
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9983000159263611)
(* t_0 (sqrt (+ u1 (* u1 u1))))
(*
(+ 1.0 (* -19.739208802181317 (* u2 u2)))
(pow (+ -1.0 (/ 1.0 u1)) -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9983000159263611f) {
tmp = t_0 * sqrtf((u1 + (u1 * u1)));
} else {
tmp = (1.0f + (-19.739208802181317f * (u2 * u2))) * powf((-1.0f + (1.0f / u1)), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9983000159263611e0) then
tmp = t_0 * sqrt((u1 + (u1 * u1)))
else
tmp = (1.0e0 + ((-19.739208802181317e0) * (u2 * u2))) * (((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9983000159263611)) tmp = Float32(t_0 * sqrt(Float32(u1 + Float32(u1 * u1)))); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2))) * (Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9983000159263611)) tmp = t_0 * sqrt((u1 + (u1 * u1))); else tmp = (single(1.0) + (single(-19.739208802181317) * (u2 * u2))) * ((single(-1.0) + (single(1.0) / u1)) ^ single(-0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t_0 \leq 0.9983000159263611:\\
\;\;\;\;t_0 \cdot \sqrt{u1 + u1 \cdot u1}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot {\left(-1 + \frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.998300016Initial program 97.3%
clear-num97.4%
inv-pow97.4%
div-sub97.3%
pow197.3%
pow197.3%
pow-div97.3%
metadata-eval97.3%
metadata-eval97.3%
Applied egg-rr97.3%
unpow-197.3%
sub-neg97.3%
metadata-eval97.3%
Simplified97.3%
Taylor expanded in u1 around 0 89.9%
+-commutative89.9%
unpow289.9%
Simplified89.9%
if 0.998300016 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.4%
clear-num99.2%
inv-pow99.2%
div-sub99.3%
pow199.3%
pow199.3%
pow-div99.3%
metadata-eval99.3%
metadata-eval99.3%
Applied egg-rr99.3%
unpow-199.3%
sub-neg99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in u2 around 0 99.3%
associate-*r*99.3%
distribute-lft1-in99.2%
unpow299.2%
sub-neg99.2%
metadata-eval99.2%
unpow-199.2%
metadata-eval99.2%
pow-sqr99.4%
rem-sqrt-square99.4%
sqr-pow98.3%
fabs-sqr98.3%
sqr-pow99.4%
+-commutative99.4%
Simplified99.4%
Final simplification97.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.05999999865889549) (* (+ 1.0 (* -19.739208802181317 (* u2 u2))) (pow (+ -1.0 (/ 1.0 u1)) -0.5)) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.05999999865889549f) {
tmp = (1.0f + (-19.739208802181317f * (u2 * u2))) * powf((-1.0f + (1.0f / u1)), -0.5f);
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.05999999865889549e0) then
tmp = (1.0e0 + ((-19.739208802181317e0) * (u2 * u2))) * (((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.05999999865889549)) tmp = Float32(Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2))) * (Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.05999999865889549)) tmp = (single(1.0) + (single(-19.739208802181317) * (u2 * u2))) * ((single(-1.0) + (single(1.0) / u1)) ^ single(-0.5)); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.05999999865889549:\\
\;\;\;\;\left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot {\left(-1 + \frac{1}{u1}\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0599999987Initial program 99.4%
clear-num99.2%
inv-pow99.2%
div-sub99.2%
pow199.2%
pow199.2%
pow-div99.2%
metadata-eval99.2%
metadata-eval99.2%
Applied egg-rr99.2%
unpow-199.2%
sub-neg99.2%
metadata-eval99.2%
Simplified99.2%
Taylor expanded in u2 around 0 99.2%
associate-*r*99.2%
distribute-lft1-in99.2%
unpow299.2%
sub-neg99.2%
metadata-eval99.2%
unpow-199.2%
metadata-eval99.2%
pow-sqr99.3%
rem-sqrt-square99.3%
sqr-pow98.2%
fabs-sqr98.2%
sqr-pow99.3%
+-commutative99.3%
Simplified99.3%
if 0.0599999987 < (*.f32 314159265359/50000000000 u2) Initial program 97.3%
Taylor expanded in u1 around 0 75.9%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (+ 1.0 (* -19.739208802181317 (* u2 u2))) (pow (+ -1.0 (/ 1.0 u1)) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return (1.0f + (-19.739208802181317f * (u2 * u2))) * powf((-1.0f + (1.0f / u1)), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (1.0e0 + ((-19.739208802181317e0) * (u2 * u2))) * (((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2))) * (Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(1.0) + (single(-19.739208802181317) * (u2 * u2))) * ((single(-1.0) + (single(1.0) / u1)) ^ single(-0.5)); end
\begin{array}{l}
\\
\left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot {\left(-1 + \frac{1}{u1}\right)}^{-0.5}
\end{array}
Initial program 98.9%
clear-num98.8%
inv-pow98.8%
div-sub98.8%
pow198.8%
pow198.8%
pow-div98.8%
metadata-eval98.8%
metadata-eval98.8%
Applied egg-rr98.8%
unpow-198.8%
sub-neg98.8%
metadata-eval98.8%
Simplified98.8%
Taylor expanded in u2 around 0 86.1%
associate-*r*86.1%
distribute-lft1-in86.1%
unpow286.1%
sub-neg86.1%
metadata-eval86.1%
unpow-186.1%
metadata-eval86.1%
pow-sqr86.2%
rem-sqrt-square86.2%
sqr-pow85.3%
fabs-sqr85.3%
sqr-pow86.2%
+-commutative86.2%
Simplified86.2%
Final simplification86.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.0%
Final simplification79.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.0%
Taylor expanded in u1 around 0 61.6%
Final simplification61.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 u1)
float code(float cosTheta_i, float u1, float u2) {
return u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1
end function
function code(cosTheta_i, u1, u2) return u1 end
function tmp = code(cosTheta_i, u1, u2) tmp = u1; end
\begin{array}{l}
\\
u1
\end{array}
Initial program 98.9%
Taylor expanded in u1 around 0 86.4%
unpow286.4%
fma-udef86.4%
Simplified86.4%
Taylor expanded in u1 around inf 19.9%
*-commutative19.9%
Simplified19.9%
Taylor expanded in u2 around 0 18.9%
Final simplification18.9%
herbie shell --seed 2023238
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))