
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 56.5%
sub-neg56.5%
log1p-def98.9%
associate-*l*98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9804999828338623) (sqrt (- (log (- 1.0 u1)))) (* (cos (* u2 (* 2.0 PI))) (sqrt (- u1 (* u1 (* u1 -0.5)))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9804999828338623f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = cosf((u2 * (2.0f * ((float) M_PI)))) * sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9804999828338623)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5)))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9804999828338623)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = cos((u2 * (single(2.0) * single(pi)))) * sqrt((u1 - (u1 * (u1 * single(-0.5))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9804999828338623:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.980499983Initial program 96.8%
Taylor expanded in u2 around 0 84.1%
if 0.980499983 < (-.f32 1 u1) Initial program 46.4%
Taylor expanded in u1 around 0 97.4%
+-commutative76.1%
mul-1-neg76.1%
unsub-neg76.1%
unpow276.1%
associate-*r*76.1%
Simplified97.4%
Final simplification94.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9992420077323914) (sqrt (- (log (- 1.0 u1)))) (* (cos (* PI (* 2.0 u2))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9992420077323914f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = cosf((((float) M_PI) * (2.0f * u2))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9992420077323914)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9992420077323914)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = cos((single(pi) * (single(2.0) * u2))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9992420077323914:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(\pi \cdot \left(2 \cdot u2\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.999242008Initial program 93.5%
Taylor expanded in u2 around 0 78.6%
if 0.999242008 < (-.f32 1 u1) Initial program 42.0%
add-sqr-sqrt38.5%
pow238.5%
Applied egg-rr82.0%
Taylor expanded in u1 around 0 90.1%
associate-*r*90.1%
*-commutative90.1%
*-commutative90.1%
Simplified90.1%
Final simplification86.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u1 0.019999999552965164) (sqrt (- u1 (+ (* u1 (* u1 -0.5)) (* -0.3333333333333333 (pow u1 3.0))))) (sqrt (- (log (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u1 <= 0.019999999552965164f) {
tmp = sqrtf((u1 - ((u1 * (u1 * -0.5f)) + (-0.3333333333333333f * powf(u1, 3.0f)))));
} else {
tmp = sqrtf(-logf((1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u1 <= 0.019999999552965164e0) then
tmp = sqrt((u1 - ((u1 * (u1 * (-0.5e0))) + ((-0.3333333333333333e0) * (u1 ** 3.0e0)))))
else
tmp = sqrt(-log((1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u1 <= Float32(0.019999999552965164)) tmp = sqrt(Float32(u1 - Float32(Float32(u1 * Float32(u1 * Float32(-0.5))) + Float32(Float32(-0.3333333333333333) * (u1 ^ Float32(3.0)))))); else tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u1 <= single(0.019999999552965164)) tmp = sqrt((u1 - ((u1 * (u1 * single(-0.5))) + (single(-0.3333333333333333) * (u1 ^ single(3.0)))))); else tmp = sqrt(-log((single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u1 \leq 0.019999999552965164:\\
\;\;\;\;\sqrt{u1 - \left(u1 \cdot \left(u1 \cdot -0.5\right) + -0.3333333333333333 \cdot {u1}^{3}\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\end{array}
\end{array}
if u1 < 0.0199999996Initial program 46.7%
Taylor expanded in u2 around 0 39.2%
Taylor expanded in u1 around 0 76.8%
+-commutative76.8%
mul-1-neg76.8%
unsub-neg76.8%
fma-def76.8%
unpow276.8%
associate-*r*76.8%
Simplified76.8%
fma-udef76.8%
*-commutative76.8%
*-commutative76.8%
Applied egg-rr76.8%
if 0.0199999996 < u1 Initial program 96.8%
Taylor expanded in u2 around 0 84.1%
Final simplification78.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u1 0.006000000052154064) (sqrt (- u1 (* u1 (* u1 -0.5)))) (sqrt (- (log (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u1 <= 0.006000000052154064f) {
tmp = sqrtf((u1 - (u1 * (u1 * -0.5f))));
} else {
tmp = sqrtf(-logf((1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u1 <= 0.006000000052154064e0) then
tmp = sqrt((u1 - (u1 * (u1 * (-0.5e0)))))
else
tmp = sqrt(-log((1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u1 <= Float32(0.006000000052154064)) tmp = sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))); else tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u1 <= single(0.006000000052154064)) tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))); else tmp = sqrt(-log((single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u1 \leq 0.006000000052154064:\\
\;\;\;\;\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\end{array}
\end{array}
if u1 < 0.00600000005Initial program 45.6%
Taylor expanded in u2 around 0 38.6%
Taylor expanded in u1 around 0 76.6%
+-commutative76.6%
mul-1-neg76.6%
unsub-neg76.6%
unpow276.6%
associate-*r*76.6%
Simplified76.6%
expm1-log1p-u76.6%
expm1-udef61.1%
*-commutative61.1%
*-commutative61.1%
Applied egg-rr61.1%
expm1-def76.6%
expm1-log1p76.6%
neg-sub076.6%
metadata-eval76.6%
sub-neg76.6%
+-commutative76.6%
neg-mul-176.6%
*-commutative76.6%
metadata-eval76.6%
distribute-rgt-neg-in76.6%
associate--r+76.6%
metadata-eval76.6%
neg-sub076.6%
*-rgt-identity76.6%
remove-double-neg76.6%
Simplified76.6%
if 0.00600000005 < u1 Initial program 96.3%
Taylor expanded in u2 around 0 82.3%
Final simplification77.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- u1 (* u1 (* u1 -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 - (u1 * (u1 * (-0.5e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}
\end{array}
Initial program 56.5%
Taylor expanded in u2 around 0 48.0%
Taylor expanded in u1 around 0 71.1%
+-commutative71.1%
mul-1-neg71.1%
unsub-neg71.1%
unpow271.1%
associate-*r*71.1%
Simplified71.1%
expm1-log1p-u71.2%
expm1-udef59.0%
*-commutative59.0%
*-commutative59.0%
Applied egg-rr59.0%
expm1-def71.2%
expm1-log1p71.1%
neg-sub071.1%
metadata-eval71.1%
sub-neg71.1%
+-commutative71.1%
neg-mul-171.1%
*-commutative71.1%
metadata-eval71.1%
distribute-rgt-neg-in71.1%
associate--r+71.1%
metadata-eval71.1%
neg-sub071.1%
*-rgt-identity71.1%
remove-double-neg71.1%
Simplified71.1%
Final simplification71.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 56.5%
sub-neg56.5%
log1p-def98.9%
associate-*l*98.9%
Simplified98.9%
neg-mul-198.9%
log1p-udef56.5%
sub-neg56.5%
neg-mul-156.5%
add-cube-cbrt56.4%
pow356.4%
Applied egg-rr75.5%
Taylor expanded in u2 around 0 62.4%
Taylor expanded in u1 around 0 64.1%
Final simplification64.1%
herbie shell --seed 2023238
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))