
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma x y (fma z t (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, fma(z, t, fma(a, b, (c * i))));
}
function code(x, y, z, t, a, b, c, i) return fma(x, y, fma(z, t, fma(a, b, Float64(c * i)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(x * y + N[(z * t + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, \mathsf{fma}\left(a, b, c \cdot i\right)\right)\right)
\end{array}
Initial program 96.5%
associate-+l+96.5%
associate-+l+96.5%
fma-def97.6%
fma-def98.8%
fma-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 96.5%
+-commutative96.5%
fma-def96.9%
associate-+l+96.9%
fma-def98.0%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (fma i c (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(i, c, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(i, c, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
associate-+l+0.0%
fma-def22.2%
Simplified22.2%
Taylor expanded in x around 0 33.3%
Taylor expanded in t around 0 55.6%
*-commutative55.6%
fma-def55.6%
Applied egg-rr55.6%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (+ (fma x y (* z t)) (+ (* c i) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, (z * t)) + ((c * i) + (a * b));
}
function code(x, y, z, t, a, b, c, i) return Float64(fma(x, y, Float64(z * t)) + Float64(Float64(c * i) + Float64(a * b))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right) + \left(c \cdot i + a \cdot b\right)
\end{array}
Initial program 96.5%
associate-+l+96.5%
fma-def97.2%
Simplified97.2%
Final simplification97.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* x y)))
(t_2 (+ (* a b) (* z t)))
(t_3 (+ (* c i) (* a b))))
(if (<= (* c i) -7.4e+45)
t_3
(if (<= (* c i) -1.9e-20)
t_1
(if (<= (* c i) -1.9e-191)
t_2
(if (<= (* c i) 1.4e-304)
t_1
(if (<= (* c i) 4.7e-119)
t_2
(if (<= (* c i) 4.3e+25) t_1 t_3))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double t_2 = (a * b) + (z * t);
double t_3 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -7.4e+45) {
tmp = t_3;
} else if ((c * i) <= -1.9e-20) {
tmp = t_1;
} else if ((c * i) <= -1.9e-191) {
tmp = t_2;
} else if ((c * i) <= 1.4e-304) {
tmp = t_1;
} else if ((c * i) <= 4.7e-119) {
tmp = t_2;
} else if ((c * i) <= 4.3e+25) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (a * b) + (x * y)
t_2 = (a * b) + (z * t)
t_3 = (c * i) + (a * b)
if ((c * i) <= (-7.4d+45)) then
tmp = t_3
else if ((c * i) <= (-1.9d-20)) then
tmp = t_1
else if ((c * i) <= (-1.9d-191)) then
tmp = t_2
else if ((c * i) <= 1.4d-304) then
tmp = t_1
else if ((c * i) <= 4.7d-119) then
tmp = t_2
else if ((c * i) <= 4.3d+25) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double t_2 = (a * b) + (z * t);
double t_3 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -7.4e+45) {
tmp = t_3;
} else if ((c * i) <= -1.9e-20) {
tmp = t_1;
} else if ((c * i) <= -1.9e-191) {
tmp = t_2;
} else if ((c * i) <= 1.4e-304) {
tmp = t_1;
} else if ((c * i) <= 4.7e-119) {
tmp = t_2;
} else if ((c * i) <= 4.3e+25) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (x * y) t_2 = (a * b) + (z * t) t_3 = (c * i) + (a * b) tmp = 0 if (c * i) <= -7.4e+45: tmp = t_3 elif (c * i) <= -1.9e-20: tmp = t_1 elif (c * i) <= -1.9e-191: tmp = t_2 elif (c * i) <= 1.4e-304: tmp = t_1 elif (c * i) <= 4.7e-119: tmp = t_2 elif (c * i) <= 4.3e+25: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(x * y)) t_2 = Float64(Float64(a * b) + Float64(z * t)) t_3 = Float64(Float64(c * i) + Float64(a * b)) tmp = 0.0 if (Float64(c * i) <= -7.4e+45) tmp = t_3; elseif (Float64(c * i) <= -1.9e-20) tmp = t_1; elseif (Float64(c * i) <= -1.9e-191) tmp = t_2; elseif (Float64(c * i) <= 1.4e-304) tmp = t_1; elseif (Float64(c * i) <= 4.7e-119) tmp = t_2; elseif (Float64(c * i) <= 4.3e+25) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (x * y); t_2 = (a * b) + (z * t); t_3 = (c * i) + (a * b); tmp = 0.0; if ((c * i) <= -7.4e+45) tmp = t_3; elseif ((c * i) <= -1.9e-20) tmp = t_1; elseif ((c * i) <= -1.9e-191) tmp = t_2; elseif ((c * i) <= 1.4e-304) tmp = t_1; elseif ((c * i) <= 4.7e-119) tmp = t_2; elseif ((c * i) <= 4.3e+25) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -7.4e+45], t$95$3, If[LessEqual[N[(c * i), $MachinePrecision], -1.9e-20], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -1.9e-191], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 1.4e-304], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 4.7e-119], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 4.3e+25], t$95$1, t$95$3]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + x \cdot y\\
t_2 := a \cdot b + z \cdot t\\
t_3 := c \cdot i + a \cdot b\\
\mathbf{if}\;c \cdot i \leq -7.4 \cdot 10^{+45}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;c \cdot i \leq -1.9 \cdot 10^{-20}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq -1.9 \cdot 10^{-191}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;c \cdot i \leq 1.4 \cdot 10^{-304}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq 4.7 \cdot 10^{-119}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;c \cdot i \leq 4.3 \cdot 10^{+25}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
\end{array}
if (*.f64 c i) < -7.39999999999999954e45 or 4.29999999999999998e25 < (*.f64 c i) Initial program 94.1%
associate-+l+94.1%
fma-def95.1%
Simplified95.1%
Taylor expanded in x around 0 83.8%
Taylor expanded in t around 0 74.7%
if -7.39999999999999954e45 < (*.f64 c i) < -1.8999999999999999e-20 or -1.8999999999999999e-191 < (*.f64 c i) < 1.3999999999999999e-304 or 4.70000000000000002e-119 < (*.f64 c i) < 4.29999999999999998e25Initial program 96.9%
Taylor expanded in c around 0 93.8%
Taylor expanded in t around 0 74.7%
if -1.8999999999999999e-20 < (*.f64 c i) < -1.8999999999999999e-191 or 1.3999999999999999e-304 < (*.f64 c i) < 4.70000000000000002e-119Initial program 100.0%
Taylor expanded in c around 0 95.1%
Taylor expanded in y around 0 76.6%
Final simplification75.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* x y)))
(t_2 (+ (* c i) (* z t)))
(t_3 (+ (* c i) (* a b))))
(if (<= (* a b) -5.4e+172)
t_3
(if (<= (* a b) -1.2e+157)
t_2
(if (<= (* a b) -1.65e-39)
(+ (* a b) (* x y))
(if (<= (* a b) 2.55e-230)
t_1
(if (<= (* a b) 1.25e-179)
t_2
(if (<= (* a b) 5.5e+95) t_1 t_3))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (x * y);
double t_2 = (c * i) + (z * t);
double t_3 = (c * i) + (a * b);
double tmp;
if ((a * b) <= -5.4e+172) {
tmp = t_3;
} else if ((a * b) <= -1.2e+157) {
tmp = t_2;
} else if ((a * b) <= -1.65e-39) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 2.55e-230) {
tmp = t_1;
} else if ((a * b) <= 1.25e-179) {
tmp = t_2;
} else if ((a * b) <= 5.5e+95) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (c * i) + (x * y)
t_2 = (c * i) + (z * t)
t_3 = (c * i) + (a * b)
if ((a * b) <= (-5.4d+172)) then
tmp = t_3
else if ((a * b) <= (-1.2d+157)) then
tmp = t_2
else if ((a * b) <= (-1.65d-39)) then
tmp = (a * b) + (x * y)
else if ((a * b) <= 2.55d-230) then
tmp = t_1
else if ((a * b) <= 1.25d-179) then
tmp = t_2
else if ((a * b) <= 5.5d+95) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (x * y);
double t_2 = (c * i) + (z * t);
double t_3 = (c * i) + (a * b);
double tmp;
if ((a * b) <= -5.4e+172) {
tmp = t_3;
} else if ((a * b) <= -1.2e+157) {
tmp = t_2;
} else if ((a * b) <= -1.65e-39) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 2.55e-230) {
tmp = t_1;
} else if ((a * b) <= 1.25e-179) {
tmp = t_2;
