
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma x (/ y 2.0) (* z -0.125)))
double code(double x, double y, double z) {
return fma(x, (y / 2.0), (z * -0.125));
}
function code(x, y, z) return fma(x, Float64(y / 2.0), Float64(z * -0.125)) end
code[x_, y_, z_] := N[(x * N[(y / 2.0), $MachinePrecision] + N[(z * -0.125), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{y}{2}, z \cdot -0.125\right)
\end{array}
Initial program 100.0%
associate-*r/100.0%
*-commutative100.0%
*-commutative100.0%
fma-neg100.0%
distribute-neg-frac100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
*-commutative100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e-6) (not (<= x 3.1e-29))) (* y (* x 0.5)) (* z -0.125)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-6) || !(x <= 3.1e-29)) {
tmp = y * (x * 0.5);
} else {
tmp = z * -0.125;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d-6)) .or. (.not. (x <= 3.1d-29))) then
tmp = y * (x * 0.5d0)
else
tmp = z * (-0.125d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-6) || !(x <= 3.1e-29)) {
tmp = y * (x * 0.5);
} else {
tmp = z * -0.125;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e-6) or not (x <= 3.1e-29): tmp = y * (x * 0.5) else: tmp = z * -0.125 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e-6) || !(x <= 3.1e-29)) tmp = Float64(y * Float64(x * 0.5)); else tmp = Float64(z * -0.125); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e-6) || ~((x <= 3.1e-29))) tmp = y * (x * 0.5); else tmp = z * -0.125; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e-6], N[Not[LessEqual[x, 3.1e-29]], $MachinePrecision]], N[(y * N[(x * 0.5), $MachinePrecision]), $MachinePrecision], N[(z * -0.125), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-6} \lor \neg \left(x \leq 3.1 \cdot 10^{-29}\right):\\
\;\;\;\;y \cdot \left(x \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot -0.125\\
\end{array}
\end{array}
if x < -1.79999999999999992e-6 or 3.10000000000000026e-29 < x Initial program 100.0%
Taylor expanded in x around inf 72.9%
associate-*r*72.9%
*-commutative72.9%
associate-*r*72.9%
Simplified72.9%
if -1.79999999999999992e-6 < x < 3.10000000000000026e-29Initial program 100.0%
Taylor expanded in x around 0 75.9%
Final simplification74.3%
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* z -0.125))
double code(double x, double y, double z) {
return z * -0.125;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * (-0.125d0)
end function
public static double code(double x, double y, double z) {
return z * -0.125;
}
def code(x, y, z): return z * -0.125
function code(x, y, z) return Float64(z * -0.125) end
function tmp = code(x, y, z) tmp = z * -0.125; end
code[x_, y_, z_] := N[(z * -0.125), $MachinePrecision]
\begin{array}{l}
\\
z \cdot -0.125
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.3%
Final simplification50.3%
herbie shell --seed 2023238
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))