elseif (y <= -2.2e-287) tmp = t_0; elseif (y <= 1.6e-293) tmp = t_2; elseif (y <= 6.4e-165) tmp = t_0; elseif (y <= 0.0053) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(0.3333333333333333 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]}, If[LessEqual[y, -2.9e+19], t$95$1, If[LessEqual[y, -3e-6], t$95$0, If[LessEqual[y, -9.8e-149], t$95$2, If[LessEqual[y, -2.2e-287], t$95$0, If[LessEqual[y, 1.6e-293], t$95$2, If[LessEqual[y, 6.4e-165], t$95$0, If[LessEqual[y, 0.0053], t$95$2, t$95$1]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.3333333333333333 \cdot \sqrt{\frac{1}{x}}\\
t_1 := 3 \cdot \left(\sqrt{x} \cdot y\right)\\
t_2 := \sqrt{x} \cdot -3\\
\mathbf{if}\;y \leq -2.9 \cdot 10^{+19}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -3 \cdot 10^{-6}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -9.8 \cdot 10^{-149}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq -2.2 \cdot 10^{-287}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{-293}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq 6.4 \cdot 10^{-165}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 0.0053:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -2.9e19 or 0.00530000000000000002 < y Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.6%
cancel-sign-sub99.6%
*-commutative99.6%
associate-*r*99.7%
*-commutative99.7%
distribute-rgt-out--99.7%
distribute-lft-neg-in99.7%
cancel-sign-sub99.7%
+-commutative99.7%
*-commutative99.7%
distribute-rgt-in99.7%
Simplified99.6%
Taylor expanded in y around inf 78.8%
if -2.9e19 < y < -3.0000000000000001e-6 or -9.8000000000000008e-149 < y < -2.2e-287 or 1.60000000000000003e-293 < y < 6.40000000000000026e-165Initial program 99.3%
+-commutative99.3%
associate--l+99.3%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.5%
distribute-lft-neg-in99.5%
cancel-sign-sub99.5%
+-commutative99.5%
*-commutative99.5%
distribute-rgt-in99.5%
Simplified99.4%
Taylor expanded in x around 0 70.6%
Taylor expanded in y around 0 70.5%
if -3.0000000000000001e-6 < y < -9.8000000000000008e-149 or -2.2e-287 < y < 1.60000000000000003e-293 or 6.40000000000000026e-165 < y < 0.00530000000000000002Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.3%
cancel-sign-sub99.3%
*-commutative99.3%
associate-*r*99.3%
*-commutative99.3%
distribute-rgt-out--99.4%
distribute-lft-neg-in99.4%
cancel-sign-sub99.4%
+-commutative99.4%
*-commutative99.4%
distribute-rgt-in99.4%
Simplified99.5%
Taylor expanded in y around 0 97.0%
Taylor expanded in x around inf 64.3%
Final simplification73.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) -3.0)) (t_1 (* 0.3333333333333333 (sqrt (/ 1.0 x)))))
(if (<= y -1.8e+19)
(* (sqrt x) (* 3.0 y))
(if (<= y -3.2e-6)
t_1
(if (<= y -6e-149)
t_0
(if (<= y -1.12e-287)
t_1
(if (<= y 2.95e-291)
t_0
(if (<= y 8.6e-165)
t_1
(if (<= y 0.0053) t_0 (* 3.0 (* (sqrt x) y)))))))))))
double code(double x, double y) {
double t_0 = sqrt(x) * -3.0;
double t_1 = 0.3333333333333333 * sqrt((1.0 / x));
double tmp;
if (y <= -1.8e+19) {
tmp = sqrt(x) * (3.0 * y);
} else if (y <= -3.2e-6) {
tmp = t_1;
} else if (y <= -6e-149) {
tmp = t_0;
} else if (y <= -1.12e-287) {
tmp = t_1;
} else if (y <= 2.95e-291) {
tmp = t_0;
} else if (y <= 8.6e-165) {
tmp = t_1;
} else if (y <= 0.0053) {
tmp = t_0;
} else {
tmp = 3.0 * (sqrt(x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sqrt(x) * (-3.0d0)
t_1 = 0.3333333333333333d0 * sqrt((1.0d0 / x))
if (y <= (-1.8d+19)) then
tmp = sqrt(x) * (3.0d0 * y)
else if (y <= (-3.2d-6)) then
tmp = t_1
else if (y <= (-6d-149)) then
tmp = t_0
else if (y <= (-1.12d-287)) then
tmp = t_1
else if (y <= 2.95d-291) then
tmp = t_0
else if (y <= 8.6d-165) then
tmp = t_1
else if (y <= 0.0053d0) then
tmp = t_0
else