} else if ((a * b) <= 5.5e+95) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (x * y) t_2 = (c * i) + (z * t) t_3 = (c * i) + (a * b) tmp = 0 if (a * b) <= -5.4e+172: tmp = t_3 elif (a * b) <= -1.2e+157: tmp = t_2 elif (a * b) <= -1.65e-39: tmp = (a * b) + (x * y) elif (a * b) <= 2.55e-230: tmp = t_1 elif (a * b) <= 1.25e-179: tmp = t_2 elif (a * b) <= 5.5e+95: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(x * y)) t_2 = Float64(Float64(c * i) + Float64(z * t)) t_3 = Float64(Float64(c * i) + Float64(a * b)) tmp = 0.0 if (Float64(a * b) <= -5.4e+172) tmp = t_3; elseif (Float64(a * b) <= -1.2e+157) tmp = t_2; elseif (Float64(a * b) <= -1.65e-39) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(a * b) <= 2.55e-230) tmp = t_1; elseif (Float64(a * b) <= 1.25e-179) tmp = t_2; elseif (Float64(a * b) <= 5.5e+95) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (x * y); t_2 = (c * i) + (z * t); t_3 = (c * i) + (a * b); tmp = 0.0; if ((a * b) <= -5.4e+172) tmp = t_3; elseif ((a * b) <= -1.2e+157) tmp = t_2; elseif ((a * b) <= -1.65e-39) tmp = (a * b) + (x * y); elseif ((a * b) <= 2.55e-230) tmp = t_1; elseif ((a * b) <= 1.25e-179) tmp = t_2; elseif ((a * b) <= 5.5e+95) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -5.4e+172], t$95$3, If[LessEqual[N[(a * b), $MachinePrecision], -1.2e+157], t$95$2, If[LessEqual[N[(a * b), $MachinePrecision], -1.65e-39], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 2.55e-230], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], 1.25e-179], t$95$2, If[LessEqual[N[(a * b), $MachinePrecision], 5.5e+95], t$95$1, t$95$3]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + x \cdot y\\
t_2 := c \cdot i + z \cdot t\\
t_3 := c \cdot i + a \cdot b\\
\mathbf{if}\;a \cdot b \leq -5.4 \cdot 10^{+172}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;a \cdot b \leq -1.2 \cdot 10^{+157}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;a \cdot b \leq -1.65 \cdot 10^{-39}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 2.55 \cdot 10^{-230}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;a \cdot b \leq 1.25 \cdot 10^{-179}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;a \cdot b \leq 5.5 \cdot 10^{+95}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
\end{array}
if (*.f64 a b) < -5.4e172 or 5.4999999999999997e95 < (*.f64 a b) Initial program 92.2%
associate-+l+92.3%
fma-def94.8%
Simplified94.8%
Taylor expanded in x around 0 91.1%
Taylor expanded in t around 0 85.3%
if -5.4e172 < (*.f64 a b) < -1.2e157 or 2.5499999999999999e-230 < (*.f64 a b) < 1.2499999999999999e-179Initial program 100.0%
associate-+l+100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in a around 0 93.7%
if -1.2e157 < (*.f64 a b) < -1.64999999999999992e-39Initial program 96.9%
Taylor expanded in c around 0 88.1%
Taylor expanded in t around 0 70.5%
if -1.64999999999999992e-39 < (*.f64 a b) < 2.5499999999999999e-230 or 1.2499999999999999e-179 < (*.f64 a b) < 5.4999999999999997e95Initial program 98.5%
Taylor expanded in z around 0 75.6%
Taylor expanded in a around 0 74.2%
Final simplification78.2%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (+ (* c i) (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (c * i) + (a * b) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(c * i) + Float64(a * b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (c * i) + (a * b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + a \cdot b\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
associate-+l+0.0%
fma-def22.2%
Simplified22.2%
Taylor expanded in x around 0 33.3%
Taylor expanded in t around 0 55.6%
Final simplification98.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -5.4e+176)
(* a b)
(if (<= (* a b) -7.1e+118)
(* z t)
(if (<= (* a b) -1.3e+70)
(* a b)
(if (<= (* a b) -1.02e-154)
(* x y)
(if (<= (* a b) 7.2e-256)
(* c i)
(if (<= (* a b) 7e+95) (* x y) (* a b))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5.4e+176) {
tmp = a * b;
} else if ((a * b) <= -7.1e+118) {
tmp = z * t;
} else if ((a * b) <= -1.3e+70) {
tmp = a * b;
} else if ((a * b) <= -1.02e-154) {
tmp = x * y;
} else if ((a * b) <= 7.2e-256) {
tmp = c * i;
} else if ((a * b) <= 7e+95) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-5.4d+176)) then
