
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.3%
*-commutative98.3%
sqrt-div98.0%
associate-*r/98.1%
Applied egg-rr98.1%
associate-/l*98.4%
Simplified98.4%
frac-2neg98.4%
div-inv98.2%
sqrt-undiv98.2%
Applied egg-rr98.2%
distribute-lft-neg-out98.2%
neg-mul-198.2%
metadata-eval98.2%
associate-*r/98.5%
*-rgt-identity98.5%
times-frac98.5%
neg-mul-198.5%
remove-double-neg98.5%
*-lft-identity98.5%
div-sub98.5%
sub-neg98.5%
*-inverses98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.03799999877810478) (sqrt (* 39.47841760436263 (/ u2 (/ (- 1.0 u1) (* u2 u1))))) (/ (sin (* 6.28318530718 u2)) (pow u1 -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.03799999877810478f) {
tmp = sqrtf((39.47841760436263f * (u2 / ((1.0f - u1) / (u2 * u1)))));
} else {
tmp = sinf((6.28318530718f * u2)) / powf(u1, -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.03799999877810478e0) then
tmp = sqrt((39.47841760436263e0 * (u2 / ((1.0e0 - u1) / (u2 * u1)))))
else
tmp = sin((6.28318530718e0 * u2)) / (u1 ** (-0.5e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.03799999877810478)) tmp = sqrt(Float32(Float32(39.47841760436263) * Float32(u2 / Float32(Float32(Float32(1.0) - u1) / Float32(u2 * u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) / (u1 ^ Float32(-0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.03799999877810478)) tmp = sqrt((single(39.47841760436263) * (u2 / ((single(1.0) - u1) / (u2 * u1))))); else tmp = sin((single(6.28318530718) * u2)) / (u1 ^ single(-0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.03799999877810478:\\
\;\;\;\;\sqrt{39.47841760436263 \cdot \frac{u2}{\frac{1 - u1}{u2 \cdot u1}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin \left(6.28318530718 \cdot u2\right)}{{u1}^{-0.5}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0379999988Initial program 98.4%
Taylor expanded in u2 around 0 95.2%
add-sqr-sqrt94.8%
sqrt-unprod95.2%
swap-sqr95.0%
metadata-eval95.3%
*-commutative95.3%
*-commutative95.3%
swap-sqr95.3%
add-sqr-sqrt95.6%
Applied egg-rr95.6%
associate-*r*95.7%
associate-*l/95.6%
Simplified95.6%
*-commutative95.6%
clear-num95.6%
un-div-inv95.7%
*-commutative95.7%
Applied egg-rr95.7%
if 0.0379999988 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
Taylor expanded in u1 around 0 76.1%
*-commutative76.1%
pow1/276.1%
metadata-eval76.1%
pow-flip76.1%
div-inv76.2%
Applied egg-rr76.2%
Final simplification91.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.03799999877810478) (sqrt (* 39.47841760436263 (/ u2 (/ (- 1.0 u1) (* u2 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.03799999877810478f) {
tmp = sqrtf((39.47841760436263f * (u2 / ((1.0f - u1) / (u2 * u1)))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.03799999877810478e0) then
tmp = sqrt((39.47841760436263e0 * (u2 / ((1.0e0 - u1) / (u2 * u1)))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.03799999877810478)) tmp = sqrt(Float32(Float32(39.47841760436263) * Float32(u2 / Float32(Float32(Float32(1.0) - u1) / Float32(u2 * u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.03799999877810478)) tmp = sqrt((single(39.47841760436263) * (u2 / ((single(1.0) - u1) / (u2 * u1))))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.03799999877810478:\\
\;\;\;\;\sqrt{39.47841760436263 \cdot \frac{u2}{\frac{1 - u1}{u2 \cdot u1}}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0379999988Initial program 98.4%
Taylor expanded in u2 around 0 95.2%
add-sqr-sqrt94.8%
sqrt-unprod95.2%
swap-sqr95.0%
metadata-eval95.3%
*-commutative95.3%
*-commutative95.3%
swap-sqr95.3%
add-sqr-sqrt95.6%
Applied egg-rr95.6%
associate-*r*95.7%
associate-*l/95.6%
Simplified95.6%
*-commutative95.6%
clear-num95.6%
un-div-inv95.7%
*-commutative95.7%
Applied egg-rr95.7%
if 0.0379999988 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
Taylor expanded in u1 around 0 76.1%
Final simplification91.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* 39.47841760436263 (* u2 (* u2 (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * (u2 * (u2 * (u1 / (1.0f - u1))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * (u2 * (u2 * (u1 / (1.0e0 - u1))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(39.47841760436263) * Float32(u2 * Float32(u2 * Float32(u1 / Float32(Float32(1.0) - u1)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * (u2 * (u2 * (u1 / (single(1.0) - u1)))))); end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \left(u2 \cdot \left(u2 \cdot \frac{u1}{1 - u1}\right)\right)}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
add-sqr-sqrt80.1%
sqrt-unprod80.4%
swap-sqr80.3%
metadata-eval80.5%
*-commutative80.5%
*-commutative80.5%
swap-sqr80.5%
add-sqr-sqrt80.7%
Applied egg-rr80.7%
associate-*r*80.8%
associate-*l/80.7%
Simplified80.7%
Taylor expanded in u2 around 0 80.7%
associate-*r/80.8%
Simplified80.8%
