
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log1p (* u -4.0)) (- s)))
float code(float s, float u) {
return log1pf((u * -4.0f)) * -s;
}
function code(s, u) return Float32(log1p(Float32(u * Float32(-4.0))) * Float32(-s)) end
\begin{array}{l}
\\
\mathsf{log1p}\left(u \cdot -4\right) \cdot \left(-s\right)
\end{array}
Initial program 60.7%
*-commutative60.7%
log-rec63.3%
distribute-lft-neg-out63.3%
distribute-rgt-neg-in63.3%
sub-neg63.3%
log1p-def99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
metadata-eval99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (- 8.0 (* u (- (* u -64.0) 21.333333333333332))))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f - (u * ((u * -64.0f) - 21.333333333333332f))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 - (u * ((u * (-64.0e0)) - 21.333333333333332e0))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) - Float32(u * Float32(Float32(u * Float32(-64.0)) - Float32(21.333333333333332)))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) - (u * ((u * single(-64.0)) - single(21.333333333333332))))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 - u \cdot \left(u \cdot -64 - 21.333333333333332\right)\right)\right)\right)
\end{array}
Initial program 60.7%
log-rec63.3%
cancel-sign-sub-inv63.3%
metadata-eval63.3%
Simplified63.3%
Taylor expanded in u around 0 93.8%
*-commutative93.8%
fma-def93.8%
*-commutative93.8%
+-commutative93.8%
cube-mult93.8%
unpow293.8%
associate-*r*93.8%
metadata-eval93.8%
pow-sqr93.8%
associate-*r*93.8%
distribute-rgt-out93.8%
distribute-lft-out93.8%
unpow293.8%
*-commutative93.8%
*-commutative93.8%
unpow293.8%
associate-*l*93.8%
distribute-lft-out93.8%
Simplified93.8%
Taylor expanded in s around 0 93.8%
associate-*r*93.8%
neg-mul-193.8%
*-commutative93.8%
unpow293.8%
*-commutative93.8%
sub-neg93.8%
*-commutative93.8%
*-commutative93.8%
fma-neg93.8%
metadata-eval93.8%
metadata-eval93.8%
fma-udef93.8%
associate-*r*93.8%
distribute-lft-in93.5%
distribute-lft-neg-in93.5%
Simplified93.1%
Taylor expanded in s around 0 93.5%
mul-1-neg93.5%
associate-*r*93.5%
*-commutative93.5%
*-commutative93.5%
*-commutative93.5%
fma-neg93.5%
metadata-eval93.5%
fma-neg93.5%
metadata-eval93.5%
fma-neg93.5%
metadata-eval93.5%
*-commutative93.5%
Simplified93.1%
Taylor expanded in s around 0 93.5%
Final simplification93.5%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (+ (* u 8.0) (* u (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + ((u * 8.0f) + (u * (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + ((u * 8.0e0) + (u * (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(Float32(u * Float32(8.0)) + Float32(u * Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + ((u * single(8.0)) + (u * (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + \left(u \cdot 8 + u \cdot \left(u \cdot 21.333333333333332\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 91.9%
associate-+r+91.9%
+-commutative91.9%
*-commutative91.9%
unpow291.9%
associate-*r*91.9%
unpow391.9%
unpow291.9%
associate-*r*91.9%
distribute-rgt-out91.9%
distribute-lft-out91.7%
unpow291.7%
associate-*r*91.7%
*-commutative91.7%
distribute-rgt-out91.7%
Simplified91.7%
distribute-lft-in91.7%
Applied egg-rr91.7%
Final simplification91.7%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 91.9%
associate-+r+91.9%
+-commutative91.9%
*-commutative91.9%
unpow291.9%
associate-*r*91.9%
unpow391.9%
unpow291.9%
associate-*r*91.9%
distribute-rgt-out91.9%
distribute-lft-out91.7%
unpow291.7%
associate-*r*91.7%
*-commutative91.7%
distribute-rgt-out91.7%
Simplified91.7%
Final simplification91.7%
(FPCore (s u) :precision binary32 (* u (+ (* s (* u 8.0)) (* s 4.0))))
float code(float s, float u) {
return u * ((s * (u * 8.0f)) + (s * 4.0f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * (u * 8.0e0)) + (s * 4.0e0))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(u * Float32(8.0))) + Float32(s * Float32(4.0)))) end
function tmp = code(s, u) tmp = u * ((s * (u * single(8.0))) + (s * single(4.0))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot \left(u \cdot 8\right) + s \cdot 4\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 87.4%
associate-*r*87.7%
associate-*r*87.8%
unpow287.8%
associate-*r*87.8%
distribute-rgt-out87.9%
*-commutative87.9%
*-commutative87.9%
associate-*l*87.9%
distribute-lft-out87.8%
*-commutative87.8%
Simplified87.8%
+-commutative87.8%
distribute-rgt-in87.9%
*-commutative87.9%
Applied egg-rr87.9%
Final simplification87.9%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 87.9%
+-commutative87.9%
unpow287.9%
associate-*r*87.9%
distribute-rgt-out87.8%
*-commutative87.8%
Simplified87.8%
Final simplification87.8%
(FPCore (s u) :precision binary32 (* u (* s (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return u * (s * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(u * Float32(s * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = u * (s * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 87.4%
associate-*r*87.7%
associate-*r*87.8%
unpow287.8%
associate-*r*87.8%
distribute-rgt-out87.9%
*-commutative87.9%
*-commutative87.9%
associate-*l*87.9%
distribute-lft-out87.8%
*-commutative87.8%
Simplified87.8%
Final simplification87.8%
(FPCore (s u) :precision binary32 (* 4.0 (* u s)))
float code(float s, float u) {
return 4.0f * (u * s);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (u * s)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(u * s)) end
function tmp = code(s, u) tmp = single(4.0) * (u * s); end
\begin{array}{l}
\\
4 \cdot \left(u \cdot s\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 74.6%
*-commutative74.6%
Simplified74.6%
Final simplification74.6%
(FPCore (s u) :precision binary32 (* u (* s 4.0)))
float code(float s, float u) {
return u * (s * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * 4.0e0)
end function
function code(s, u) return Float32(u * Float32(s * Float32(4.0))) end
function tmp = code(s, u) tmp = u * (s * single(4.0)); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 74.6%
associate-*r*74.9%
*-commutative74.9%
Simplified74.9%
Final simplification74.9%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 60.7%
Applied egg-rr17.3%
Final simplification17.3%
herbie shell --seed 2023238
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))