tmp = a * b
else if ((a * b) <= (-7.1d+118)) then
tmp = z * t
else if ((a * b) <= (-1.3d+70)) then
tmp = a * b
else if ((a * b) <= (-1.02d-154)) then
tmp = x * y
else if ((a * b) <= 7.2d-256) then
tmp = c * i
else if ((a * b) <= 7d+95) then
tmp = x * y
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5.4e+176) {
tmp = a * b;
} else if ((a * b) <= -7.1e+118) {
tmp = z * t;
} else if ((a * b) <= -1.3e+70) {
tmp = a * b;
} else if ((a * b) <= -1.02e-154) {
tmp = x * y;
} else if ((a * b) <= 7.2e-256) {
tmp = c * i;
} else if ((a * b) <= 7e+95) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -5.4e+176: tmp = a * b elif (a * b) <= -7.1e+118: tmp = z * t elif (a * b) <= -1.3e+70: tmp = a * b elif (a * b) <= -1.02e-154: tmp = x * y elif (a * b) <= 7.2e-256: tmp = c * i elif (a * b) <= 7e+95: tmp = x * y else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -5.4e+176) tmp = Float64(a * b); elseif (Float64(a * b) <= -7.1e+118) tmp = Float64(z * t); elseif (Float64(a * b) <= -1.3e+70) tmp = Float64(a * b); elseif (Float64(a * b) <= -1.02e-154) tmp = Float64(x * y); elseif (Float64(a * b) <= 7.2e-256) tmp = Float64(c * i); elseif (Float64(a * b) <= 7e+95) tmp = Float64(x * y); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -5.4e+176) tmp = a * b; elseif ((a * b) <= -7.1e+118) tmp = z * t; elseif ((a * b) <= -1.3e+70) tmp = a * b; elseif ((a * b) <= -1.02e-154) tmp = x * y; elseif ((a * b) <= 7.2e-256) tmp = c * i; elseif ((a * b) <= 7e+95) tmp = x * y; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -5.4e+176], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -7.1e+118], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -1.3e+70], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -1.02e-154], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 7.2e-256], N[(c * i), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 7e+95], N[(x * y), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -5.4 \cdot 10^{+176}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -7.1 \cdot 10^{+118}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq -1.3 \cdot 10^{+70}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -1.02 \cdot 10^{-154}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 7.2 \cdot 10^{-256}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 7 \cdot 10^{+95}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -5.39999999999999959e176 or -7.0999999999999997e118 < (*.f64 a b) < -1.3e70 or 6.99999999999999999e95 < (*.f64 a b) Initial program 91.7%
Taylor expanded in a around inf 69.4%
if -5.39999999999999959e176 < (*.f64 a b) < -7.0999999999999997e118Initial program 99.9%
Taylor expanded in z around inf 55.8%
if -1.3e70 < (*.f64 a b) < -1.01999999999999992e-154 or 7.2000000000000004e-256 < (*.f64 a b) < 6.99999999999999999e95Initial program 99.1%
Taylor expanded in x around inf 47.8%
if -1.01999999999999992e-154 < (*.f64 a b) < 7.2000000000000004e-256Initial program 98.1%
Taylor expanded in c around inf 46.6%
Final simplification55.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* z t))))
(if (<= (* c i) -1.55e+62)
(* c i)
(if (<= (* c i) -1.75e-250)
t_1
(if (<= (* c i) -2.5e-293)
(* x y)
(if (<= (* c i) 3.5e+113) t_1 (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double tmp;
if ((c * i) <= -1.55e+62) {
tmp = c * i;
} else if ((c * i) <= -1.75e-250) {
tmp = t_1;
} else if ((c * i) <= -2.5e-293) {
tmp = x * y;
} else if ((c * i) <= 3.5e+113) {
tmp = t_1;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (z * t)
if ((c * i) <= (-1.55d+62)) then
tmp = c * i
else if ((c * i) <= (-1.75d-250)) then
tmp = t_1
else if ((c * i) <= (-2.5d-293)) then
tmp = x * y
else if ((c * i) <= 3.5d+113) then
tmp = t_1
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double tmp;
if ((c * i) <= -1.55e+62) {
tmp = c * i;
} else if ((c * i) <= -1.75e-250) {
tmp = t_1;
