
(FPCore (x y) :precision binary64 (exp (* (* x y) y)))
double code(double x, double y) {
return exp(((x * y) * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((x * y) * y))
end function
public static double code(double x, double y) {
return Math.exp(((x * y) * y));
}
def code(x, y): return math.exp(((x * y) * y))
function code(x, y) return exp(Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = exp(((x * y) * y)); end
code[x_, y_] := N[Exp[N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x \cdot y\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (exp (* (* x y) y)))
double code(double x, double y) {
return exp(((x * y) * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((x * y) * y))
end function
public static double code(double x, double y) {
return Math.exp(((x * y) * y));
}
def code(x, y): return math.exp(((x * y) * y))
function code(x, y) return exp(Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = exp(((x * y) * y)); end
code[x_, y_] := N[Exp[N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x \cdot y\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (exp (* x (* y y))))
double code(double x, double y) {
return exp((x * (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp((x * (y * y)))
end function
public static double code(double x, double y) {
return Math.exp((x * (y * y)));
}
def code(x, y): return math.exp((x * (y * y)))
function code(x, y) return exp(Float64(x * Float64(y * y))) end
function tmp = code(x, y) tmp = exp((x * (y * y))); end
code[x_, y_] := N[Exp[N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{x \cdot \left(y \cdot y\right)}
\end{array}
Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 2.7e+148) 1.0 (* x (* y y))))
double code(double x, double y) {
double tmp;
if (y <= 2.7e+148) {
tmp = 1.0;
} else {
tmp = x * (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.7d+148) then
tmp = 1.0d0
else
tmp = x * (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 2.7e+148) {
tmp = 1.0;
} else {
tmp = x * (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 2.7e+148: tmp = 1.0 else: tmp = x * (y * y) return tmp
function code(x, y) tmp = 0.0 if (y <= 2.7e+148) tmp = 1.0; else tmp = Float64(x * Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.7e+148) tmp = 1.0; else tmp = x * (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 2.7e+148], 1.0, N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.7 \cdot 10^{+148}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot y\right)\\
\end{array}
\end{array}
if y < 2.70000000000000019e148Initial program 99.9%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 63.3%
if 2.70000000000000019e148 < y Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 44.8%
unpow244.8%
*-commutative44.8%
Simplified44.8%
Taylor expanded in x around inf 44.8%
unpow244.8%
*-commutative44.8%
Simplified44.8%
Final simplification60.4%
(FPCore (x y) :precision binary64 (+ (* x (* y y)) 1.0))
double code(double x, double y) {
return (x * (y * y)) + 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (y * y)) + 1.0d0
end function
public static double code(double x, double y) {
return (x * (y * y)) + 1.0;
}
def code(x, y): return (x * (y * y)) + 1.0
function code(x, y) return Float64(Float64(x * Float64(y * y)) + 1.0) end
function tmp = code(x, y) tmp = (x * (y * y)) + 1.0; end
code[x_, y_] := N[(N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y \cdot y\right) + 1
\end{array}
Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 64.7%
unpow264.7%
*-commutative64.7%
Simplified64.7%
Final simplification64.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 53.7%
Final simplification53.7%
herbie shell --seed 2023238
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalF from random-fu-0.2.6.2"
:precision binary64
(exp (* (* x y) y)))