
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (- (* y (+ 1.0 (log z))) (* y z))))
double code(double x, double y, double z) {
return (x * 0.5) + ((y * (1.0 + log(z))) - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + ((y * (1.0d0 + log(z))) - (y * z))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + ((y * (1.0 + Math.log(z))) - (y * z));
}
def code(x, y, z): return (x * 0.5) + ((y * (1.0 + math.log(z))) - (y * z))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(Float64(y * Float64(1.0 + log(z))) - Float64(y * z))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + ((y * (1.0 + log(z))) - (y * z)); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + \left(y \cdot \left(1 + \log z\right) - y \cdot z\right)
\end{array}
Initial program 99.9%
Taylor expanded in z around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -8.2e+63) (not (<= y 3e+122))) (* y (- (+ 1.0 (log z)) z)) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8.2e+63) || !(y <= 3e+122)) {
tmp = y * ((1.0 + log(z)) - z);
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8.2d+63)) .or. (.not. (y <= 3d+122))) then
tmp = y * ((1.0d0 + log(z)) - z)
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8.2e+63) || !(y <= 3e+122)) {
tmp = y * ((1.0 + Math.log(z)) - z);
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8.2e+63) or not (y <= 3e+122): tmp = y * ((1.0 + math.log(z)) - z) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8.2e+63) || !(y <= 3e+122)) tmp = Float64(y * Float64(Float64(1.0 + log(z)) - z)); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8.2e+63) || ~((y <= 3e+122))) tmp = y * ((1.0 + log(z)) - z); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8.2e+63], N[Not[LessEqual[y, 3e+122]], $MachinePrecision]], N[(y * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.2 \cdot 10^{+63} \lor \neg \left(y \leq 3 \cdot 10^{+122}\right):\\
\;\;\;\;y \cdot \left(\left(1 + \log z\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if y < -8.19999999999999985e63 or 2.99999999999999986e122 < y Initial program 99.9%
sub-neg99.9%
associate-+l+99.9%
distribute-lft-in99.7%
*-rgt-identity99.7%
associate-+r+99.7%
fma-def99.7%
+-commutative99.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in y around -inf 93.0%
mul-1-neg93.0%
distribute-rgt-neg-in93.0%
sub-neg93.0%
mul-1-neg93.0%
sub-neg93.0%
+-commutative93.0%
distribute-neg-in93.0%
remove-double-neg93.0%
sub-neg93.0%
metadata-eval93.0%
+-commutative93.0%
Simplified93.0%
Taylor expanded in y around 0 93.0%
if -8.19999999999999985e63 < y < 2.99999999999999986e122Initial program 99.9%
Taylor expanded in z around inf 88.3%
mul-1-neg88.3%
distribute-rgt-neg-out88.3%
Simplified88.3%
distribute-rgt-neg-out88.3%
unsub-neg88.3%
Applied egg-rr88.3%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (<= z 0.28) (+ (* y (log z)) (+ (* x 0.5) y)) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.28) {
tmp = (y * log(z)) + ((x * 0.5) + y);
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.28d0) then
tmp = (y * log(z)) + ((x * 0.5d0) + y)
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 0.28) {
tmp = (y * Math.log(z)) + ((x * 0.5) + y);
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 0.28: tmp = (y * math.log(z)) + ((x * 0.5) + y) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 0.28) tmp = Float64(Float64(y * log(z)) + Float64(Float64(x * 0.5) + y)); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 0.28) tmp = (y * log(z)) + ((x * 0.5) + y); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 0.28], N[(N[(y * N[Log[z], $MachinePrecision]), $MachinePrecision] + N[(N[(x * 0.5), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.28:\\
\;\;\;\;y \cdot \log z + \left(x \cdot 0.5 + y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 0.28000000000000003Initial program 99.8%
sub-neg99.8%
associate-+l+99.8%
distribute-lft-in99.7%
*-rgt-identity99.7%
associate-+r+99.7%
fma-def99.7%
+-commutative99.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in z around 0 98.2%
if 0.28000000000000003 < z Initial program 100.0%
Taylor expanded in z around inf 98.5%
mul-1-neg98.5%
distribute-rgt-neg-out98.5%
Simplified98.5%
distribute-rgt-neg-out98.5%
unsub-neg98.5%
Applied egg-rr98.5%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (log z) (- 1.0 z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * (log(z) + (1.0 - z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * (log(z) + (1.0d0 - z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * (Math.log(z) + (1.0 - z)));
