
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 96.1%
sub-neg96.1%
+-commutative96.1%
distribute-rgt1-in96.0%
associate-+l+96.0%
+-commutative96.0%
*-commutative96.0%
neg-mul-196.0%
associate-*r*96.0%
*-commutative96.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -1.0)
t_0
(if (<= x 4.2e-124) y (if (<= x 5.5e+248) (* x z) t_0)))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 4.2e-124) {
tmp = y;
} else if (x <= 5.5e+248) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 4.2d-124) then
tmp = y
else if (x <= 5.5d+248) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 4.2e-124) {
tmp = y;
} else if (x <= 5.5e+248) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 4.2e-124: tmp = y elif x <= 5.5e+248: tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 4.2e-124) tmp = y; elseif (x <= 5.5e+248) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 4.2e-124) tmp = y; elseif (x <= 5.5e+248) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 4.2e-124], y, If[LessEqual[x, 5.5e+248], N[(x * z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 4.2 \cdot 10^{-124}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{+248}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -1 or 5.4999999999999996e248 < x Initial program 90.2%
sub-neg90.2%
+-commutative90.2%
distribute-rgt1-in90.2%
associate-+l+90.2%
+-commutative90.2%
*-commutative90.2%
neg-mul-190.2%
associate-*r*90.2%
*-commutative90.2%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 99.9%
Taylor expanded in z around 0 71.0%
mul-1-neg71.0%
distribute-rgt-neg-out71.0%
Simplified71.0%
if -1 < x < 4.2000000000000002e-124Initial program 100.0%
Taylor expanded in x around 0 73.6%
if 4.2000000000000002e-124 < x < 5.4999999999999996e248Initial program 96.4%
Taylor expanded in y around 0 59.8%
Final simplification68.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.16e-45) (not (<= z 3.1e+78))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.16e-45) || !(z <= 3.1e+78)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.16d-45)) .or. (.not. (z <= 3.1d+78))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.16e-45) || !(z <= 3.1e+78)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.16e-45) or not (z <= 3.1e+78): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.16e-45) || !(z <= 3.1e+78)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.16e-45) || ~((z <= 3.1e+78))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.16e-45], N[Not[LessEqual[z, 3.1e+78]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.16 \cdot 10^{-45} \lor \neg \left(z \leq 3.1 \cdot 10^{+78}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if z < -1.16000000000000002e-45 or 3.1e78 < z Initial program 90.8%
sub-neg90.8%
+-commutative90.8%
distribute-rgt1-in90.8%
associate-+l+90.8%
+-commutative90.8%
*-commutative90.8%
neg-mul-190.8%
associate-*r*90.8%
*-commutative90.8%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 84.2%
if -1.16000000000000002e-45 < z < 3.1e78Initial program 99.9%
Taylor expanded in y around inf 89.5%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 92.2%
sub-neg92.2%
+-commutative92.2%
distribute-rgt1-in92.1%
associate-+l+92.1%
+-commutative92.1%
*-commutative92.1%
neg-mul-192.1%
associate-*r*92.1%
*-commutative92.1%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 98.9%
if -1 < x < 1Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
distribute-rgt1-in100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
*-commutative100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
flip--66.8%
associate-*l/66.0%
Applied egg-rr66.0%
Taylor expanded in z around inf 75.2%
unpow275.2%
Simplified75.2%
Taylor expanded in z around inf 97.7%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (<= z -1.25e-44) (* x z) (if (<= z 3e+155) (* y (- 1.0 x)) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.25e-44) {
tmp = x * z;
} else if (z <= 3e+155) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.25d-44)) then
tmp = x * z
else if (z <= 3d+155) then
tmp = y * (1.0d0 - x)
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.25e-44) {
tmp = x * z;
} else if (z <= 3e+155) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.25e-44: tmp = x * z elif z <= 3e+155: tmp = y * (1.0 - x) else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.25e-44) tmp = Float64(x * z); elseif (z <= 3e+155) tmp = Float64(y * Float64(1.0 - x)); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.25e-44) tmp = x * z; elseif (z <= 3e+155) tmp = y * (1.0 - x); else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.25e-44], N[(x * z), $MachinePrecision], If[LessEqual[z, 3e+155], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{-44}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 3 \cdot 10^{+155}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -1.2500000000000001e-44 or 3.0000000000000001e155 < z Initial program 90.4%
Taylor expanded in y around 0 78.0%
if -1.2500000000000001e-44 < z < 3.0000000000000001e155Initial program 99.3%
Taylor expanded in y around inf 86.8%
Final simplification83.6%
(FPCore (x y z) :precision binary64 (if (<= z -3.6e-59) (* x z) (if (<= z 4.5e+15) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.6e-59) {
tmp = x * z;
} else if (z <= 4.5e+15) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3.6d-59)) then
tmp = x * z
else if (z <= 4.5d+15) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3.6e-59) {
tmp = x * z;
} else if (z <= 4.5e+15) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3.6e-59: tmp = x * z elif z <= 4.5e+15: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3.6e-59) tmp = Float64(x * z); elseif (z <= 4.5e+15) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3.6e-59) tmp = x * z; elseif (z <= 4.5e+15) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3.6e-59], N[(x * z), $MachinePrecision], If[LessEqual[z, 4.5e+15], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.6 \cdot 10^{-59}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+15}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -3.6e-59 or 4.5e15 < z Initial program 92.0%
Taylor expanded in y around 0 67.6%
if -3.6e-59 < z < 4.5e15Initial program 100.0%
Taylor expanded in x around 0 50.2%
Final simplification58.7%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 96.1%
sub-neg96.1%
+-commutative96.1%
distribute-rgt1-in96.0%
associate-+l+96.0%
+-commutative96.0%
*-commutative96.0%
neg-mul-196.0%
associate-*r*96.0%
*-commutative96.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 96.1%
Taylor expanded in x around 0 34.7%
Final simplification34.7%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023238
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))