tmp = 3.0d0 * (sqrt(x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * -3.0;
double t_1 = 0.3333333333333333 * Math.sqrt((1.0 / x));
double tmp;
if (y <= -1.8e+19) {
tmp = Math.sqrt(x) * (3.0 * y);
} else if (y <= -3.2e-6) {
tmp = t_1;
} else if (y <= -6e-149) {
tmp = t_0;
} else if (y <= -1.12e-287) {
tmp = t_1;
} else if (y <= 2.95e-291) {
tmp = t_0;
} else if (y <= 8.6e-165) {
tmp = t_1;
} else if (y <= 0.0053) {
tmp = t_0;
} else {
tmp = 3.0 * (Math.sqrt(x) * y);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * -3.0 t_1 = 0.3333333333333333 * math.sqrt((1.0 / x)) tmp = 0 if y <= -1.8e+19: tmp = math.sqrt(x) * (3.0 * y) elif y <= -3.2e-6: tmp = t_1 elif y <= -6e-149: tmp = t_0 elif y <= -1.12e-287: tmp = t_1 elif y <= 2.95e-291: tmp = t_0 elif y <= 8.6e-165: tmp = t_1 elif y <= 0.0053: tmp = t_0 else: tmp = 3.0 * (math.sqrt(x) * y) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * -3.0) t_1 = Float64(0.3333333333333333 * sqrt(Float64(1.0 / x))) tmp = 0.0 if (y <= -1.8e+19) tmp = Float64(sqrt(x) * Float64(3.0 * y)); elseif (y <= -3.2e-6) tmp = t_1; elseif (y <= -6e-149) tmp = t_0; elseif (y <= -1.12e-287) tmp = t_1; elseif (y <= 2.95e-291) tmp = t_0; elseif (y <= 8.6e-165) tmp = t_1; elseif (y <= 0.0053) tmp = t_0; else tmp = Float64(3.0 * Float64(sqrt(x) * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * -3.0; t_1 = 0.3333333333333333 * sqrt((1.0 / x)); tmp = 0.0; if (y <= -1.8e+19) tmp = sqrt(x) * (3.0 * y); elseif (y <= -3.2e-6) tmp = t_1; elseif (y <= -6e-149) tmp = t_0; elseif (y <= -1.12e-287) tmp = t_1; elseif (y <= 2.95e-291) tmp = t_0; elseif (y <= 8.6e-165) tmp = t_1; elseif (y <= 0.0053) tmp = t_0; else tmp = 3.0 * (sqrt(x) * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]}, Block[{t$95$1 = N[(0.3333333333333333 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.8e+19], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -3.2e-6], t$95$1, If[LessEqual[y, -6e-149], t$95$0, If[LessEqual[y, -1.12e-287], t$95$1, If[LessEqual[y, 2.95e-291], t$95$0, If[LessEqual[y, 8.6e-165], t$95$1, If[LessEqual[y, 0.0053], t$95$0, N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot -3\\
t_1 := 0.3333333333333333 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{if}\;y \leq -1.8 \cdot 10^{+19}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\mathbf{elif}\;y \leq -3.2 \cdot 10^{-6}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -6 \cdot 10^{-149}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.12 \cdot 10^{-287}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 2.95 \cdot 10^{-291}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 8.6 \cdot 10^{-165}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0053:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\end{array}
\end{array}
if y < -1.8e19Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.6%
cancel-sign-sub99.6%
*-commutative99.6%
associate-*r*99.7%
*-commutative99.7%
distribute-rgt-out--99.7%
distribute-lft-neg-in99.7%
cancel-sign-sub99.7%
+-commutative99.7%
*-commutative99.7%
distribute-rgt-in99.7%
Simplified99.7%
Taylor expanded in y around inf 83.8%
associate-*r*83.8%
*-commutative83.8%
Simplified83.8%
if -1.8e19 < y < -3.1999999999999999e-6 or -6.0000000000000003e-149 < y < -1.12e-287 or 2.94999999999999986e-291 < y < 8.60000000000000013e-165Initial program 99.3%
+-commutative99.3%
associate--l+99.3%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.5%
distribute-lft-neg-in99.5%
cancel-sign-sub99.5%
+-commutative99.5%
*-commutative99.5%
distribute-rgt-in99.5%
Simplified99.4%
Taylor expanded in x around 0 70.6%
Taylor expanded in y around 0 70.5%
if -3.1999999999999999e-6 < y < -6.0000000000000003e-149 or -1.12e-287 < y < 2.94999999999999986e-291 or 8.60000000000000013e-165 < y < 0.00530000000000000002Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.3%
