
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1.6e+96) (not (<= y 2.2e+62))) (+ (* 2.0 (/ x y)) -1.0) (+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.6e+96) || !(y <= 2.2e+62)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.6d+96)) .or. (.not. (y <= 2.2d+62))) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.6e+96) || !(y <= 2.2e+62)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.6e+96) or not (y <= 2.2e+62): tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.6e+96) || !(y <= 2.2e+62)) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.6e+96) || ~((y <= 2.2e+62))) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.6e+96], N[Not[LessEqual[y, 2.2e+62]], $MachinePrecision]], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+96} \lor \neg \left(y \leq 2.2 \cdot 10^{+62}\right):\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -1.60000000000000003e96 or 2.20000000000000015e62 < y Initial program 100.0%
Taylor expanded in x around 0 82.8%
if -1.60000000000000003e96 < y < 2.20000000000000015e62Initial program 99.9%
Taylor expanded in y around 0 77.5%
Final simplification79.5%
(FPCore (x y) :precision binary64 (if (<= y -2.4e+99) -1.0 (if (<= y 3e+62) (+ 1.0 (* -2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -2.4e+99) {
tmp = -1.0;
} else if (y <= 3e+62) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.4d+99)) then
tmp = -1.0d0
else if (y <= 3d+62) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.4e+99) {
tmp = -1.0;
} else if (y <= 3e+62) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.4e+99: tmp = -1.0 elif y <= 3e+62: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.4e+99) tmp = -1.0; elseif (y <= 3e+62) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.4e+99) tmp = -1.0; elseif (y <= 3e+62) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.4e+99], -1.0, If[LessEqual[y, 3e+62], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+99}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+62}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2.4000000000000001e99 or 3e62 < y Initial program 100.0%
Taylor expanded in x around 0 81.1%
if -2.4000000000000001e99 < y < 3e62Initial program 99.9%
Taylor expanded in y around 0 77.5%
Final simplification78.9%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= y -1e+100) -1.0 (if (<= y 3.8e+62) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1e+100) {
tmp = -1.0;
} else if (y <= 3.8e+62) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1d+100)) then
tmp = -1.0d0
else if (y <= 3.8d+62) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1e+100) {
tmp = -1.0;
} else if (y <= 3.8e+62) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1e+100: tmp = -1.0 elif y <= 3.8e+62: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1e+100) tmp = -1.0; elseif (y <= 3.8e+62) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1e+100) tmp = -1.0; elseif (y <= 3.8e+62) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1e+100], -1.0, If[LessEqual[y, 3.8e+62], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{+100}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+62}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.00000000000000002e100 or 3.79999999999999984e62 < y Initial program 100.0%
Taylor expanded in x around 0 81.1%
if -1.00000000000000002e100 < y < 3.79999999999999984e62Initial program 99.9%
Taylor expanded in x around inf 76.2%
Final simplification78.1%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 45.0%
Final simplification45.0%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023238
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))