} else if ((c * i) <= -2.5e-293) {
tmp = x * y;
} else if ((c * i) <= 3.5e+113) {
tmp = t_1;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (z * t) tmp = 0 if (c * i) <= -1.55e+62: tmp = c * i elif (c * i) <= -1.75e-250: tmp = t_1 elif (c * i) <= -2.5e-293: tmp = x * y elif (c * i) <= 3.5e+113: tmp = t_1 else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -1.55e+62) tmp = Float64(c * i); elseif (Float64(c * i) <= -1.75e-250) tmp = t_1; elseif (Float64(c * i) <= -2.5e-293) tmp = Float64(x * y); elseif (Float64(c * i) <= 3.5e+113) tmp = t_1; else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (z * t); tmp = 0.0; if ((c * i) <= -1.55e+62) tmp = c * i; elseif ((c * i) <= -1.75e-250) tmp = t_1; elseif ((c * i) <= -2.5e-293) tmp = x * y; elseif ((c * i) <= 3.5e+113) tmp = t_1; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1.55e+62], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.75e-250], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -2.5e-293], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.5e+113], t$95$1, N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -1.55 \cdot 10^{+62}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -1.75 \cdot 10^{-250}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq -2.5 \cdot 10^{-293}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 3.5 \cdot 10^{+113}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.55000000000000007e62 or 3.5000000000000001e113 < (*.f64 c i) Initial program 95.0%
Taylor expanded in c around inf 67.6%
if -1.55000000000000007e62 < (*.f64 c i) < -1.7499999999999999e-250 or -2.5000000000000001e-293 < (*.f64 c i) < 3.5000000000000001e113Initial program 97.0%
Taylor expanded in c around 0 90.9%
Taylor expanded in y around 0 62.8%
if -1.7499999999999999e-250 < (*.f64 c i) < -2.5000000000000001e-293Initial program 100.0%
Taylor expanded in x around inf 78.6%
Final simplification64.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1.95e+46)
(+ (* c i) (+ (* a b) (* x y)))
(if (<= (* c i) 6.1e+25)
(+ (* a b) (+ (* x y) (* z t)))
(+ (* a b) (+ (* c i) (* z t))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.95e+46) {
tmp = (c * i) + ((a * b) + (x * y));
} else if ((c * i) <= 6.1e+25) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (a * b) + ((c * i) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.95d+46)) then
tmp = (c * i) + ((a * b) + (x * y))
else if ((c * i) <= 6.1d+25) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = (a * b) + ((c * i) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.95e+46) {
tmp = (c * i) + ((a * b) + (x * y));
} else if ((c * i) <= 6.1e+25) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (a * b) + ((c * i) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.95e+46: tmp = (c * i) + ((a * b) + (x * y)) elif (c * i) <= 6.1e+25: tmp = (a * b) + ((x * y) + (z * t)) else: tmp = (a * b) + ((c * i) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.95e+46) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(x * y))); elseif (Float64(c * i) <= 6.1e+25) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(a * b) + Float64(Float64(c * i) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.95e+46) tmp = (c * i) + ((a * b) + (x * y)); elseif ((c * i) <= 6.1e+25) tmp = (a * b) + ((x * y) + (z * t)); else tmp = (a * b) + ((c * i) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.95e+46], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6.1e+25], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.95 \cdot 10^{+46}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + x \cdot y\right)\\
\mathbf{elif}\;c \cdot i \leq 6.1 \cdot 10^{+25}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + \left(c \cdot i + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -1.94999999999999997e46Initial program 97.5%
Taylor expanded in z around 0 92.7%