cancel-sign-sub99.3%
*-commutative99.3%
associate-*r*99.3%
*-commutative99.3%
distribute-rgt-out--99.4%
distribute-lft-neg-in99.4%
cancel-sign-sub99.4%
+-commutative99.4%
*-commutative99.4%
distribute-rgt-in99.4%
Simplified99.5%
Taylor expanded in y around 0 97.0%
Taylor expanded in x around inf 64.3%
if 0.00530000000000000002 < y Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.6%
cancel-sign-sub99.6%
*-commutative99.6%
associate-*r*99.6%
*-commutative99.6%
distribute-rgt-out--99.6%
distribute-lft-neg-in99.6%
cancel-sign-sub99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-in99.6%
Simplified99.5%
Taylor expanded in y around inf 73.2%
Final simplification73.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) -3.0)) (t_1 (* 0.3333333333333333 (sqrt (/ 1.0 x)))))
(if (<= y -1.2e+19)
(* (sqrt x) (* 3.0 y))
(if (<= y -2.7e-6)
t_1
(if (<= y -7.5e-149)
t_0
(if (<= y -3e-288)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (<= y 2.25e-293)
t_0
(if (<= y 1.95e-162)
t_1
(if (<= y 0.0053) t_0 (* 3.0 (* (sqrt x) y)))))))))))
double code(double x, double y) {
double t_0 = sqrt(x) * -3.0;
double t_1 = 0.3333333333333333 * sqrt((1.0 / x));
double tmp;
if (y <= -1.2e+19) {
tmp = sqrt(x) * (3.0 * y);
} else if (y <= -2.7e-6) {
tmp = t_1;
} else if (y <= -7.5e-149) {
tmp = t_0;
} else if (y <= -3e-288) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if (y <= 2.25e-293) {
tmp = t_0;
} else if (y <= 1.95e-162) {
tmp = t_1;
} else if (y <= 0.0053) {
tmp = t_0;
} else {
tmp = 3.0 * (sqrt(x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sqrt(x) * (-3.0d0)
t_1 = 0.3333333333333333d0 * sqrt((1.0d0 / x))
if (y <= (-1.2d+19)) then
tmp = sqrt(x) * (3.0d0 * y)
else if (y <= (-2.7d-6)) then
tmp = t_1
else if (y <= (-7.5d-149)) then
tmp = t_0
else if (y <= (-3d-288)) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if (y <= 2.25d-293) then
tmp = t_0
else if (y <= 1.95d-162) then
tmp = t_1
else if (y <= 0.0053d0) then
tmp = t_0
else
tmp = 3.0d0 * (sqrt(x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * -3.0;
double t_1 = 0.3333333333333333 * Math.sqrt((1.0 / x));
double tmp;
if (y <= -1.2e+19) {
tmp = Math.sqrt(x) * (3.0 * y);
} else if (y <= -2.7e-6) {
tmp = t_1;
} else if (y <= -7.5e-149) {
tmp = t_0;
} else if (y <= -3e-288) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if (y <= 2.25e-293) {
tmp = t_0;
} else if (y <= 1.95e-162) {
tmp = t_1;
} else if (y <= 0.0053) {
tmp = t_0;
} else {
tmp = 3.0 * (Math.sqrt(x) * y);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * -3.0 t_1 = 0.3333333333333333 * math.sqrt((1.0 / x)) tmp = 0 if y <= -1.2e+19: tmp = math.sqrt(x) * (3.0 * y) elif y <= -2.7e-6: tmp = t_1 elif y <= -7.5e-149: tmp = t_0 elif y <= -3e-288: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif y <= 2.25e-293: tmp = t_0 elif y <= 1.95e-162: tmp = t_1 elif y <= 0.0053: tmp = t_0 else: tmp = 3.0 * (math.sqrt(x) * y) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * -3.0) t_1 = Float64(0.3333333333333333 * sqrt(Float64(1.0 / x))) tmp = 0.0 if (y <= -1.2e+19) tmp = Float64(sqrt(x) * Float64(3.0 * y)); elseif (y <= -2.7e-6) tmp = t_1; elseif (y <= -7.5e-149) tmp = t_0; elseif (y <= -3e-288) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif (y <= 2.25e-293) tmp = t_0; elseif (y <= 1.95e-162) tmp = t_1; elseif (y <= 0.0053) tmp = t_0; else tmp = Float64(3.0 * Float64(sqrt(x) * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * -3.0; t_1 = 0.3333333333333333 * sqrt((1.0 / x)); tmp = 0.0; if (y <= -1.2e+19) tmp = sqrt(x) * (3.0 * y); elseif (y <= -2.7e-6) tmp = t_1; elseif (y <= -7.5e-149) tmp = t_0; elseif (y <= -3e-288) tmp = sqrt(x) * (0.3333333333333333 / x); elseif (y <= 