Final simplification80.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* 39.47841760436263 (/ u2 (/ (- 1.0 u1) (* u2 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * (u2 / ((1.0f - u1) / (u2 * u1)))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * (u2 / ((1.0e0 - u1) / (u2 * u1)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(39.47841760436263) * Float32(u2 / Float32(Float32(Float32(1.0) - u1) / Float32(u2 * u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * (u2 / ((single(1.0) - u1) / (u2 * u1))))); end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \frac{u2}{\frac{1 - u1}{u2 \cdot u1}}}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
add-sqr-sqrt80.1%
sqrt-unprod80.4%
swap-sqr80.3%
metadata-eval80.5%
*-commutative80.5%
*-commutative80.5%
swap-sqr80.5%
add-sqr-sqrt80.7%
Applied egg-rr80.7%
associate-*r*80.8%
associate-*l/80.7%
Simplified80.7%
*-commutative80.7%
clear-num80.7%
un-div-inv80.8%
*-commutative80.8%
Applied egg-rr80.8%
Final simplification80.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 + (u1 * u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 + (u1 * u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 + Float32(u1 * u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 + (u1 * u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 + u1 \cdot u1}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 73.9%
associate-+r+73.9%
unpow273.9%
cube-mult73.9%
unpow273.9%
distribute-lft-out73.9%
+-commutative73.9%
unpow273.9%
fma-udef73.9%
+-commutative73.9%
Simplified73.9%
Taylor expanded in u1 around 0 71.0%
unpow271.0%
Simplified71.0%
Final simplification71.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
Final simplification80.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
*-commutative80.4%
associate-*l*80.4%
Simplified80.4%
Final simplification80.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (* 6.28318530718 u2) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{6.28318530718 \cdot u2}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.3%
*-commutative98.3%
sqrt-div98.0%
associate-*r/98.1%
Applied egg-rr98.1%
associate-/l*98.4%
Simplified98.4%
frac-2neg98.4%
div-inv98.2%
sqrt-undiv98.2%
Applied egg-rr98.2%
distribute-lft-neg-out98.2%
neg-mul-198.2%
metadata-eval98.2%
associate-*r/98.5%
*-rgt-identity98.5%
times-frac98.5%
neg-mul-198.5%
remove-double-neg98.5%
*-lft-identity98.5%
div-sub98.5%
sub-neg98.5%
*-inverses98.5%
metadata-eval98.5%
Simplified98.5%
Taylor expanded in u2 around 0 80.5%
Final simplification80.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (* 6.28318530718 u2) (sqrt (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) / sqrtf(((1.0f - u1) / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) / sqrt(((1.0e0 - u1) / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) / sqrt(((single(1.0) - u1) / u1)); end
\begin{array}{l}
\\
\frac{6.28318530718 \cdot u2}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.3%
*-commutative98.3%
sqrt-div98.0%
associate-*r/98.1%
Applied egg-rr98.1%
associate-/l*98.4%
Simplified98.4%
expm1-log1p-u96.2%
expm1-udef96.1%
sqrt-undiv96.2%
Applied egg-rr96.2%
expm1-def96.2%
expm1-log1p98.5%
Simplified98.5%
Taylor expanded in u2 around 0 80.5%
Final simplification80.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (sqrt (* u1 (* u2 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * sqrtf((u1 * (u2 * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * sqrt((u1 * (u2 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * sqrt(Float32(u1 * Float32(u2 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * sqrt((u1 * (u2 * u2))); end
\begin{array}{l}
\\
6.28318530718 \cdot \sqrt{u1 \cdot \left(u2 \cdot u2\right)}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 63.0%
add-sqr-sqrt62.8%
sqrt-unprod63.0%
*-commutative63.0%
*-commutative63.0%
swap-sqr63.1%
add-sqr-sqrt63.1%
Applied egg-rr63.1%
Final simplification63.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 63.0%
Final simplification63.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt(u1)); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u1 around 0 74.2%
Taylor expanded in u2 around 0 63.0%
*-commutative63.0%
associate-*l*63.1%
Simplified63.1%
Final simplification63.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt -39.47841760436263)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf(-39.47841760436263f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt((-39.47841760436263e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(-39.47841760436263))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt(single(-39.47841760436263)); end
\begin{array}{l}
\\
u2 \cdot \sqrt{-39.47841760436263}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 80.4%
add-sqr-sqrt80.1%
sqrt-unprod80.4%
swap-sqr80.3%
metadata-eval80.5%
*-commutative80.5%
*-commutative80.5%
swap-sqr80.5%
add-sqr-sqrt80.7%
Applied egg-rr80.7%
associate-*r*80.8%
associate-*l/80.7%
Simplified80.7%
Taylor expanded in u1 around -inf -0.0%
Final simplification-0.0%
herbie shell --seed 2023238
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))