
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (* 4.0 (/ (- x z) y)) 2.0))
double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - z) / y)) + 2.0d0
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
def code(x, y, z): return (4.0 * ((x - z) / y)) + 2.0
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - z) / y)) + 2.0) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - z) / y)) + 2.0; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x - z}{y} + 2
\end{array}
Initial program 100.0%
associate-/l*99.8%
associate--l+99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.9e-34) (not (<= x 255.0))) (+ 2.0 (* 4.0 (/ x y))) (+ 2.0 (* (/ z y) -4.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.9e-34) || !(x <= 255.0)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.9d-34)) .or. (.not. (x <= 255.0d0))) then
tmp = 2.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0 + ((z / y) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.9e-34) || !(x <= 255.0)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.9e-34) or not (x <= 255.0): tmp = 2.0 + (4.0 * (x / y)) else: tmp = 2.0 + ((z / y) * -4.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.9e-34) || !(x <= 255.0)) tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(2.0 + Float64(Float64(z / y) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.9e-34) || ~((x <= 255.0))) tmp = 2.0 + (4.0 * (x / y)); else tmp = 2.0 + ((z / y) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.9e-34], N[Not[LessEqual[x, 255.0]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.9 \cdot 10^{-34} \lor \neg \left(x \leq 255\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + \frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if x < -3.89999999999999991e-34 or 255 < x Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
*-commutative99.8%
associate-*l*99.8%
associate-*r/99.8%
metadata-eval99.8%
rgt-mult-inverse99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 82.6%
if -3.89999999999999991e-34 < x < 255Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.9%
*-commutative99.9%
+-commutative99.9%
fma-def99.9%
*-commutative99.9%
associate-*l*99.9%
associate-*r/99.9%
metadata-eval99.9%
rgt-mult-inverse99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 88.8%
+-commutative88.8%
*-commutative88.8%
Simplified88.8%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (if (<= y -2.05e+74) 2.0 (if (<= y 1.05e+121) (+ 1.0 (/ 4.0 (/ y x))) 2.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e+74) {
tmp = 2.0;
} else if (y <= 1.05e+121) {
tmp = 1.0 + (4.0 / (y / x));
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.05d+74)) then
tmp = 2.0d0
else if (y <= 1.05d+121) then
tmp = 1.0d0 + (4.0d0 / (y / x))
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e+74) {
tmp = 2.0;
} else if (y <= 1.05e+121) {
tmp = 1.0 + (4.0 / (y / x));
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.05e+74: tmp = 2.0 elif y <= 1.05e+121: tmp = 1.0 + (4.0 / (y / x)) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.05e+74) tmp = 2.0; elseif (y <= 1.05e+121) tmp = Float64(1.0 + Float64(4.0 / Float64(y / x))); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.05e+74) tmp = 2.0; elseif (y <= 1.05e+121) tmp = 1.0 + (4.0 / (y / x)); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.05e+74], 2.0, If[LessEqual[y, 1.05e+121], N[(1.0 + N[(4.0 / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+74}:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+121}:\\
\;\;\;\;1 + \frac{4}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -2.05e74 or 1.0500000000000001e121 < y Initial program 100.0%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around inf 75.3%
if -2.05e74 < y < 1.0500000000000001e121Initial program 100.0%
associate-/l*99.8%
associate--l+99.8%
Simplified99.8%
Taylor expanded in x around inf 48.1%
Final simplification57.4%
(FPCore (x y z) :precision binary64 (+ 2.0 (* 4.0 (/ x y))))
double code(double x, double y, double z) {
return 2.0 + (4.0 * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + (4.0d0 * (x / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + (4.0 * (x / y));
}
def code(x, y, z): return 2.0 + (4.0 * (x / y))
function code(x, y, z) return Float64(2.0 + Float64(4.0 * Float64(x / y))) end
function tmp = code(x, y, z) tmp = 2.0 + (4.0 * (x / y)); end
code[x_, y_, z_] := N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + 4 \cdot \frac{x}{y}
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
*-commutative99.8%
associate-*l*99.8%
associate-*r/99.8%
metadata-eval99.8%
rgt-mult-inverse99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 66.6%
Final simplification66.6%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
associate-/l*99.8%
associate--l+99.8%
Simplified99.8%
Taylor expanded in y around inf 33.0%
Final simplification33.0%
herbie shell --seed 2023240
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))