
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (or (<= t_0 -2e-274) (and (not (<= t_0 0.0)) (<= t_0 1e+223)))
t_0
(/ (/ a1 b2) (/ b1 a2)))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -2e-274) || (!(t_0 <= 0.0) && (t_0 <= 1e+223))) {
tmp = t_0;
} else {
tmp = (a1 / b2) / (b1 / a2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if ((t_0 <= (-2d-274)) .or. (.not. (t_0 <= 0.0d0)) .and. (t_0 <= 1d+223)) then
tmp = t_0
else
tmp = (a1 / b2) / (b1 / a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -2e-274) || (!(t_0 <= 0.0) && (t_0 <= 1e+223))) {
tmp = t_0;
} else {
tmp = (a1 / b2) / (b1 / a2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if (t_0 <= -2e-274) or (not (t_0 <= 0.0) and (t_0 <= 1e+223)): tmp = t_0 else: tmp = (a1 / b2) / (b1 / a2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if ((t_0 <= -2e-274) || (!(t_0 <= 0.0) && (t_0 <= 1e+223))) tmp = t_0; else tmp = Float64(Float64(a1 / b2) / Float64(b1 / a2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if ((t_0 <= -2e-274) || (~((t_0 <= 0.0)) && (t_0 <= 1e+223))) tmp = t_0; else tmp = (a1 / b2) / (b1 / a2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-274], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 1e+223]]], t$95$0, N[(N[(a1 / b2), $MachinePrecision] / N[(b1 / a2), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-274} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 10^{+223}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{a1}{b2}}{\frac{b1}{a2}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.99999999999999993e-274 or 0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 1.00000000000000005e223Initial program 95.3%
if -1.99999999999999993e-274 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 0.0 or 1.00000000000000005e223 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 72.6%
times-frac94.0%
Simplified94.0%
frac-times72.6%
*-commutative72.6%
frac-times98.0%
clear-num98.0%
un-div-inv98.0%
Applied egg-rr98.0%
Final simplification96.4%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 -1e-274)
t_0
(if (<= t_0 0.0)
(* (/ a1 b1) (/ a2 b2))
(if (<= t_0 5e+262) t_0 (/ a1 (* b1 (/ b2 a2))))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -1e-274) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a1 / b1) * (a2 / b2);
} else if (t_0 <= 5e+262) {
tmp = t_0;
} else {
tmp = a1 / (b1 * (b2 / a2));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if (t_0 <= (-1d-274)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = (a1 / b1) * (a2 / b2)
else if (t_0 <= 5d+262) then
tmp = t_0
else
tmp = a1 / (b1 * (b2 / a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -1e-274) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a1 / b1) * (a2 / b2);
} else if (t_0 <= 5e+262) {
tmp = t_0;
} else {
tmp = a1 / (b1 * (b2 / a2));
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -1e-274: tmp = t_0 elif t_0 <= 0.0: tmp = (a1 / b1) * (a2 / b2) elif t_0 <= 5e+262: tmp = t_0 else: tmp = a1 / (b1 * (b2 / a2)) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= -1e-274) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); elseif (t_0 <= 5e+262) tmp = t_0; else tmp = Float64(a1 / Float64(b1 * Float64(b2 / a2))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -1e-274) tmp = t_0; elseif (t_0 <= 0.0) tmp = (a1 / b1) * (a2 / b2); elseif (t_0 <= 5e+262) tmp = t_0; else tmp = a1 / (b1 * (b2 / a2)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-274], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+262], t$95$0, N[(a1 / N[(b1 * N[(b2 / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{-274}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+262}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1 \cdot \frac{b2}{a2}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -9.99999999999999966e-275 or 0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 5.00000000000000008e262Initial program 95.3%
if -9.99999999999999966e-275 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 0.0Initial program 78.8%
times-frac95.8%
Simplified95.8%
if 5.00000000000000008e262 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 61.6%
associate-/l*67.2%
*-commutative67.2%
associate-/l*95.3%
Simplified95.3%
associate-/r/95.4%
Applied egg-rr95.4%
Final simplification95.5%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 -1e-274)
t_0
(if (<= t_0 0.0)
(* (/ a1 b1) (/ a2 b2))
(if (<= t_0 5e+262) t_0 (/ (* a2 (/ a1 b1)) b2))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -1e-274) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a1 / b1) * (a2 / b2);
} else if (t_0 <= 5e+262) {
tmp = t_0;
} else {
tmp = (a2 * (a1 / b1)) / b2;
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if (t_0 <= (-1d-274)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = (a1 / b1) * (a2 / b2)
else if (t_0 <= 5d+262) then
tmp = t_0
else
tmp = (a2 * (a1 / b1)) / b2