}
def code(x, y, z): return (x * 0.5) + (y * (math.log(z) + (1.0 - z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(log(z) + Float64(1.0 - z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * (log(z) + (1.0 - z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[Log[z], $MachinePrecision] + N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\log z + \left(1 - z\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 3.4e+196) (- (* x 0.5) (* y z)) (* y (+ 1.0 (log z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 3.4e+196) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * (1.0 + log(z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.4d+196) then
tmp = (x * 0.5d0) - (y * z)
else
tmp = y * (1.0d0 + log(z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.4e+196) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * (1.0 + Math.log(z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 3.4e+196: tmp = (x * 0.5) - (y * z) else: tmp = y * (1.0 + math.log(z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 3.4e+196) tmp = Float64(Float64(x * 0.5) - Float64(y * z)); else tmp = Float64(y * Float64(1.0 + log(z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 3.4e+196) tmp = (x * 0.5) - (y * z); else tmp = y * (1.0 + log(z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 3.4e+196], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.4 \cdot 10^{+196}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 + \log z\right)\\
\end{array}
\end{array}
if y < 3.4e196Initial program 99.9%
Taylor expanded in z around inf 82.2%
mul-1-neg82.2%
distribute-rgt-neg-out82.2%
Simplified82.2%
distribute-rgt-neg-out82.2%
unsub-neg82.2%
Applied egg-rr82.2%
if 3.4e196 < y Initial program 99.8%
sub-neg99.8%
associate-+l+99.9%
distribute-lft-in99.7%
*-rgt-identity99.7%
associate-+r+99.7%
fma-def99.7%
+-commutative99.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in y around -inf 95.1%
mul-1-neg95.1%
distribute-rgt-neg-in95.1%
sub-neg95.1%
mul-1-neg95.1%
sub-neg95.1%
+-commutative95.1%
distribute-neg-in95.1%
remove-double-neg95.1%
sub-neg95.1%
metadata-eval95.1%
+-commutative95.1%
Simplified95.1%
Taylor expanded in z around 0 63.7%
Final simplification80.7%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 78.3%
mul-1-neg78.3%
distribute-rgt-neg-out78.3%
Simplified78.3%
distribute-rgt-neg-out78.3%
unsub-neg78.3%
Applied egg-rr78.3%
Final simplification78.3%
(FPCore (x y z) :precision binary64 (if (<= z 8.2e+55) (* x 0.5) (* y (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 8.2e+55) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 8.2d+55) then
tmp = x * 0.5d0
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 8.2e+55) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 8.2e+55: tmp = x * 0.5 else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 8.2e+55) tmp = Float64(x * 0.5); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 8.2e+55) tmp = x * 0.5; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 8.2e+55], N[(x * 0.5), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8.2 \cdot 10^{+55}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < 8.19999999999999962e55Initial program 99.8%
Taylor expanded in x around inf 57.5%
if 8.19999999999999962e55 < z Initial program 100.0%
Taylor expanded in z around 0 100.0%
Taylor expanded in z around inf 75.6%
mul-1-neg75.6%
*-commutative75.6%
distribute-rgt-neg-in75.6%
Simplified75.6%
Final simplification64.9%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 44.9%
Final simplification44.9%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.9%
sub-neg99.9%
associate-+l+99.9%
distribute-lft-in99.8%
*-rgt-identity99.8%
associate-+r+99.9%
fma-def99.9%
+-commutative99.9%
unsub-neg99.9%
Simplified99.9%
Taylor expanded in y around -inf 56.8%
mul-1-neg56.8%
distribute-rgt-neg-in56.8%
sub-neg56.8%
mul-1-neg56.8%
sub-neg56.8%
+-commutative56.8%
distribute-neg-in56.8%
remove-double-neg56.8%
sub-neg56.8%
metadata-eval56.8%
+-commutative56.8%
Simplified56.8%
Taylor expanded in z around inf 35.2%
Taylor expanded in z around 0 2.0%
Final simplification2.0%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2023240
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))