
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 98.8%
sub-neg98.8%
distribute-rgt-neg-out98.8%
+-commutative98.8%
distribute-rgt-neg-out98.8%
distribute-lft-neg-in98.8%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (fma x y (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * -t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)
\end{array}
Initial program 98.8%
fma-neg98.8%
distribute-rgt-neg-in98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z t)
:precision binary64
(if (or (<= z -6.6e+99)
(and (not (<= z -7.6e+57))
(or (<= z -5.4e+38) (not (<= z 9.6e-174)))))
(* z (- t))
(* x y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6.6e+99) || (!(z <= -7.6e+57) && ((z <= -5.4e+38) || !(z <= 9.6e-174)))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-6.6d+99)) .or. (.not. (z <= (-7.6d+57))) .and. (z <= (-5.4d+38)) .or. (.not. (z <= 9.6d-174))) then
tmp = z * -t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6.6e+99) || (!(z <= -7.6e+57) && ((z <= -5.4e+38) || !(z <= 9.6e-174)))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -6.6e+99) or (not (z <= -7.6e+57) and ((z <= -5.4e+38) or not (z <= 9.6e-174))): tmp = z * -t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -6.6e+99) || (!(z <= -7.6e+57) && ((z <= -5.4e+38) || !(z <= 9.6e-174)))) tmp = Float64(z * Float64(-t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -6.6e+99) || (~((z <= -7.6e+57)) && ((z <= -5.4e+38) || ~((z <= 9.6e-174))))) tmp = z * -t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -6.6e+99], And[N[Not[LessEqual[z, -7.6e+57]], $MachinePrecision], Or[LessEqual[z, -5.4e+38], N[Not[LessEqual[z, 9.6e-174]], $MachinePrecision]]]], N[(z * (-t)), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.6 \cdot 10^{+99} \lor \neg \left(z \leq -7.6 \cdot 10^{+57}\right) \land \left(z \leq -5.4 \cdot 10^{+38} \lor \neg \left(z \leq 9.6 \cdot 10^{-174}\right)\right):\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -6.5999999999999998e99 or -7.5999999999999997e57 < z < -5.39999999999999992e38 or 9.6e-174 < z Initial program 98.1%
Taylor expanded in x around 0 62.8%
mul-1-neg62.8%
distribute-rgt-neg-in62.8%
Simplified62.8%
if -6.5999999999999998e99 < z < -7.5999999999999997e57 or -5.39999999999999992e38 < z < 9.6e-174Initial program 100.0%
Taylor expanded in x around inf 74.6%
Final simplification67.4%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.8%
Taylor expanded in x around inf 54.1%
Final simplification54.1%
herbie shell --seed 2023238
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))