
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (* 3.0 s) (- (log1p (fma 1.3333333333333333 u -0.3333333333333333)) (log1p (* -1.7777777777777777 (pow (+ u -0.25) 2.0))))))
float code(float s, float u) {
return (3.0f * s) * (log1pf(fmaf(1.3333333333333333f, u, -0.3333333333333333f)) - log1pf((-1.7777777777777777f * powf((u + -0.25f), 2.0f))));
}
function code(s, u) return Float32(Float32(Float32(3.0) * s) * Float32(log1p(fma(Float32(1.3333333333333333), u, Float32(-0.3333333333333333))) - log1p(Float32(Float32(-1.7777777777777777) * (Float32(u + Float32(-0.25)) ^ Float32(2.0)))))) end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \left(\mathsf{log1p}\left(\mathsf{fma}\left(1.3333333333333333, u, -0.3333333333333333\right)\right) - \mathsf{log1p}\left(-1.7777777777777777 \cdot {\left(u + -0.25\right)}^{2}\right)\right)
\end{array}
Initial program 95.8%
log-rec96.4%
sub-neg96.4%
log1p-def98.2%
distribute-neg-frac98.2%
sub-neg98.2%
metadata-eval98.2%
Simplified98.2%
log1p-udef96.4%
metadata-eval96.4%
sub-neg96.4%
distribute-frac-neg96.4%
sub-neg96.4%
flip--95.7%
log-div95.8%
Applied egg-rr97.0%
sub-neg97.0%
log1p-def97.5%
*-commutative97.5%
distribute-lft-neg-in97.5%
metadata-eval97.5%
*-commutative97.5%
fma-def98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log (+ 1.3333333333333333 (* u -1.3333333333333333))))))
float code(float s, float u) {
return -3.0f * (s * logf((1.3333333333333333f + (u * -1.3333333333333333f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log((1.3333333333333333e0 + (u * (-1.3333333333333333e0)))))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(Float32(1.3333333333333333) + Float32(u * Float32(-1.3333333333333333)))))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log((single(1.3333333333333333) + (u * single(-1.3333333333333333))))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log \left(1.3333333333333333 + u \cdot -1.3333333333333333\right)\right)
\end{array}
Initial program 95.8%
associate-*l*95.9%
*-commutative95.9%
associate-*l*96.0%
log-rec96.5%
distribute-lft-neg-out96.5%
distribute-rgt-neg-in96.5%
div-sub95.4%
associate--r-95.4%
sub-neg95.4%
+-commutative95.4%
associate-+l+94.4%
distribute-neg-frac94.4%
neg-mul-194.4%
associate-/l*94.2%
associate-/r/95.9%
metadata-eval95.9%
metadata-eval95.9%
metadata-eval95.9%
metadata-eval95.9%
Simplified95.9%
Taylor expanded in u around inf 95.9%
+-commutative95.9%
*-commutative95.9%
fma-udef96.5%
Simplified96.5%
Taylor expanded in s around 0 95.9%
Final simplification95.9%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log1p (* 1.3333333333333333 (- 0.25 u))))))
float code(float s, float u) {
return -3.0f * (s * log1pf((1.3333333333333333f * (0.25f - u))));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(Float32(Float32(1.3333333333333333) * Float32(Float32(0.25) - u))))) end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \mathsf{log1p}\left(1.3333333333333333 \cdot \left(0.25 - u\right)\right)\right)
\end{array}
Initial program 95.8%
associate-*l*95.9%
*-commutative95.9%
associate-*l*96.0%
log-rec96.5%
distribute-lft-neg-out96.5%
distribute-rgt-neg-in96.5%
sub-neg96.5%
log1p-def98.2%
distribute-neg-frac98.2%
sub-neg98.2%
+-commutative98.2%
distribute-neg-in98.2%
metadata-eval98.2%
metadata-eval98.2%
unsub-neg98.2%
metadata-eval98.2%
Simplified98.2%
Taylor expanded in s around 0 96.2%
log1p-def97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (s u) :precision binary32 (* s (* (log1p (/ (- 0.25 u) 0.75)) -3.0)))
float code(float s, float u) {
return s * (log1pf(((0.25f - u) / 0.75f)) * -3.0f);
}
function code(s, u) return Float32(s * Float32(log1p(Float32(Float32(Float32(0.25) - u) / Float32(0.75))) * Float32(-3.0))) end
\begin{array}{l}
\\
s \cdot \left(\mathsf{log1p}\left(\frac{0.25 - u}{0.75}\right) \cdot -3\right)
\end{array}
Initial program 95.8%
associate-*l*95.9%
*-commutative95.9%
associate-*l*96.0%
log-rec96.5%
distribute-lft-neg-out96.5%
distribute-rgt-neg-in96.5%
sub-neg96.5%
log1p-def98.2%
distribute-neg-frac98.2%
sub-neg98.2%
+-commutative98.2%
distribute-neg-in98.2%
metadata-eval98.2%
metadata-eval98.2%
unsub-neg98.2%
metadata-eval98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (s u) :precision binary32 (* 3.0 (* s u)))
float code(float s, float u) {
return 3.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 3.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(3.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(3.0) * (s * u); end
\begin{array}{l}
\\
3 \cdot \left(s \cdot u\right)
\end{array}
Initial program 95.8%
Taylor expanded in u around 0 25.9%
Taylor expanded in u around inf 30.5%
Final simplification30.5%
herbie shell --seed 2023238
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))