
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -2.75e+166)
(* y x)
(if (<= y -5.2e+54)
(* y z)
(if (<= y -510000000000.0)
(* y x)
(if (<= y -2.5e-75) (* y z) (if (<= y 1.0) x (* y x)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.75e+166) {
tmp = y * x;
} else if (y <= -5.2e+54) {
tmp = y * z;
} else if (y <= -510000000000.0) {
tmp = y * x;
} else if (y <= -2.5e-75) {
tmp = y * z;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.75d+166)) then
tmp = y * x
else if (y <= (-5.2d+54)) then
tmp = y * z
else if (y <= (-510000000000.0d0)) then
tmp = y * x
else if (y <= (-2.5d-75)) then
tmp = y * z
else if (y <= 1.0d0) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.75e+166) {
tmp = y * x;
} else if (y <= -5.2e+54) {
tmp = y * z;
} else if (y <= -510000000000.0) {
tmp = y * x;
} else if (y <= -2.5e-75) {
tmp = y * z;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.75e+166: tmp = y * x elif y <= -5.2e+54: tmp = y * z elif y <= -510000000000.0: tmp = y * x elif y <= -2.5e-75: tmp = y * z elif y <= 1.0: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.75e+166) tmp = Float64(y * x); elseif (y <= -5.2e+54) tmp = Float64(y * z); elseif (y <= -510000000000.0) tmp = Float64(y * x); elseif (y <= -2.5e-75) tmp = Float64(y * z); elseif (y <= 1.0) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.75e+166) tmp = y * x; elseif (y <= -5.2e+54) tmp = y * z; elseif (y <= -510000000000.0) tmp = y * x; elseif (y <= -2.5e-75) tmp = y * z; elseif (y <= 1.0) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.75e+166], N[(y * x), $MachinePrecision], If[LessEqual[y, -5.2e+54], N[(y * z), $MachinePrecision], If[LessEqual[y, -510000000000.0], N[(y * x), $MachinePrecision], If[LessEqual[y, -2.5e-75], N[(y * z), $MachinePrecision], If[LessEqual[y, 1.0], x, N[(y * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.75 \cdot 10^{+166}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{+54}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -510000000000:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -2.5 \cdot 10^{-75}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -2.75000000000000004e166 or -5.20000000000000013e54 < y < -5.1e11 or 1 < y Initial program 100.0%
Taylor expanded in x around inf 69.0%
Taylor expanded in y around inf 68.8%
if -2.75000000000000004e166 < y < -5.20000000000000013e54 or -5.1e11 < y < -2.49999999999999989e-75Initial program 99.9%
Taylor expanded in x around 0 63.0%
if -2.49999999999999989e-75 < y < 1Initial program 100.0%
Taylor expanded in y around 0 74.8%
Final simplification70.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.36e-71) (not (<= y 1.6e-5))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.36e-71) || !(y <= 1.6e-5)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.36d-71)) .or. (.not. (y <= 1.6d-5))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.36e-71) || !(y <= 1.6e-5)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.36e-71) or not (y <= 1.6e-5): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.36e-71) || !(y <= 1.6e-5)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.36e-71) || ~((y <= 1.6e-5))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.36e-71], N[Not[LessEqual[y, 1.6e-5]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.36 \cdot 10^{-71} \lor \neg \left(y \leq 1.6 \cdot 10^{-5}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.3599999999999999e-71 or 1.59999999999999993e-5 < y Initial program 100.0%
Taylor expanded in y around inf 93.9%
if -1.3599999999999999e-71 < y < 1.59999999999999993e-5Initial program 100.0%
Taylor expanded in y around 0 75.4%
Final simplification85.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.36e-71) (not (<= y 0.000125))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.36e-71) || !(y <= 0.000125)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.36d-71)) .or. (.not. (y <= 0.000125d0))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.36e-71) || !(y <= 0.000125)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.36e-71) or not (y <= 0.000125): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.36e-71) || !(y <= 0.000125)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.36e-71) || ~((y <= 0.000125))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.36e-71], N[Not[LessEqual[y, 0.000125]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.36 \cdot 10^{-71} \lor \neg \left(y \leq 0.000125\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -1.3599999999999999e-71 or 1.25e-4 < y Initial program 100.0%
Taylor expanded in y around inf 93.9%
if -1.3599999999999999e-71 < y < 1.25e-4Initial program 100.0%
Taylor expanded in x around inf 76.9%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.25e-73) (not (<= y 0.0006))) (* y (+ x z)) (+ x (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.25e-73) || !(y <= 0.0006)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.25d-73)) .or. (.not. (y <= 0.0006d0))) then
tmp = y * (x + z)
else
tmp = x + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.25e-73) || !(y <= 0.0006)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.25e-73) or not (y <= 0.0006): tmp = y * (x + z) else: tmp = x + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.25e-73) || !(y <= 0.0006)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.25e-73) || ~((y <= 0.0006))) tmp = y * (x + z); else tmp = x + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.25e-73], N[Not[LessEqual[y, 0.0006]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.25 \cdot 10^{-73} \lor \neg \left(y \leq 0.0006\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot x\\
\end{array}
\end{array}
if y < -2.25e-73 or 5.99999999999999947e-4 < y Initial program 100.0%
Taylor expanded in y around inf 93.9%
if -2.25e-73 < y < 5.99999999999999947e-4Initial program 100.0%
Taylor expanded in z around 0 77.0%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (* y x) (if (<= y 1.0) x (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 1.0d0) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = y * x elif y <= 1.0: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(y * x); elseif (y <= 1.0) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = y * x; elseif (y <= 1.0) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.0], x, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around inf 63.4%
Taylor expanded in y around inf 62.6%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 70.5%
Final simplification66.9%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 40.2%
Final simplification40.2%
herbie shell --seed 2023238
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))