if -1.94999999999999997e46 < (*.f64 c i) < 6.1000000000000003e25Initial program 98.1%
Taylor expanded in c around 0 94.4%
if 6.1000000000000003e25 < (*.f64 c i) Initial program 91.7%
associate-+l+91.8%
fma-def93.4%
Simplified93.4%
Taylor expanded in x around 0 87.5%
Final simplification92.5%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* z t))))
(if (<= y -4.2e-53)
(+ (* c i) (* x y))
(if (<= y 7.5e+90)
(+ (* a b) t_1)
(if (or (<= y 1.7e+248) (not (<= y 2.8e+258)))
(+ (* a b) (* x y))
t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double tmp;
if (y <= -4.2e-53) {
tmp = (c * i) + (x * y);
} else if (y <= 7.5e+90) {
tmp = (a * b) + t_1;
} else if ((y <= 1.7e+248) || !(y <= 2.8e+258)) {
tmp = (a * b) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (c * i) + (z * t)
if (y <= (-4.2d-53)) then
tmp = (c * i) + (x * y)
else if (y <= 7.5d+90) then
tmp = (a * b) + t_1
else if ((y <= 1.7d+248) .or. (.not. (y <= 2.8d+258))) then
tmp = (a * b) + (x * y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double tmp;
if (y <= -4.2e-53) {
tmp = (c * i) + (x * y);
} else if (y <= 7.5e+90) {
tmp = (a * b) + t_1;
} else if ((y <= 1.7e+248) || !(y <= 2.8e+258)) {
tmp = (a * b) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (z * t) tmp = 0 if y <= -4.2e-53: tmp = (c * i) + (x * y) elif y <= 7.5e+90: tmp = (a * b) + t_1 elif (y <= 1.7e+248) or not (y <= 2.8e+258): tmp = (a * b) + (x * y) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(z * t)) tmp = 0.0 if (y <= -4.2e-53) tmp = Float64(Float64(c * i) + Float64(x * y)); elseif (y <= 7.5e+90) tmp = Float64(Float64(a * b) + t_1); elseif ((y <= 1.7e+248) || !(y <= 2.8e+258)) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (z * t); tmp = 0.0; if (y <= -4.2e-53) tmp = (c * i) + (x * y); elseif (y <= 7.5e+90) tmp = (a * b) + t_1; elseif ((y <= 1.7e+248) || ~((y <= 2.8e+258))) tmp = (a * b) + (x * y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.2e-53], N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.5e+90], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision], If[Or[LessEqual[y, 1.7e+248], N[Not[LessEqual[y, 2.8e+258]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + z \cdot t\\
\mathbf{if}\;y \leq -4.2 \cdot 10^{-53}:\\
\;\;\;\;c \cdot i + x \cdot y\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+90}:\\
\;\;\;\;a \cdot b + t_1\\
\mathbf{elif}\;y \leq 1.7 \cdot 10^{+248} \lor \neg \left(y \leq 2.8 \cdot 10^{+258}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -4.19999999999999955e-53Initial program 96.2%
Taylor expanded in z around 0 77.5%
Taylor expanded in a around 0 61.8%
if -4.19999999999999955e-53 < y < 7.50000000000000014e90Initial program 98.4%
associate-+l+98.4%
fma-def98.4%
Simplified98.4%
Taylor expanded in x around 0 82.6%
if 7.50000000000000014e90 < y < 1.7e248 or 2.79999999999999982e258 < y Initial program 93.8%
Taylor expanded in c around 0 81.8%
Taylor expanded in t around 0 82.0%
if 1.7e248 < y < 2.79999999999999982e258Initial program 66.7%
associate-+l+66.7%
fma-def66.7%
Simplified66.7%
Taylor expanded in x around 0 66.7%
Taylor expanded in a around 0 100.0%
Final simplification76.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* z t))) (t_2 (+ (* a b) (* x y))))
(if (<= y -1.82e-56)
t_2
(if (<= y -5e-260)
t_1
(if (<= y -8.3e-308) (* c i) (if (<= y 9.6e+45) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (a * b) + (x * y);
double tmp;
if (y <= -1.82e-56) {
tmp = t_2;
} else if (y <= -5e-260) {
tmp = t_1;
} else if (y <= -8.3e-308) {
tmp = c * i;
} else if (y <= 9.6e+45) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a * b) + (z * t)
t_2 = (a * b) + (x * y)
if (y <= (-1.82d-56)) then
tmp = t_2
else if (y <= (-5d-260)) then
tmp = t_1
else if (y <= (-8.3d-308)) then
tmp = c * i
else if (y <= 9.6d+45) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (a * b) + (x * y);
double tmp;
if (y <= -1.82e-56) {
tmp = t_2;
} else if (y <= -5e-260) {
