
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (/ y (pow z -0.5)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y / pow(z, -0.5)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y / (z ** (-0.5d0))))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y / Math.pow(z, -0.5)));
}
def code(x, y, z): return 0.5 * (x + (y / math.pow(z, -0.5)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y / (z ^ -0.5)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y / (z ^ -0.5))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + \frac{y}{{z}^{-0.5}}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
add-sqr-sqrt48.3%
sqrt-unprod62.5%
pow1/262.5%
*-commutative62.5%
*-commutative62.5%
swap-sqr59.3%
add-sqr-sqrt59.3%
Applied egg-rr59.3%
unpow1/259.3%
Simplified59.3%
sqrt-prod63.3%
sqrt-prod45.2%
pow1/245.2%
metadata-eval45.2%
pow-prod-up45.1%
add-sqr-sqrt99.6%
associate-*r*99.6%
Applied egg-rr99.6%
associate-*r*99.6%
pow-prod-up99.8%
metadata-eval99.8%
pow1/299.8%
*-commutative99.8%
remove-double-div99.7%
metadata-eval99.7%
sqrt-div99.7%
div-inv99.8%
inv-pow99.8%
sqrt-pow199.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (<= t_0 -5e-37)
(* 0.5 t_0)
(if (<= t_0 1e+133) (* 0.5 x) (* y (/ 0.5 (pow z -0.5)))))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if (t_0 <= -5e-37) {
tmp = 0.5 * t_0;
} else if (t_0 <= 1e+133) {
tmp = 0.5 * x;
} else {
tmp = y * (0.5 / pow(z, -0.5));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if (t_0 <= (-5d-37)) then
tmp = 0.5d0 * t_0
else if (t_0 <= 1d+133) then
tmp = 0.5d0 * x
else
tmp = y * (0.5d0 / (z ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if (t_0 <= -5e-37) {
tmp = 0.5 * t_0;
} else if (t_0 <= 1e+133) {
tmp = 0.5 * x;
} else {
tmp = y * (0.5 / Math.pow(z, -0.5));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if t_0 <= -5e-37: tmp = 0.5 * t_0 elif t_0 <= 1e+133: tmp = 0.5 * x else: tmp = y * (0.5 / math.pow(z, -0.5)) return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if (t_0 <= -5e-37) tmp = Float64(0.5 * t_0); elseif (t_0 <= 1e+133) tmp = Float64(0.5 * x); else tmp = Float64(y * Float64(0.5 / (z ^ -0.5))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if (t_0 <= -5e-37) tmp = 0.5 * t_0; elseif (t_0 <= 1e+133) tmp = 0.5 * x; else tmp = y * (0.5 / (z ^ -0.5)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-37], N[(0.5 * t$95$0), $MachinePrecision], If[LessEqual[t$95$0, 1e+133], N[(0.5 * x), $MachinePrecision], N[(y * N[(0.5 / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -5 \cdot 10^{-37}:\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{elif}\;t_0 \leq 10^{+133}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{0.5}{{z}^{-0.5}}\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -4.9999999999999997e-37Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 76.6%
if -4.9999999999999997e-37 < (*.f64 y (sqrt.f64 z)) < 1e133Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 76.2%
if 1e133 < (*.f64 y (sqrt.f64 z)) Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 92.8%
add-sqr-sqrt99.3%
sqrt-unprod46.4%
pow1/246.4%
*-commutative46.4%
*-commutative46.4%
swap-sqr46.4%
add-sqr-sqrt46.4%
Applied egg-rr46.4%
unpow1/246.4%
Simplified46.4%
add-sqr-sqrt46.3%
sqrt-unprod46.4%
swap-sqr46.4%
add-sqr-sqrt46.4%
*-commutative46.4%
add-sqr-sqrt46.4%
swap-sqr46.4%
pow246.4%
remove-double-div46.4%
metadata-eval46.4%
sqrt-div46.4%
div-inv46.4%
clear-num46.4%
pow246.4%
swap-sqr46.4%
sqrt-unprod92.5%
Applied egg-rr92.9%
associate-/r/92.9%
associate-*l/92.9%
metadata-eval92.9%
associate-/r/93.0%
*-commutative93.0%
Simplified93.0%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (sqrt z)))) (if (or (<= t_0 -7.3e-37) (not (<= t_0 8.5e+132))) (* 0.5 t_0) (* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -7.3e-37) || !(t_0 <= 8.5e+132)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-7.3d-37)) .or. (.not. (t_0 <= 8.5d+132))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -7.3e-37) || !(t_0 <= 8.5e+132)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -7.3e-37) or not (t_0 <= 8.5e+132): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -7.3e-37) || !(t_0 <= 8.5e+132)) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -7.3e-37) || ~((t_0 <= 8.5e+132))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -7.3e-37], N[Not[LessEqual[t$95$0, 8.5e+132]], $MachinePrecision]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -7.3 \cdot 10^{-37} \lor \neg \left(t_0 \leq 8.5 \cdot 10^{+132}\right):\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -7.2999999999999997e-37 or 8.49999999999999969e132 < (*.f64 y (sqrt.f64 z)) Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 80.8%
if -7.2999999999999997e-37 < (*.f64 y (sqrt.f64 z)) < 8.49999999999999969e132Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 76.2%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 51.9%
Final simplification51.9%
herbie shell --seed 2023238
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))