
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 56.7%
sub-neg56.7%
log1p-def98.4%
associate-*l*98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (- (log (- 1.0 u1)))) (t_1 (* 2.0 (* PI u2))))
(if (<= t_0 0.0007559999939985573)
(* (sin t_1) (sqrt u1))
(* t_1 (sqrt t_0)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = -logf((1.0f - u1));
float t_1 = 2.0f * (((float) M_PI) * u2);
float tmp;
if (t_0 <= 0.0007559999939985573f) {
tmp = sinf(t_1) * sqrtf(u1);
} else {
tmp = t_1 * sqrtf(t_0);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(-log(Float32(Float32(1.0) - u1))) t_1 = Float32(Float32(2.0) * Float32(Float32(pi) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.0007559999939985573)) tmp = Float32(sin(t_1) * sqrt(u1)); else tmp = Float32(t_1 * sqrt(t_0)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = -log((single(1.0) - u1)); t_1 = single(2.0) * (single(pi) * u2); tmp = single(0.0); if (t_0 <= single(0.0007559999939985573)) tmp = sin(t_1) * sqrt(u1); else tmp = t_1 * sqrt(t_0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\log \left(1 - u1\right)\\
t_1 := 2 \cdot \left(\pi \cdot u2\right)\\
\mathbf{if}\;t_0 \leq 0.0007559999939985573:\\
\;\;\;\;\sin t_1 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \sqrt{t_0}\\
\end{array}
\end{array}
if (neg.f32 (log.f32 (-.f32 1 u1))) < 7.55999994e-4Initial program 42.3%
Taylor expanded in u1 around 0 90.3%
mul-1-neg90.3%
Simplified90.3%
Taylor expanded in u2 around inf 90.3%
if 7.55999994e-4 < (neg.f32 (log.f32 (-.f32 1 u1))) Initial program 93.7%
associate-*r*93.7%
add-exp-log91.4%
Applied egg-rr91.4%
Taylor expanded in u2 around 0 80.2%
Final simplification87.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 2.0 (* PI u2))) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
}
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(2.0) * (single(pi) * u2))) * sqrt(u1); end
\begin{array}{l}
\\
\sin \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}
\end{array}
Initial program 56.7%
Taylor expanded in u1 around 0 78.1%
mul-1-neg78.1%
Simplified78.1%
Taylor expanded in u2 around inf 78.1%
Final simplification78.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* u2 (* PI (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (u2 * (((float) M_PI) * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (u2 * (single(pi) * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{u1}\right)\right)
\end{array}
Initial program 56.7%
Taylor expanded in u1 around 0 78.1%
mul-1-neg78.1%
Simplified78.1%
Taylor expanded in u2 around 0 65.6%
associate-*l*65.5%
Simplified65.5%
Final simplification65.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* (* PI u2) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * ((((float) M_PI) * u2) * sqrtf(u1));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(Float32(Float32(pi) * u2) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * ((single(pi) * u2) * sqrt(u1)); end
\begin{array}{l}
\\
2 \cdot \left(\left(\pi \cdot u2\right) \cdot \sqrt{u1}\right)
\end{array}
Initial program 56.7%
Taylor expanded in u1 around 0 78.1%
mul-1-neg78.1%
Simplified78.1%
Taylor expanded in u2 around 0 65.6%
Final simplification65.6%
herbie shell --seed 2023238
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))