2.25e-293) tmp = t_0; elseif (y <= 1.95e-162) tmp = t_1; elseif (y <= 0.0053) tmp = t_0; else tmp = 3.0 * (sqrt(x) * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]}, Block[{t$95$1 = N[(0.3333333333333333 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.2e+19], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -2.7e-6], t$95$1, If[LessEqual[y, -7.5e-149], t$95$0, If[LessEqual[y, -3e-288], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.25e-293], t$95$0, If[LessEqual[y, 1.95e-162], t$95$1, If[LessEqual[y, 0.0053], t$95$0, N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot -3\\
t_1 := 0.3333333333333333 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{if}\;y \leq -1.2 \cdot 10^{+19}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\mathbf{elif}\;y \leq -2.7 \cdot 10^{-6}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -7.5 \cdot 10^{-149}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -3 \cdot 10^{-288}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;y \leq 2.25 \cdot 10^{-293}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{-162}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0053:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\end{array}
\end{array}
if y < -1.2e19Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.6%
cancel-sign-sub99.6%
*-commutative99.6%
associate-*r*99.7%
*-commutative99.7%
distribute-rgt-out--99.7%
distribute-lft-neg-in99.7%
cancel-sign-sub99.7%
+-commutative99.7%
*-commutative99.7%
distribute-rgt-in99.7%
Simplified99.7%
Taylor expanded in y around inf 83.8%
associate-*r*83.8%
*-commutative83.8%
Simplified83.8%
if -1.2e19 < y < -2.69999999999999998e-6 or 2.2500000000000001e-293 < y < 1.95e-162Initial program 99.3%
+-commutative99.3%
associate--l+99.3%
distribute-lft-in99.3%
+-commutative99.3%
*-commutative99.3%
associate-*r*99.4%
cancel-sign-sub99.4%
*-commutative99.4%
associate-*r*99.4%
*-commutative99.4%
distribute-rgt-out--99.4%
distribute-lft-neg-in99.4%
cancel-sign-sub99.4%
+-commutative99.4%
*-commutative99.4%
distribute-rgt-in99.4%
Simplified99.3%
Taylor expanded in x around 0 65.0%
Taylor expanded in y around 0 65.1%
if -2.69999999999999998e-6 < y < -7.49999999999999995e-149 or -2.99999999999999999e-288 < y < 2.2500000000000001e-293 or 1.95e-162 < y < 0.00530000000000000002Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.3%
cancel-sign-sub99.3%
*-commutative99.3%
associate-*r*99.3%
*-commutative99.3%
distribute-rgt-out--99.4%
distribute-lft-neg-in99.4%
cancel-sign-sub99.4%
+-commutative99.4%
*-commutative99.4%
distribute-rgt-in99.4%
Simplified99.5%
Taylor expanded in y around 0 97.0%
Taylor expanded in x around inf 64.3%
if -7.49999999999999995e-149 < y < -2.99999999999999999e-288Initial program 99.4%
Simplified99.6%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around 0 99.6%
Taylor expanded in x around 0 79.0%
if 0.00530000000000000002 < y Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.6%
cancel-sign-sub99.6%
*-commutative99.6%
associate-*r*99.6%
*-commutative99.6%
distribute-rgt-out--99.6%
distribute-lft-neg-in99.6%
cancel-sign-sub99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-in99.6%
Simplified99.5%
Taylor expanded in y around inf 73.2%
Final simplification73.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) (/ 0.3333333333333333 x))))
(if (<= x 3e-176)
t_0
(if (<= x 4.6e-158)
(* 3.0 (* (sqrt x) y))
(if (<= x 4.2e-20) t_0 (* (sqrt x) (- (* 3.0 y) 3.0)))))))
double code(double x, double y) {
double t_0 = sqrt(x) * (0.3333333333333333 / x);
double tmp;
if (x <= 3e-176) {
tmp = t_0;
} else if (x <= 4.6e-158) {
tmp = 3.0 * (sqrt(x) * y);
} else if (x <= 4.2e-20) {
tmp = t_0;
} else {
tmp = sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(x) * (0.3333333333333333d0 / x)
