
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
(FPCore (x y) :precision binary64 (- (fma x y y) x))
double code(double x, double y) {
return fma(x, y, y) - x;
}
function code(x, y) return Float64(fma(x, y, y) - x) end
code[x_, y_] := N[(N[(x * y + y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, y\right) - x
\end{array}
Initial program 100.0%
*-commutative100.0%
distribute-rgt-in100.0%
fma-def100.0%
*-lft-identity100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (- (* x y) x) (- y x)))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x * y) - x;
} else {
tmp = y - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (x * y) - x
else
tmp = y - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x * y) - x;
} else {
tmp = y - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (x * y) - x else: tmp = y - x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(x * y) - x); else tmp = Float64(y - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (x * y) - x; else tmp = y - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] - x), $MachinePrecision], N[(y - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot y - x\\
\mathbf{else}:\\
\;\;\;\;y - x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 98.4%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.5%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (* x y) (if (<= y 7.5e+53) (- x) (* x y))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * y;
} else if (y <= 7.5e+53) {
tmp = -x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x * y
else if (y <= 7.5d+53) then
tmp = -x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * y;
} else if (y <= 7.5e+53) {
tmp = -x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x * y elif y <= 7.5e+53: tmp = -x else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x * y); elseif (y <= 7.5e+53) tmp = Float64(-x); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x * y; elseif (y <= 7.5e+53) tmp = -x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x * y), $MachinePrecision], If[LessEqual[y, 7.5e+53], (-x), N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+53}:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1 or 7.4999999999999997e53 < y Initial program 100.0%
Taylor expanded in x around inf 59.2%
Taylor expanded in y around inf 59.2%
if -1 < y < 7.4999999999999997e53Initial program 100.0%
Taylor expanded in x around inf 74.5%
Taylor expanded in y around 0 73.6%
neg-mul-173.6%
Simplified73.6%
Final simplification67.4%
(FPCore (x y) :precision binary64 (if (<= y -6.8e+70) (* x y) (if (<= y 3.5e+171) (- y x) (* x y))))
double code(double x, double y) {
double tmp;
if (y <= -6.8e+70) {
tmp = x * y;
} else if (y <= 3.5e+171) {
tmp = y - x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.8d+70)) then
tmp = x * y
else if (y <= 3.5d+171) then
tmp = y - x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.8e+70) {
tmp = x * y;
} else if (y <= 3.5e+171) {
tmp = y - x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.8e+70: tmp = x * y elif y <= 3.5e+171: tmp = y - x else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (y <= -6.8e+70) tmp = Float64(x * y); elseif (y <= 3.5e+171) tmp = Float64(y - x); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.8e+70) tmp = x * y; elseif (y <= 3.5e+171) tmp = y - x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.8e+70], N[(x * y), $MachinePrecision], If[LessEqual[y, 3.5e+171], N[(y - x), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{+70}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+171}:\\
\;\;\;\;y - x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -6.8000000000000002e70 or 3.4999999999999999e171 < y Initial program 100.0%
Taylor expanded in x around inf 66.6%
Taylor expanded in y around inf 66.6%
if -6.8000000000000002e70 < y < 3.4999999999999999e171Initial program 100.0%
Taylor expanded in x around 0 94.7%
Final simplification85.2%
(FPCore (x y) :precision binary64 (- (* y (+ x 1.0)) x))
double code(double x, double y) {
return (y * (x + 1.0)) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * (x + 1.0d0)) - x
end function
public static double code(double x, double y) {
return (y * (x + 1.0)) - x;
}
def code(x, y): return (y * (x + 1.0)) - x
function code(x, y) return Float64(Float64(y * Float64(x + 1.0)) - x) end
function tmp = code(x, y) tmp = (y * (x + 1.0)) - x; end
code[x_, y_] := N[(N[(y * N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x + 1\right) - x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 67.9%
Taylor expanded in y around 0 43.2%
neg-mul-143.2%
Simplified43.2%
Final simplification43.2%
herbie shell --seed 2023238
(FPCore (x y)
:name "Data.Colour.SRGB:transferFunction from colour-2.3.3"
:precision binary64
(- (* (+ x 1.0) y) x))