
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (pow (hypot a b) 4.0) (fma b (* b 4.0) -1.0)))
double code(double a, double b) {
return pow(hypot(a, b), 4.0) + fma(b, (b * 4.0), -1.0);
}
function code(a, b) return Float64((hypot(a, b) ^ 4.0) + fma(b, Float64(b * 4.0), -1.0)) end
code[a_, b_] := N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision] + N[(b * N[(b * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\mathsf{hypot}\left(a, b\right)\right)}^{4} + \mathsf{fma}\left(b, b \cdot 4, -1\right)
\end{array}
Initial program 99.9%
associate--l+99.9%
unpow299.9%
unpow199.9%
sqr-pow99.9%
associate-*r*99.9%
Simplified100.0%
Final simplification100.0%
(FPCore (a b) :precision binary64 (+ (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) -1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) + (-1.0d0)
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) + -1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) + -1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) + -1
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0 (* 4.0 (* b b))))
(if (<= (* a a) 2e-14)
(+ (+ t_0 (pow b 4.0)) -1.0)
(+ (+ t_0 (* (* a a) (* a a))) -1.0))))
double code(double a, double b) {
double t_0 = 4.0 * (b * b);
double tmp;
if ((a * a) <= 2e-14) {
tmp = (t_0 + pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + ((a * a) * (a * a))) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * (b * b)
if ((a * a) <= 2d-14) then
tmp = (t_0 + (b ** 4.0d0)) + (-1.0d0)
else
tmp = (t_0 + ((a * a) * (a * a))) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = 4.0 * (b * b);
double tmp;
if ((a * a) <= 2e-14) {
tmp = (t_0 + Math.pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + ((a * a) * (a * a))) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = 4.0 * (b * b) tmp = 0 if (a * a) <= 2e-14: tmp = (t_0 + math.pow(b, 4.0)) + -1.0 else: tmp = (t_0 + ((a * a) * (a * a))) + -1.0 return tmp
function code(a, b) t_0 = Float64(4.0 * Float64(b * b)) tmp = 0.0 if (Float64(a * a) <= 2e-14) tmp = Float64(Float64(t_0 + (b ^ 4.0)) + -1.0); else tmp = Float64(Float64(t_0 + Float64(Float64(a * a) * Float64(a * a))) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = 4.0 * (b * b); tmp = 0.0; if ((a * a) <= 2e-14) tmp = (t_0 + (b ^ 4.0)) + -1.0; else tmp = (t_0 + ((a * a) * (a * a))) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * a), $MachinePrecision], 2e-14], N[(N[(t$95$0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(t$95$0 + N[(N[(a * a), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \left(b \cdot b\right)\\
\mathbf{if}\;a \cdot a \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\left(t_0 + {b}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(t_0 + \left(a \cdot a\right) \cdot \left(a \cdot a\right)\right) + -1\\
\end{array}
\end{array}
if (*.f64 a a) < 2e-14Initial program 99.8%
Taylor expanded in a around 0 99.8%
unpow299.8%
Simplified99.8%
Taylor expanded in b around 0 100.0%
if 2e-14 < (*.f64 a a) Initial program 99.9%
Taylor expanded in a around inf 94.0%
unpow294.0%
Simplified94.0%
unpow294.0%
Applied egg-rr94.0%
Final simplification97.0%
(FPCore (a b) :precision binary64 (if (<= (* a a) 2e-14) (+ (* b (* b (fma b b 4.0))) -1.0) (+ (+ (* 4.0 (* b b)) (* (* a a) (* a a))) -1.0)))
double code(double a, double b) {
double tmp;
if ((a * a) <= 2e-14) {
tmp = (b * (b * fma(b, b, 4.0))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0;
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64(a * a) <= 2e-14) tmp = Float64(Float64(b * Float64(b * fma(b, b, 4.0))) + -1.0); else tmp = Float64(Float64(Float64(4.0 * Float64(b * b)) + Float64(Float64(a * a) * Float64(a * a))) + -1.0); end return tmp end
code[a_, b_] := If[LessEqual[N[(a * a), $MachinePrecision], 2e-14], N[(N[(b * N[(b * N[(b * b + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot a \leq 2 \cdot 10^{-14}:\\
\;\;\;\;b \cdot \left(b \cdot \mathsf{fma}\left(b, b, 4\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(4 \cdot \left(b \cdot b\right) + \left(a \cdot a\right) \cdot \left(a \cdot a\right)\right) + -1\\
\end{array}
\end{array}
if (*.f64 a a) < 2e-14Initial program 99.8%
Taylor expanded in a around 0 99.8%