if (x <= 3d-176) then
tmp = t_0
else if (x <= 4.6d-158) then
tmp = 3.0d0 * (sqrt(x) * y)
else if (x <= 4.2d-20) then
tmp = t_0
else
tmp = sqrt(x) * ((3.0d0 * y) - 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * (0.3333333333333333 / x);
double tmp;
if (x <= 3e-176) {
tmp = t_0;
} else if (x <= 4.6e-158) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else if (x <= 4.2e-20) {
tmp = t_0;
} else {
tmp = Math.sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * (0.3333333333333333 / x) tmp = 0 if x <= 3e-176: tmp = t_0 elif x <= 4.6e-158: tmp = 3.0 * (math.sqrt(x) * y) elif x <= 4.2e-20: tmp = t_0 else: tmp = math.sqrt(x) * ((3.0 * y) - 3.0) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * Float64(0.3333333333333333 / x)) tmp = 0.0 if (x <= 3e-176) tmp = t_0; elseif (x <= 4.6e-158) tmp = Float64(3.0 * Float64(sqrt(x) * y)); elseif (x <= 4.2e-20) tmp = t_0; else tmp = Float64(sqrt(x) * Float64(Float64(3.0 * y) - 3.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * (0.3333333333333333 / x); tmp = 0.0; if (x <= 3e-176) tmp = t_0; elseif (x <= 4.6e-158) tmp = 3.0 * (sqrt(x) * y); elseif (x <= 4.2e-20) tmp = t_0; else tmp = sqrt(x) * ((3.0 * y) - 3.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 3e-176], t$95$0, If[LessEqual[x, 4.6e-158], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.2e-20], t$95$0, N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{if}\;x \leq 3 \cdot 10^{-176}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 4.6 \cdot 10^{-158}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{elif}\;x \leq 4.2 \cdot 10^{-20}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y - 3\right)\\
\end{array}
\end{array}
if x < 3e-176 or 4.5999999999999998e-158 < x < 4.1999999999999998e-20Initial program 99.4%
Simplified99.4%
Taylor expanded in y around 0 99.4%
Taylor expanded in x around 0 99.4%
Taylor expanded in x around 0 74.4%
if 3e-176 < x < 4.5999999999999998e-158Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.4%
cancel-sign-sub99.4%
*-commutative99.4%
associate-*r*99.4%
*-commutative99.4%
distribute-rgt-out--99.4%
distribute-lft-neg-in99.4%
cancel-sign-sub99.4%
+-commutative99.4%
*-commutative99.4%
distribute-rgt-in99.4%
Simplified100.0%
Taylor expanded in y around inf 95.0%
if 4.1999999999999998e-20 < x Initial program 99.5%
Simplified99.6%
Taylor expanded in x around inf 96.1%
Final simplification86.7%
(FPCore (x y)
:precision binary64
(if (<= y -9.2e+18)
(* (sqrt x) (* 3.0 y))
(if (<= y 0.8)
(* (sqrt x) (- (/ 0.3333333333333333 x) 3.0))
(* (sqrt x) (- (* 3.0 y) 3.0)))))
double code(double x, double y) {
double tmp;
if (y <= -9.2e+18) {
tmp = sqrt(x) * (3.0 * y);
} else if (y <= 0.8) {
tmp = sqrt(x) * ((0.3333333333333333 / x) - 3.0);
} else {
tmp = sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-9.2d+18)) then
tmp = sqrt(x) * (3.0d0 * y)
else if (y <= 0.8d0) then
tmp = sqrt(x) * ((0.3333333333333333d0 / x) - 3.0d0)
else
tmp = sqrt(x) * ((3.0d0 * y) - 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -9.2e+18) {
tmp = Math.sqrt(x) * (3.0 * y);
} else if (y <= 0.8) {
tmp = Math.sqrt(x) * ((0.3333333333333333 / x) - 3.0);
} else {
tmp = Math.sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -9.2e+18: tmp = math.sqrt(x) * (3.0 * y) elif y <= 0.8: tmp = math.sqrt(x) * ((0.3333333333333333 / x) - 3.0) else: tmp = math.sqrt(x) * ((3.0 * y) - 3.0) return tmp
