
(FPCore (x y z) :precision binary64 (+ (+ x y) z))
double code(double x, double y, double z) {
return (x + y) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) + z
end function
public static double code(double x, double y, double z) {
return (x + y) + z;
}
def code(x, y, z): return (x + y) + z
function code(x, y, z) return Float64(Float64(x + y) + z) end
function tmp = code(x, y, z) tmp = (x + y) + z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x y) z))
double code(double x, double y, double z) {
return (x + y) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) + z
end function
public static double code(double x, double y, double z) {
return (x + y) + z;
}
def code(x, y, z): return (x + y) + z
function code(x, y, z) return Float64(Float64(x + y) + z) end
function tmp = code(x, y, z) tmp = (x + y) + z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (+ x y)))
double code(double x, double y, double z) {
return z + (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x + y)
end function
public static double code(double x, double y, double z) {
return z + (x + y);
}
def code(x, y, z): return z + (x + y)
function code(x, y, z) return Float64(z + Float64(x + y)) end
function tmp = code(x, y, z) tmp = z + (x + y); end
code[x_, y_, z_] := N[(z + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -8.8e+142) (+ x y) (if (<= x -3e+132) z (if (<= x -6e+84) (+ x y) z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e+142) {
tmp = x + y;
} else if (x <= -3e+132) {
tmp = z;
} else if (x <= -6e+84) {
tmp = x + y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.8d+142)) then
tmp = x + y
else if (x <= (-3d+132)) then
tmp = z
else if (x <= (-6d+84)) then
tmp = x + y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e+142) {
tmp = x + y;
} else if (x <= -3e+132) {
tmp = z;
} else if (x <= -6e+84) {
tmp = x + y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.8e+142: tmp = x + y elif x <= -3e+132: tmp = z elif x <= -6e+84: tmp = x + y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.8e+142) tmp = Float64(x + y); elseif (x <= -3e+132) tmp = z; elseif (x <= -6e+84) tmp = Float64(x + y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.8e+142) tmp = x + y; elseif (x <= -3e+132) tmp = z; elseif (x <= -6e+84) tmp = x + y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.8e+142], N[(x + y), $MachinePrecision], If[LessEqual[x, -3e+132], z, If[LessEqual[x, -6e+84], N[(x + y), $MachinePrecision], z]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{+142}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq -3 \cdot 10^{+132}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq -6 \cdot 10^{+84}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -8.79999999999999947e142 or -2.9999999999999998e132 < x < -5.99999999999999992e84Initial program 100.0%
Taylor expanded in z around 0 91.6%
if -8.79999999999999947e142 < x < -2.9999999999999998e132 or -5.99999999999999992e84 < x Initial program 100.0%
Taylor expanded in z around inf 34.4%
Final simplification46.2%
(FPCore (x y z) :precision binary64 (if (<= x -8.8e+142) (+ x y) (if (<= x -1.22e+132) z (if (<= x -7e+84) (+ x y) (+ y z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e+142) {
tmp = x + y;
} else if (x <= -1.22e+132) {
tmp = z;
} else if (x <= -7e+84) {
tmp = x + y;
} else {
tmp = y + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.8d+142)) then
tmp = x + y
else if (x <= (-1.22d+132)) then
tmp = z
else if (x <= (-7d+84)) then
tmp = x + y
else
tmp = y + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e+142) {
tmp = x + y;
} else if (x <= -1.22e+132) {
tmp = z;
} else if (x <= -7e+84) {
tmp = x + y;
} else {
tmp = y + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.8e+142: tmp = x + y elif x <= -1.22e+132: tmp = z elif x <= -7e+84: tmp = x + y else: tmp = y + z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.8e+142) tmp = Float64(x + y); elseif (x <= -1.22e+132) tmp = z; elseif (x <= -7e+84) tmp = Float64(x + y); else tmp = Float64(y + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.8e+142) tmp = x + y; elseif (x <= -1.22e+132) tmp = z; elseif (x <= -7e+84) tmp = x + y; else tmp = y + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.8e+142], N[(x + y), $MachinePrecision], If[LessEqual[x, -1.22e+132], z, If[LessEqual[x, -7e+84], N[(x + y), $MachinePrecision], N[(y + z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{+142}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq -1.22 \cdot 10^{+132}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq -7 \cdot 10^{+84}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y + z\\
\end{array}
\end{array}
if x < -8.79999999999999947e142 or -1.22e132 < x < -6.9999999999999998e84Initial program 100.0%
Taylor expanded in z around 0 91.6%
if -8.79999999999999947e142 < x < -1.22e132Initial program 100.0%
Taylor expanded in z around inf 2.8%
if -6.9999999999999998e84 < x Initial program 100.0%
Taylor expanded in x around 0 71.6%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (if (<= x -8.8e+142) x (if (<= x -3.2e+132) z (if (<= x -6.2e+86) x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e+142) {
tmp = x;
} else if (x <= -3.2e+132) {
tmp = z;
} else if (x <= -6.2e+86) {
tmp = x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.8d+142)) then
tmp = x
else if (x <= (-3.2d+132)) then
tmp = z
else if (x <= (-6.2d+86)) then
tmp = x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e+142) {
tmp = x;
} else if (x <= -3.2e+132) {
tmp = z;
} else if (x <= -6.2e+86) {
tmp = x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.8e+142: tmp = x elif x <= -3.2e+132: tmp = z elif x <= -6.2e+86: tmp = x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.8e+142) tmp = x; elseif (x <= -3.2e+132) tmp = z; elseif (x <= -6.2e+86) tmp = x; else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.8e+142) tmp = x; elseif (x <= -3.2e+132) tmp = z; elseif (x <= -6.2e+86) tmp = x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.8e+142], x, If[LessEqual[x, -3.2e+132], z, If[LessEqual[x, -6.2e+86], x, z]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{+142}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -3.2 \cdot 10^{+132}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq -6.2 \cdot 10^{+86}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -8.79999999999999947e142 or -3.1999999999999997e132 < x < -6.2000000000000004e86Initial program 100.0%
Taylor expanded in x around inf 81.2%
if -8.79999999999999947e142 < x < -3.1999999999999997e132 or -6.2000000000000004e86 < x Initial program 100.0%
Taylor expanded in z around inf 34.7%
Final simplification44.1%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 67.2%
Final simplification67.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 39.2%
Final simplification39.2%
herbie shell --seed 2023240
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, I"
:precision binary64
(+ (+ x y) z))