unpow299.8%
Simplified99.8%
Taylor expanded in b around 0 100.0%
unpow2100.0%
metadata-eval100.0%
pow-plus99.9%
associate-*r*99.9%
distribute-rgt-out99.9%
unpow399.9%
distribute-rgt-in99.9%
fma-def99.9%
Simplified99.9%
if 2e-14 < (*.f64 a a) Initial program 99.9%
Taylor expanded in a around inf 94.0%
unpow294.0%
Simplified94.0%
unpow294.0%
Applied egg-rr94.0%
Final simplification97.0%
(FPCore (a b) :precision binary64 (if (<= (* a a) 2e-14) (+ (* (* b b) (+ 4.0 (* b b))) -1.0) (+ (+ (* 4.0 (* b b)) (* (* a a) (* a a))) -1.0)))
double code(double a, double b) {
double tmp;
if ((a * a) <= 2e-14) {
tmp = ((b * b) * (4.0 + (b * b))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * a) <= 2d-14) then
tmp = ((b * b) * (4.0d0 + (b * b))) + (-1.0d0)
else
tmp = ((4.0d0 * (b * b)) + ((a * a) * (a * a))) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a * a) <= 2e-14) {
tmp = ((b * b) * (4.0 + (b * b))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a * a) <= 2e-14: tmp = ((b * b) * (4.0 + (b * b))) + -1.0 else: tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (Float64(a * a) <= 2e-14) tmp = Float64(Float64(Float64(b * b) * Float64(4.0 + Float64(b * b))) + -1.0); else tmp = Float64(Float64(Float64(4.0 * Float64(b * b)) + Float64(Float64(a * a) * Float64(a * a))) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a * a) <= 2e-14) tmp = ((b * b) * (4.0 + (b * b))) + -1.0; else tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(a * a), $MachinePrecision], 2e-14], N[(N[(N[(b * b), $MachinePrecision] * N[(4.0 + N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot a \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\left(b \cdot b\right) \cdot \left(4 + b \cdot b\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(4 \cdot \left(b \cdot b\right) + \left(a \cdot a\right) \cdot \left(a \cdot a\right)\right) + -1\\
\end{array}
\end{array}
if (*.f64 a a) < 2e-14Initial program 99.8%
Taylor expanded in a around 0 99.8%
unpow299.8%
Simplified99.8%
unpow299.8%
distribute-rgt-out99.8%
Applied egg-rr99.8%
if 2e-14 < (*.f64 a a) Initial program 99.9%
Taylor expanded in a around inf 94.0%
unpow294.0%
Simplified94.0%
unpow294.0%
Applied egg-rr94.0%
Final simplification97.0%
(FPCore (a b) :precision binary64 (+ (* (* b b) (+ 4.0 (* b b))) -1.0))
double code(double a, double b) {
return ((b * b) * (4.0 + (b * b))) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((b * b) * (4.0d0 + (b * b))) + (-1.0d0)
end function
public static double code(double a, double b) {
return ((b * b) * (4.0 + (b * b))) + -1.0;
}
def code(a, b): return ((b * b) * (4.0 + (b * b))) + -1.0
function code(a, b) return Float64(Float64(Float64(b * b) * Float64(4.0 + Float64(b * b))) + -1.0) end
function tmp = code(a, b) tmp = ((b * b) * (4.0 + (b * b))) + -1.0; end
code[a_, b_] := N[(N[(N[(b * b), $MachinePrecision] * N[(4.0 + N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(b \cdot b\right) \cdot \left(4 + b \cdot b\right) + -1
\end{array}
Initial program 99.9%
Taylor expanded in a around 0 68.5%
unpow268.5%
Simplified68.5%
unpow268.5%
distribute-rgt-out68.5%
Applied egg-rr68.5%
Final simplification68.5%
(FPCore (a b) :precision binary64 (+ (* b (* b 4.0)) -1.0))
double code(double a, double b) {
return (b * (b * 4.0)) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b * (b * 4.0d0)) + (-1.0d0)
end function
public static double code(double a, double b) {
return (b * (b * 4.0)) + -1.0;
}
def code(a, b): return (b * (b * 4.0)) + -1.0
function code(a, b) return Float64(Float64(b * Float64(b * 4.0)) + -1.0) end
function tmp = code(a, b) tmp = (b * (b * 4.0)) + -1.0; end
code[a_, b_] := N[(N[(b * N[(b * 4.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
b \cdot \left(b \cdot 4\right) + -1
\end{array}
Initial program 99.9%
Taylor expanded in a around 0 68.5%
unpow268.5%
Simplified68.5%
Taylor expanded in b around 0 68.6%
unpow268.6%
metadata-eval68.6%
pow-plus68.6%
associate-*r*68.6%
distribute-rgt-out68.6%
unpow368.6%
distribute-rgt-in68.6%
fma-def68.6%
Simplified68.6%
Taylor expanded in b around 0 48.9%
Final simplification48.9%
herbie shell --seed 2023240
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))