function code(x, y) tmp = 0.0 if (y <= -9.2e+18) tmp = Float64(sqrt(x) * Float64(3.0 * y)); elseif (y <= 0.8) tmp = Float64(sqrt(x) * Float64(Float64(0.3333333333333333 / x) - 3.0)); else tmp = Float64(sqrt(x) * Float64(Float64(3.0 * y) - 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -9.2e+18) tmp = sqrt(x) * (3.0 * y); elseif (y <= 0.8) tmp = sqrt(x) * ((0.3333333333333333 / x) - 3.0); else tmp = sqrt(x) * ((3.0 * y) - 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -9.2e+18], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.8], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.3333333333333333 / x), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.2 \cdot 10^{+18}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\mathbf{elif}\;y \leq 0.8:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{0.3333333333333333}{x} - 3\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y - 3\right)\\
\end{array}
\end{array}
if y < -9.2e18Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.6%
cancel-sign-sub99.6%
*-commutative99.6%
associate-*r*99.7%
*-commutative99.7%
distribute-rgt-out--99.7%
distribute-lft-neg-in99.7%
cancel-sign-sub99.7%
+-commutative99.7%
*-commutative99.7%
distribute-rgt-in99.7%
Simplified99.7%
Taylor expanded in y around inf 83.8%
associate-*r*83.8%
*-commutative83.8%
Simplified83.8%
if -9.2e18 < y < 0.80000000000000004Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.4%
cancel-sign-sub99.4%
*-commutative99.4%
associate-*r*99.4%
*-commutative99.4%
distribute-rgt-out--99.4%
distribute-lft-neg-in99.4%
cancel-sign-sub99.4%
+-commutative99.4%
*-commutative99.4%
distribute-rgt-in99.4%
Simplified99.4%
Taylor expanded in y around 0 98.0%
*-commutative98.0%
associate-*r/98.0%
metadata-eval98.0%
Simplified98.0%
if 0.80000000000000004 < y Initial program 99.5%
Simplified99.4%
Taylor expanded in x around inf 77.7%
Final simplification89.0%
(FPCore (x y) :precision binary64 (if (<= x 0.11) (* (sqrt x) (+ (/ 0.3333333333333333 x) (* 3.0 y))) (* (sqrt x) (- (* 3.0 y) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= 0.11) {
tmp = sqrt(x) * ((0.3333333333333333 / x) + (3.0 * y));
} else {
tmp = sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.11d0) then
tmp = sqrt(x) * ((0.3333333333333333d0 / x) + (3.0d0 * y))
else
tmp = sqrt(x) * ((3.0d0 * y) - 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.11) {
tmp = Math.sqrt(x) * ((0.3333333333333333 / x) + (3.0 * y));
} else {
tmp = Math.sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.11: tmp = math.sqrt(x) * ((0.3333333333333333 / x) + (3.0 * y)) else: tmp = math.sqrt(x) * ((3.0 * y) - 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.11) tmp = Float64(sqrt(x) * Float64(Float64(0.3333333333333333 / x) + Float64(3.0 * y))); else tmp = Float64(sqrt(x) * Float64(Float64(3.0 * y) - 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.11) tmp = sqrt(x) * ((0.3333333333333333 / x) + (3.0 * y)); else tmp = sqrt(x) * ((3.0 * y) - 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.11], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.3333333333333333 / x), $MachinePrecision] + N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.11:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{0.3333333333333333}{x} + 3 \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y - 3\right)\\
\end{array}
\end{array}
if x < 0.110000000000000001Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.5%
distribute-lft-neg-in99.5%
cancel-sign-sub99.5%
+-commutative99.5%
*-commutative99.5%
distribute-rgt-in99.5%
Simplified99.5%
Taylor expanded in x around 0 98.0%
fma-udef97.9%
+-commutative97.9%
Applied egg-rr97.9%
if 0.110000000000000001 < x Initial program 99.5%
Simplified99.6%
Taylor expanded in x around inf 98.9%
Final simplification98.4%
(FPCore (x y) :precision binary64 (* (sqrt x) (- (+ (/ 0.3333333333333333 x) (* 3.0 y)) 3.0)))
double code(double x, double y) {
return sqrt(x) * (((0.3333333333333333 / x) + (3.0 * y)) - 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (((0.3333333333333333d0 / x) + (3.0d0 * y)) - 3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * (((0.3333333333333333 / x) + (3.0 * y)) - 3.0);
