
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- (/ n1_i (/ (sin normAngle) normAngle)) n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(((n1_i / (sinf(normAngle) / normAngle)) - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{n1_i}{\frac{\sin normAngle}{normAngle}} - n0_i, u, n0_i\right)
\end{array}
Initial program 97.1%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in u around 0 91.2%
fma-def91.2%
associate-*l/99.5%
+-commutative99.5%
mul-1-neg99.5%
associate-/r/99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(fma
u
(- n1_i n0_i)
(*
(* normAngle normAngle)
(* u (+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + fmaf(u, (n1_i - n0_i), ((normAngle * normAngle) * (u * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + fma(u, Float32(n1_i - n0_i), Float32(Float32(normAngle * normAngle) * Float32(u * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
\begin{array}{l}
\\
n0_i + \mathsf{fma}\left(u, n1_i - n0_i, \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(n1_i \cdot 0.16666666666666666 + n0_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.1%
fma-def97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in u around 0 88.5%
associate-/l*96.0%
associate-*r/96.0%
mul-1-neg96.0%
*-commutative96.0%
Simplified96.0%
Taylor expanded in normAngle around 0 99.5%
*-commutative99.5%
fma-def99.5%
mul-1-neg99.5%
unsub-neg99.5%
*-commutative99.5%
*-commutative99.5%
associate-*l*99.5%
unpow299.5%
cancel-sign-sub-inv99.5%
metadata-eval99.5%
+-commutative99.5%
*-commutative99.5%
mul-1-neg99.5%
distribute-rgt-out--99.5%
distribute-rgt-neg-in99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (/ n1_i (/ (sin normAngle) normAngle)) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i / (sinf(normAngle) / normAngle)) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i / (sin(normangle) / normangle)) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i / (sin(normAngle) / normAngle)) - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\frac{n1_i}{\frac{\sin normAngle}{normAngle}} - n0_i\right)
\end{array}
Initial program 97.1%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in u around 0 86.1%
associate-*l/97.2%
associate-*r*99.0%
*-commutative99.0%
*-commutative99.0%
associate-*r/99.1%
Simplified99.1%
Taylor expanded in u around -inf 91.2%
mul-1-neg91.2%
unsub-neg91.2%
mul-1-neg91.2%
associate-*l/99.4%
unsub-neg99.4%
associate-*l/91.2%
associate-/l*99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(*
normAngle
(+
(* 0.16666666666666666 (* n1_i (* normAngle u)))
(/ (* n1_i u) normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + (normAngle * ((0.16666666666666666f * (n1_i * (normAngle * u))) + ((n1_i * u) / normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + (normangle * ((0.16666666666666666e0 * (n1_i * (normangle * u))) + ((n1_i * u) / normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(normAngle * Float32(Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * u))) + Float32(Float32(n1_i * u) / normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + (normAngle * ((single(0.16666666666666666) * (n1_i * (normAngle * u))) + ((n1_i * u) / normAngle))); end
\begin{array}{l}
\\
n0_i \cdot \left(1 - u\right) + normAngle \cdot \left(0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot u\right)\right) + \frac{n1_i \cdot u}{normAngle}\right)
\end{array}
Initial program 97.1%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in u around 0 86.1%
associate-*l/97.2%
associate-*r*99.0%
*-commutative99.0%
*-commutative99.0%
associate-*r/99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -2.5000001145342624e-19) (* n1_i u) (if (<= n1_i 9.999999682655225e-20) (* n0_i (- 1.0 u)) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -2.5000001145342624e-19f) {
tmp = n1_i * u;
} else if (n1_i <= 9.999999682655225e-20f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-2.5000001145342624e-19)) then
tmp = n1_i * u
else if (n1_i <= 9.999999682655225e-20) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.5000001145342624e-19)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(9.999999682655225e-20)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-2.5000001145342624e-19)) tmp = n1_i * u; elseif (n1_i <= single(9.999999682655225e-20)) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.5000001145342624 \cdot 10^{-19}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 9.999999682655225 \cdot 10^{-20}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -2.50000011e-19 or 9.99999968e-20 < n1_i Initial program 96.0%
fma-def96.0%
associate-*r/96.0%
*-rgt-identity96.0%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n1_i around inf 66.9%
*-commutative66.9%
Simplified66.9%
if -2.50000011e-19 < n1_i < 9.99999968e-20Initial program 98.1%
fma-def98.1%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in n1_i around 0 85.5%
Final simplification76.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -2.5000001145342624e-19) (* n1_i u) (if (<= n1_i 9.999999682655225e-20) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -2.5000001145342624e-19f) {
tmp = n1_i * u;
} else if (n1_i <= 9.999999682655225e-20f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-2.5000001145342624e-19)) then
tmp = n1_i * u
else if (n1_i <= 9.999999682655225e-20) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.5000001145342624e-19)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(9.999999682655225e-20)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-2.5000001145342624e-19)) tmp = n1_i * u; elseif (n1_i <= single(9.999999682655225e-20)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.5000001145342624 \cdot 10^{-19}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 9.999999682655225 \cdot 10^{-20}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -2.50000011e-19 or 9.99999968e-20 < n1_i Initial program 96.0%
fma-def96.0%
associate-*r/96.0%
*-rgt-identity96.0%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n1_i around inf 66.9%
*-commutative66.9%
Simplified66.9%
if -2.50000011e-19 < n1_i < 9.99999968e-20Initial program 98.1%
fma-def98.1%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 67.4%
Final simplification67.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.1%
fma-def97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around -inf 98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (n1_i * u); end
\begin{array}{l}
\\
n0_i + n1_i \cdot u
\end{array}
Initial program 97.1%
fma-def97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around 0 83.2%
Final simplification83.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.1%
fma-def97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in u around 0 46.2%
Final simplification46.2%
herbie shell --seed 2023238
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))