
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (let* ((t_0 (/ angle (/ 180.0 PI)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle / (180.0 / ((double) M_PI));
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle / (180.0 / Math.PI);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle / (180.0 / math.pi) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle / Float64(180.0 / pi)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle / (180.0 / pi); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{\frac{180}{\pi}}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.7%
associate-/r/81.7%
associate-/r/81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow (* b (cos (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * cos((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.cos((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.cos((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + ((b * cos((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 81.7%
*-commutative81.7%
clear-num81.7%
un-div-inv81.7%
Applied egg-rr81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ angle (/ 180.0 PI)))) 2.0) (pow (* b (cos (* (* angle PI) 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle / (180.0 / ((double) M_PI))))), 2.0) + pow((b * cos(((angle * ((double) M_PI)) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle / (180.0 / Math.PI)))), 2.0) + Math.pow((b * Math.cos(((angle * Math.PI) * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle / (180.0 / math.pi)))), 2.0) + math.pow((b * math.cos(((angle * math.pi) * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle / Float64(180.0 / pi)))) ^ 2.0) + (Float64(b * cos(Float64(Float64(angle * pi) * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle / (180.0 / pi)))) ^ 2.0) + ((b * cos(((angle * pi) * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(angle * Pi), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\left(angle \cdot \pi\right) \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-/r/81.7%
associate-/r/81.8%
Simplified81.8%
associate-/l*81.8%
div-inv81.8%
metadata-eval81.8%
Applied egg-rr81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (log1p (expm1 (sin (* angle (* PI 0.005555555555555556)))))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * log1p(expm1(sin((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.log1p(Math.expm1(Math.sin((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.log1p(math.expm1(math.sin((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * log1p(expm1(sin(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (b ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Log[1 + N[(Exp[N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
log1p-expm1-u80.8%
associate-*l/80.9%
div-inv80.9%
associate-*l*80.9%
metadata-eval80.9%
Applied egg-rr80.9%
Final simplification80.9%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
Final simplification80.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (/ (* angle PI) 180.0))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin(((angle * ((double) M_PI)) / 180.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin(((angle * Math.PI) / 180.0))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin(((angle * math.pi) / 180.0))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(Float64(angle * pi) / 180.0))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin(((angle * pi) / 180.0))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2}
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
associate-*l/80.9%
Applied egg-rr80.9%
Final simplification80.9%
(FPCore (a b angle)
:precision binary64
(+
(pow b 2.0)
(*
PI
(*
(* 0.005555555555555556 (* a (* angle PI)))
(* a (* angle 0.005555555555555556))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (((double) M_PI) * ((0.005555555555555556 * (a * (angle * ((double) M_PI)))) * (a * (angle * 0.005555555555555556))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.PI * ((0.005555555555555556 * (a * (angle * Math.PI))) * (a * (angle * 0.005555555555555556))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (math.pi * ((0.005555555555555556 * (a * (angle * math.pi))) * (a * (angle * 0.005555555555555556))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(pi * Float64(Float64(0.005555555555555556 * Float64(a * Float64(angle * pi))) * Float64(a * Float64(angle * 0.005555555555555556))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (pi * ((0.005555555555555556 * (a * (angle * pi))) * (a * (angle * 0.005555555555555556)))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(Pi * N[(N[(0.005555555555555556 * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \pi \cdot \left(\left(0.005555555555555556 \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)\right) \cdot \left(a \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
Taylor expanded in angle around 0 75.0%
associate-*r*75.0%
Simplified75.0%
unpow275.0%
associate-*r*75.0%
associate-*r*75.0%
*-commutative75.0%
associate-*l*75.0%
*-commutative75.0%
associate-*r*75.1%
Applied egg-rr75.1%
Final simplification75.1%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (pow (* a (* angle PI)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (pow((a * (angle * ((double) M_PI))), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.pow((a * (angle * Math.PI)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(b, 2.0) + (math.pow((a * (angle * math.pi)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((b ^ 2.0) + Float64((Float64(a * Float64(angle * pi)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((a * (angle * pi)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[Power[N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(angle \cdot \pi\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
Taylor expanded in angle around 0 75.0%
associate-*r*75.0%
Simplified75.0%
*-commutative75.0%
unpow-prod-down74.7%
*-commutative74.7%
associate-*l*74.7%
*-commutative74.7%
metadata-eval74.7%
Applied egg-rr74.7%
Final simplification74.7%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* 0.005555555555555556 (* PI (* a angle))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((0.005555555555555556 * (((double) M_PI) * (a * angle))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((0.005555555555555556 * (Math.PI * (a * angle))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((0.005555555555555556 * (math.pi * (a * angle))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(0.005555555555555556 * Float64(pi * Float64(a * angle))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((0.005555555555555556 * (pi * (a * angle))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(0.005555555555555556 \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
Taylor expanded in angle around 0 75.0%
associate-*r*75.0%
Simplified75.0%
Final simplification75.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* angle (* PI 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (angle * (((double) M_PI) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (angle * (Math.PI * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (angle * (math.pi * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(angle * Float64(pi * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (angle * (pi * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
Taylor expanded in angle around 0 75.0%
*-commutative75.0%
associate-*r*75.0%
Simplified75.0%
Final simplification75.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* PI (* angle 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (((double) M_PI) * (angle * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (Math.PI * (angle * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (math.pi * (angle * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(pi * Float64(angle * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (pi * (angle * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 81.7%
Taylor expanded in angle around 0 80.8%
Taylor expanded in angle around 0 75.0%
associate-*r*75.0%
*-commutative75.0%
*-commutative75.0%
Simplified75.0%
Final simplification75.0%
herbie shell --seed 2023238
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))