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -1e-274) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a1 / b1) * (a2 / b2);
} else if (t_0 <= 5e+262) {
tmp = t_0;
} else {
tmp = (a2 * (a1 / b1)) / b2;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -1e-274: tmp = t_0 elif t_0 <= 0.0: tmp = (a1 / b1) * (a2 / b2) elif t_0 <= 5e+262: tmp = t_0 else: tmp = (a2 * (a1 / b1)) / b2 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= -1e-274) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); elseif (t_0 <= 5e+262) tmp = t_0; else tmp = Float64(Float64(a2 * Float64(a1 / b1)) / b2); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -1e-274) tmp = t_0; elseif (t_0 <= 0.0) tmp = (a1 / b1) * (a2 / b2); elseif (t_0 <= 5e+262) tmp = t_0; else tmp = (a2 * (a1 / b1)) / b2; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-274], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+262], t$95$0, N[(N[(a2 * N[(a1 / b1), $MachinePrecision]), $MachinePrecision] / b2), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{-274}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+262}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot \frac{a1}{b1}}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -9.99999999999999966e-275 or 0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 5.00000000000000008e262Initial program 95.3%
if -9.99999999999999966e-275 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 0.0Initial program 78.8%
times-frac95.8%
Simplified95.8%
if 5.00000000000000008e262 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 61.6%
times-frac95.4%
Simplified95.4%
associate-*r/95.8%
Applied egg-rr95.8%
Final simplification95.5%
(FPCore (a1 a2 b1 b2)
:precision binary64
(if (or (<= (* b1 b2) -1e+278)
(not
(or (<= (* b1 b2) -2e-180)
(and (not (<= (* b1 b2) 2e-219)) (<= (* b1 b2) 2e+172)))))
(* (/ a1 b1) (/ a2 b2))
(* a1 (/ a2 (* b1 b2)))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -1e+278) || !(((b1 * b2) <= -2e-180) || (!((b1 * b2) <= 2e-219) && ((b1 * b2) <= 2e+172)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 * (a2 / (b1 * b2));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if (((b1 * b2) <= (-1d+278)) .or. (.not. ((b1 * b2) <= (-2d-180)) .or. (.not. ((b1 * b2) <= 2d-219)) .and. ((b1 * b2) <= 2d+172))) then
tmp = (a1 / b1) * (a2 / b2)
else
tmp = a1 * (a2 / (b1 * b2))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -1e+278) || !(((b1 * b2) <= -2e-180) || (!((b1 * b2) <= 2e-219) && ((b1 * b2) <= 2e+172)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 * (a2 / (b1 * b2));
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if ((b1 * b2) <= -1e+278) or not (((b1 * b2) <= -2e-180) or (not ((b1 * b2) <= 2e-219) and ((b1 * b2) <= 2e+172))): tmp = (a1 / b1) * (a2 / b2) else: tmp = a1 * (a2 / (b1 * b2)) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if ((Float64(b1 * b2) <= -1e+278) || !((Float64(b1 * b2) <= -2e-180) || (!(Float64(b1 * b2) <= 2e-219) && (Float64(b1 * b2) <= 2e+172)))) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); else tmp = Float64(a1 * Float64(a2 / Float64(b1 * b2))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if (((b1 * b2) <= -1e+278) || ~((((b1 * b2) <= -2e-180) || (~(((b1 * b2) <= 2e-219)) && ((b1 * b2) <= 2e+172))))) tmp = (a1 / b1) * (a2 / b2); else tmp = a1 * (a2 / (b1 * b2)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[Or[LessEqual[N[(b1 * b2), $MachinePrecision], -1e+278], N[Not[Or[LessEqual[N[(b1 * b2), $MachinePrecision], -2e-180], And[N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], 2e-219]], $MachinePrecision], LessEqual[N[(b1 * b2), $MachinePrecision], 2e+172]]]], $MachinePrecision]], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], N[(a1 * N[(a2 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \cdot b2 \leq -1 \cdot 10^{+278} \lor \neg \left(b1 \cdot b2 \leq -2 \cdot 10^{-180} \lor \neg \left(b1 \cdot b2 \leq 2 \cdot 10^{-219}\right) \land b1 \cdot b2 \leq 2 \cdot 10^{+172}\right):\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot \frac{a2}{b1 \cdot b2}\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -9.99999999999999964e277 or -2e-180 < (*.f64 b1 b2) < 2.0000000000000001e-219 or 2.0000000000000002e172 < (*.f64 b1 b2) Initial program 73.4%
times-frac93.6%
Simplified93.6%
if -9.99999999999999964e277 < (*.f64 b1 b2) < -2e-180 or 2.0000000000000001e-219 < (*.f64 b1 b2) < 2.0000000000000002e172Initial program 95.0%
associate-/l*96.4%
*-commutative96.4%
associate-/l*87.0%
Simplified87.0%
clear-num87.0%
associate-/r/86.9%
clear-num87.1%
associate-/l/96.3%
*-commutative96.3%
Applied egg-rr96.3%
Final simplification95.1%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
Initial program 85.7%
times-frac85.8%
Simplified85.8%
Final simplification85.8%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023238
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))