}
def code(x, y): return math.sqrt(x) * (((0.3333333333333333 / x) + (3.0 * y)) - 3.0)
function code(x, y) return Float64(sqrt(x) * Float64(Float64(Float64(0.3333333333333333 / x) + Float64(3.0 * y)) - 3.0)) end
function tmp = code(x, y) tmp = sqrt(x) * (((0.3333333333333333 / x) + (3.0 * y)) - 3.0); end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[(0.3333333333333333 / x), $MachinePrecision] + N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(\left(\frac{0.3333333333333333}{x} + 3 \cdot y\right) - 3\right)
\end{array}
Initial program 99.5%
Simplified99.5%
Taylor expanded in y around 0 99.5%
Taylor expanded in x around 0 99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (<= x 0.11) (* 0.3333333333333333 (sqrt (/ 1.0 x))) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if (x <= 0.11) {
tmp = 0.3333333333333333 * sqrt((1.0 / x));
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.11d0) then
tmp = 0.3333333333333333d0 * sqrt((1.0d0 / x))
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.11) {
tmp = 0.3333333333333333 * Math.sqrt((1.0 / x));
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.11: tmp = 0.3333333333333333 * math.sqrt((1.0 / x)) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 0.11) tmp = Float64(0.3333333333333333 * sqrt(Float64(1.0 / x))); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.11) tmp = 0.3333333333333333 * sqrt((1.0 / x)); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.11], N[(0.3333333333333333 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.11:\\
\;\;\;\;0.3333333333333333 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if x < 0.110000000000000001Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-lft-in99.4%
+-commutative99.4%
*-commutative99.4%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.5%
distribute-lft-neg-in99.5%
cancel-sign-sub99.5%
+-commutative99.5%
*-commutative99.5%
distribute-rgt-in99.5%
Simplified99.5%
Taylor expanded in x around 0 98.0%
Taylor expanded in y around 0 68.0%
if 0.110000000000000001 < x Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.6%
*-commutative99.6%
distribute-rgt-out--99.6%
distribute-lft-neg-in99.6%
cancel-sign-sub99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-in99.6%
Simplified99.6%
Taylor expanded in y around 0 45.4%
Taylor expanded in x around inf 44.7%
Final simplification56.0%
(FPCore (x y) :precision binary64 (sqrt (* x 9.0)))
double code(double x, double y) {
return sqrt((x * 9.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x * 9.0d0))
end function
public static double code(double x, double y) {
return Math.sqrt((x * 9.0));
}
def code(x, y): return math.sqrt((x * 9.0))
function code(x, y) return sqrt(Float64(x * 9.0)) end
function tmp = code(x, y) tmp = sqrt((x * 9.0)); end
code[x_, y_] := N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 9}
\end{array}
Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.6%
distribute-lft-neg-in99.6%
cancel-sign-sub99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-in99.6%
Simplified99.5%
Taylor expanded in y around 0 57.2%
Taylor expanded in x around inf 23.8%
add-sqr-sqrt0.0%
sqrt-unprod3.3%
*-commutative3.3%
*-commutative3.3%
swap-sqr3.3%
add-sqr-sqrt3.3%
metadata-eval3.3%
Applied egg-rr3.3%
Final simplification3.3%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.6%
distribute-lft-neg-in99.6%
cancel-sign-sub99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-in99.6%
Simplified99.5%
Taylor expanded in y around 0 57.2%
Taylor expanded in x around inf 23.8%
Final simplification23.8%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2023240
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))