
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x x (* z (* y -4.0))))
double code(double x, double y, double z) {
return fma(x, x, (z * (y * -4.0)));
}
function code(x, y, z) return fma(x, x, Float64(z * Float64(y * -4.0))) end
code[x_, y_, z_] := N[(x * x + N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 96.9%
fma-neg98.4%
*-commutative98.4%
distribute-rgt-neg-in98.4%
distribute-rgt-neg-in98.4%
metadata-eval98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y 4.0)))) (if (<= t_0 2e+293) (- (* x x) t_0) (* -4.0 (* z y)))))
double code(double x, double y, double z) {
double t_0 = z * (y * 4.0);
double tmp;
if (t_0 <= 2e+293) {
tmp = (x * x) - t_0;
} else {
tmp = -4.0 * (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * 4.0d0)
if (t_0 <= 2d+293) then
tmp = (x * x) - t_0
else
tmp = (-4.0d0) * (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * 4.0);
double tmp;
if (t_0 <= 2e+293) {
tmp = (x * x) - t_0;
} else {
tmp = -4.0 * (z * y);
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * 4.0) tmp = 0 if t_0 <= 2e+293: tmp = (x * x) - t_0 else: tmp = -4.0 * (z * y) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 2e+293) tmp = Float64(Float64(x * x) - t_0); else tmp = Float64(-4.0 * Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * 4.0); tmp = 0.0; if (t_0 <= 2e+293) tmp = (x * x) - t_0; else tmp = -4.0 * (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+293], N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision], N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t_0 \leq 2 \cdot 10^{+293}:\\
\;\;\;\;x \cdot x - t_0\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y 4) z) < 1.9999999999999998e293Initial program 100.0%
if 1.9999999999999998e293 < (*.f64 (*.f64 y 4) z) Initial program 52.9%
Taylor expanded in x around 0 76.5%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (<= (* x x) 1.86e-29) (* -4.0 (* z y)) (* x x)))
double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 1.86e-29) {
tmp = -4.0 * (z * y);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x * x) <= 1.86d-29) then
tmp = (-4.0d0) * (z * y)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 1.86e-29) {
tmp = -4.0 * (z * y);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x * x) <= 1.86e-29: tmp = -4.0 * (z * y) else: tmp = x * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x * x) <= 1.86e-29) tmp = Float64(-4.0 * Float64(z * y)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x * x) <= 1.86e-29) tmp = -4.0 * (z * y); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.86e-29], N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.86 \cdot 10^{-29}:\\
\;\;\;\;-4 \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.85999999999999987e-29Initial program 100.0%
Taylor expanded in x around 0 87.0%
if 1.85999999999999987e-29 < (*.f64 x x) Initial program 94.1%
Taylor expanded in x around inf 86.7%
unpow286.7%
Simplified86.7%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (* x x))
double code(double x, double y, double z) {
return x * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * x
end function
public static double code(double x, double y, double z) {
return x * x;
}
def code(x, y, z): return x * x
function code(x, y, z) return Float64(x * x) end
function tmp = code(x, y, z) tmp = x * x; end
code[x_, y_, z_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 96.9%
Taylor expanded in x around inf 57.2%
unpow257.2%
Simplified57.2%
Final simplification57.2%
herbie shell --seed 2023238
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))