tmp = t_1;
} else if (y <= -8.3e-308) {
tmp = c * i;
} else if (y <= 9.6e+45) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (z * t) t_2 = (a * b) + (x * y) tmp = 0 if y <= -1.82e-56: tmp = t_2 elif y <= -5e-260: tmp = t_1 elif y <= -8.3e-308: tmp = c * i elif y <= 9.6e+45: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(z * t)) t_2 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (y <= -1.82e-56) tmp = t_2; elseif (y <= -5e-260) tmp = t_1; elseif (y <= -8.3e-308) tmp = Float64(c * i); elseif (y <= 9.6e+45) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (z * t); t_2 = (a * b) + (x * y); tmp = 0.0; if (y <= -1.82e-56) tmp = t_2; elseif (y <= -5e-260) tmp = t_1; elseif (y <= -8.3e-308) tmp = c * i; elseif (y <= 9.6e+45) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.82e-56], t$95$2, If[LessEqual[y, -5e-260], t$95$1, If[LessEqual[y, -8.3e-308], N[(c * i), $MachinePrecision], If[LessEqual[y, 9.6e+45], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + z \cdot t\\
t_2 := a \cdot b + x \cdot y\\
\mathbf{if}\;y \leq -1.82 \cdot 10^{-56}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq -5 \cdot 10^{-260}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -8.3 \cdot 10^{-308}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;y \leq 9.6 \cdot 10^{+45}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if y < -1.82000000000000007e-56 or 9.59999999999999958e45 < y Initial program 94.9%
Taylor expanded in c around 0 78.6%
Taylor expanded in t around 0 65.5%
if -1.82000000000000007e-56 < y < -5.0000000000000003e-260 or -8.30000000000000033e-308 < y < 9.59999999999999958e45Initial program 98.1%
Taylor expanded in c around 0 73.8%
Taylor expanded in y around 0 59.0%
if -5.0000000000000003e-260 < y < -8.30000000000000033e-308Initial program 100.0%
Taylor expanded in c around inf 46.8%
Final simplification62.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= c -6.2e+135) (+ (* a b) (+ (* c i) (* z t))) (if (<= c 1.15e-35) (+ (* a b) (+ (* x y) (* z t))) (+ (* c i) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (c <= -6.2e+135) {
tmp = (a * b) + ((c * i) + (z * t));
} else if (c <= 1.15e-35) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (c <= (-6.2d+135)) then
tmp = (a * b) + ((c * i) + (z * t))
else if (c <= 1.15d-35) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = (c * i) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (c <= -6.2e+135) {
tmp = (a * b) + ((c * i) + (z * t));
} else if (c <= 1.15e-35) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if c <= -6.2e+135: tmp = (a * b) + ((c * i) + (z * t)) elif c <= 1.15e-35: tmp = (a * b) + ((x * y) + (z * t)) else: tmp = (c * i) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (c <= -6.2e+135) tmp = Float64(Float64(a * b) + Float64(Float64(c * i) + Float64(z * t))); elseif (c <= 1.15e-35) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(c * i) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (c <= -6.2e+135) tmp = (a * b) + ((c * i) + (z * t)); elseif (c <= 1.15e-35) tmp = (a * b) + ((x * y) + (z * t)); else tmp = (c * i) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[c, -6.2e+135], N[(N[(a * b), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[c, 1.15e-35], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \leq -6.2 \cdot 10^{+135}:\\
\;\;\;\;a \cdot b + \left(c \cdot i + z \cdot t\right)\\
\mathbf{elif}\;c \leq 1.15 \cdot 10^{-35}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + x \cdot y\\
\end{array}
\end{array}
if c < -6.20000000000000044e135Initial program 97.1%
associate-+l+97.1%
fma-def97.1%
Simplified97.1%
Taylor expanded in x around 0 86.4%
if -6.20000000000000044e135 < c < 1.1499999999999999e-35Initial program 96.7%
Taylor expanded in c around 0 86.8%
if 1.1499999999999999e-35 < c Initial program 95.4%
Taylor expanded in z around 0 82.0%
Taylor expanded in a around 0 61.3%
