
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in v around 0 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 96.2%
Final simplification96.2%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) 1.0 (+ (* v (* u (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f;
} else {
tmp = (v * (u * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.36000001430511475e0) then
tmp = 1.0e0
else
tmp = (v * (u * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(1.0); else tmp = Float32(Float32(v * Float32(u * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.36000001430511475)) tmp = single(1.0); else tmp = (v * (u * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 94.8%
if 0.360000014 < v Initial program 93.6%
+-commutative93.6%
fma-def93.9%
+-commutative93.9%
fma-def94.2%
Simplified94.2%
Taylor expanded in u around 0 87.2%
Final simplification94.2%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) 1.0 (+ (* (* v u) (expm1 (/ 2.0 v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f;
} else {
tmp = ((v * u) * expm1f((2.0f / v))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(v * u) * expm1(Float32(Float32(2.0) / v))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(v \cdot u\right) \cdot \mathsf{expm1}\left(\frac{2}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 94.8%
if 0.360000014 < v Initial program 93.6%
+-commutative93.6%
fma-def93.9%
+-commutative93.9%
fma-def94.2%
Simplified94.2%
Taylor expanded in u around 0 94.2%
sub-neg94.2%
Simplified94.0%
fma-udef94.0%
distribute-neg-frac94.0%
metadata-eval94.0%
associate-/r/94.0%
unsub-neg94.0%
Applied egg-rr94.0%
Taylor expanded in u around 0 87.2%
expm1-def87.2%
*-commutative87.2%
associate-*r*87.2%
Simplified87.2%
Final simplification94.2%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) 1.0 (+ (* u (* v (+ (/ 2.0 v) (/ 2.0 (* v v))))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f;
} else {
tmp = (u * (v * ((2.0f / v) + (2.0f / (v * v))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.36000001430511475e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((2.0e0 / v) + (2.0e0 / (v * v))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) / Float32(v * v))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.36000001430511475)) tmp = single(1.0); else tmp = (u * (v * ((single(2.0) / v) + (single(2.0) / (v * v))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{2}{v} + \frac{2}{v \cdot v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 94.8%
if 0.360000014 < v Initial program 93.6%
+-commutative93.6%
fma-def93.9%
+-commutative93.9%
fma-def94.2%
Simplified94.2%
Taylor expanded in u around 0 94.2%
sub-neg94.2%
Simplified94.0%
Taylor expanded in u around 0 87.2%
Taylor expanded in v around inf 75.7%
+-commutative75.7%
associate-*r/75.7%
metadata-eval75.7%
associate-*r/75.7%
metadata-eval75.7%
unpow275.7%
Simplified75.7%
Taylor expanded in u around 0 75.7%
associate-*r*75.7%
associate-*r/75.7%
metadata-eval75.7%
associate-*r/75.7%
metadata-eval75.7%
unpow275.7%
Simplified75.7%
Final simplification93.3%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) 1.0 (+ (* u (+ (/ 1.3333333333333333 (* v v)) (+ 2.0 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f;
} else {
tmp = (u * ((1.3333333333333333f / (v * v)) + (2.0f + (2.0f / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.36000001430511475e0) then
tmp = 1.0e0
else
tmp = (u * ((1.3333333333333333e0 / (v * v)) + (2.0e0 + (2.0e0 / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.36000001430511475)) tmp = single(1.0); else tmp = (u * ((single(1.3333333333333333) / (v * v)) + (single(2.0) + (single(2.0) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\frac{1.3333333333333333}{v \cdot v} + \left(2 + \frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 94.8%
if 0.360000014 < v Initial program 93.6%
Taylor expanded in u around 0 86.9%
Taylor expanded in v around inf 80.0%
Taylor expanded in u around 0 80.0%
*-commutative80.0%
+-commutative80.0%
associate-+l+80.0%
associate-*r/80.0%
metadata-eval80.0%
unpow280.0%
associate-*r/80.0%
metadata-eval80.0%
Simplified80.0%
Final simplification93.7%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.36000001430511475e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.36000001430511475)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.360000014Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 94.8%
if 0.360000014 < v Initial program 93.6%
Taylor expanded in u around 0 86.9%
Taylor expanded in v around inf 75.7%
sub-neg75.7%
distribute-lft-out75.7%
metadata-eval75.7%
Simplified75.7%
Final simplification93.3%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.36000001430511475e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.36000001430511475)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 94.8%
if 0.360000014 < v Initial program 93.6%
Taylor expanded in v around inf 65.7%
*-commutative65.7%
Simplified65.7%
Taylor expanded in u around 0 65.7%
Final simplification92.5%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.36000001430511475e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.36000001430511475)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 94.8%
if 0.360000014 < v Initial program 93.6%
+-commutative93.6%
fma-def93.9%
+-commutative93.9%
fma-def94.2%
Simplified94.2%
Taylor expanded in u around 0 56.4%
Final simplification91.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in u around 0 7.3%
Final simplification7.3%
herbie shell --seed 2023238
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))