Final simplification80.1%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= c -7.5e+136)
(* c i)
(if (<= c -1.8e-48)
(* a b)
(if (<= c 1.75e-257) (* z t) (if (<= c 1e-35) (* a b) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (c <= -7.5e+136) {
tmp = c * i;
} else if (c <= -1.8e-48) {
tmp = a * b;
} else if (c <= 1.75e-257) {
tmp = z * t;
} else if (c <= 1e-35) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (c <= (-7.5d+136)) then
tmp = c * i
else if (c <= (-1.8d-48)) then
tmp = a * b
else if (c <= 1.75d-257) then
tmp = z * t
else if (c <= 1d-35) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (c <= -7.5e+136) {
tmp = c * i;
} else if (c <= -1.8e-48) {
tmp = a * b;
} else if (c <= 1.75e-257) {
tmp = z * t;
} else if (c <= 1e-35) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if c <= -7.5e+136: tmp = c * i elif c <= -1.8e-48: tmp = a * b elif c <= 1.75e-257: tmp = z * t elif c <= 1e-35: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (c <= -7.5e+136) tmp = Float64(c * i); elseif (c <= -1.8e-48) tmp = Float64(a * b); elseif (c <= 1.75e-257) tmp = Float64(z * t); elseif (c <= 1e-35) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (c <= -7.5e+136) tmp = c * i; elseif (c <= -1.8e-48) tmp = a * b; elseif (c <= 1.75e-257) tmp = z * t; elseif (c <= 1e-35) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[c, -7.5e+136], N[(c * i), $MachinePrecision], If[LessEqual[c, -1.8e-48], N[(a * b), $MachinePrecision], If[LessEqual[c, 1.75e-257], N[(z * t), $MachinePrecision], If[LessEqual[c, 1e-35], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \leq -7.5 \cdot 10^{+136}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \leq -1.8 \cdot 10^{-48}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \leq 1.75 \cdot 10^{-257}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \leq 10^{-35}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if c < -7.5000000000000002e136 or 1.00000000000000001e-35 < c Initial program 96.0%
Taylor expanded in c around inf 47.3%
if -7.5000000000000002e136 < c < -1.8000000000000001e-48 or 1.75000000000000015e-257 < c < 1.00000000000000001e-35Initial program 97.8%
Taylor expanded in a around inf 38.0%
if -1.8000000000000001e-48 < c < 1.75000000000000015e-257Initial program 95.3%
Taylor expanded in z around inf 40.8%
Final simplification42.4%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -3.9e+55) (* c i) (if (<= (* c i) 8.2e+112) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.9e+55) {
tmp = c * i;
} else if ((c * i) <= 8.2e+112) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-3.9d+55)) then
tmp = c * i
else if ((c * i) <= 8.2d+112) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.9e+55) {
tmp = c * i;
} else if ((c * i) <= 8.2e+112) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -3.9e+55: tmp = c * i elif (c * i) <= 8.2e+112: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -3.9e+55) tmp = Float64(c * i); elseif (Float64(c * i) <= 8.2e+112) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -3.9e+55) tmp = c * i; elseif ((c * i) <= 8.2e+112) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -3.9e+55], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 8.2e+112], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.9 \cdot 10^{+55}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 8.2 \cdot 10^{+112}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -3.90000000000000027e55 or 8.19999999999999951e112 < (*.f64 c i) Initial program 95.0%
Taylor expanded in c around inf 67.6%
if -3.90000000000000027e55 < (*.f64 c i) < 8.19999999999999951e112Initial program 97.1%
Taylor expanded in a around inf 35.5%
Final simplification45.7%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.5%
Taylor expanded in a around inf 28.8%
Final simplification28.8%
herbie shell --seed 2023238
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))