
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{b \cdot 3}
\end{array}
Initial program 65.4%
Taylor expanded in z around 0 73.7%
*-commutative73.7%
associate-*l*73.7%
*-commutative73.7%
Simplified73.7%
Final simplification73.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))))
(if (or (<= t_1 -1e-113) (not (<= t_1 5e-101)))
(- (* 2.0 (sqrt x)) t_1)
(* 2.0 (* (cos y) (sqrt x))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if ((t_1 <= -1e-113) || !(t_1 <= 5e-101)) {
tmp = (2.0 * sqrt(x)) - t_1;
} else {
tmp = 2.0 * (cos(y) * sqrt(x));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (b * 3.0d0)
if ((t_1 <= (-1d-113)) .or. (.not. (t_1 <= 5d-101))) then
tmp = (2.0d0 * sqrt(x)) - t_1
else
tmp = 2.0d0 * (cos(y) * sqrt(x))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if ((t_1 <= -1e-113) || !(t_1 <= 5e-101)) {
tmp = (2.0 * Math.sqrt(x)) - t_1;
} else {
tmp = 2.0 * (Math.cos(y) * Math.sqrt(x));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) tmp = 0 if (t_1 <= -1e-113) or not (t_1 <= 5e-101): tmp = (2.0 * math.sqrt(x)) - t_1 else: tmp = 2.0 * (math.cos(y) * math.sqrt(x)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) tmp = 0.0 if ((t_1 <= -1e-113) || !(t_1 <= 5e-101)) tmp = Float64(Float64(2.0 * sqrt(x)) - t_1); else tmp = Float64(2.0 * Float64(cos(y) * sqrt(x))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); tmp = 0.0; if ((t_1 <= -1e-113) || ~((t_1 <= 5e-101))) tmp = (2.0 * sqrt(x)) - t_1; else tmp = 2.0 * (cos(y) * sqrt(x)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-113], N[Not[LessEqual[t$95$1, 5e-101]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t_1 \leq -1 \cdot 10^{-113} \lor \neg \left(t_1 \leq 5 \cdot 10^{-101}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\cos y \cdot \sqrt{x}\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b 3)) < -9.99999999999999979e-114 or 5.0000000000000001e-101 < (/.f64 a (*.f64 b 3)) Initial program 74.1%
Taylor expanded in z around 0 87.1%
*-commutative87.1%
associate-*l*87.1%
*-commutative87.1%
Simplified87.1%
Taylor expanded in y around 0 82.1%
if -9.99999999999999979e-114 < (/.f64 a (*.f64 b 3)) < 5.0000000000000001e-101Initial program 51.0%
Taylor expanded in z around 0 51.4%
*-commutative51.4%
associate-*l*51.4%
*-commutative51.4%
Simplified51.4%
Taylor expanded in a around 0 51.4%
*-commutative51.4%
metadata-eval51.4%
times-frac51.4%
associate-*r/51.4%
*-commutative51.4%
associate-/r*51.4%
metadata-eval51.4%
Simplified51.4%
Taylor expanded in a around 0 51.0%
*-commutative51.0%
Simplified51.0%
Final simplification70.5%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (* a (/ 0.3333333333333333 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a * (0.3333333333333333 / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a * (0.3333333333333333d0 / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a * (0.3333333333333333 / b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a * (0.3333333333333333 / b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a * Float64(0.3333333333333333 / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - (a * (0.3333333333333333 / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a * N[(0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - a \cdot \frac{0.3333333333333333}{b}
\end{array}
Initial program 65.4%
Taylor expanded in z around 0 73.7%
*-commutative73.7%
associate-*l*73.7%
*-commutative73.7%
Simplified73.7%
Taylor expanded in a around 0 73.6%
*-commutative73.6%
metadata-eval73.6%
times-frac73.7%
associate-*r/73.7%
*-commutative73.7%
associate-/r*73.7%
metadata-eval73.7%
Simplified73.7%
Final simplification73.7%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{b \cdot 3}
\end{array}
Initial program 65.4%
Taylor expanded in z around 0 73.7%
*-commutative73.7%
associate-*l*73.7%
*-commutative73.7%
Simplified73.7%
Taylor expanded in y around 0 62.5%
Final simplification62.5%
(FPCore (x y z t a b) :precision binary64 (if (<= a -4.8e-268) (* a (/ -0.3333333333333333 b)) (if (<= a 1.66e-130) (* 2.0 (sqrt x)) (/ a (* b -3.0)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -4.8e-268) {
tmp = a * (-0.3333333333333333 / b);
} else if (a <= 1.66e-130) {
tmp = 2.0 * sqrt(x);
} else {
tmp = a / (b * -3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-4.8d-268)) then
tmp = a * ((-0.3333333333333333d0) / b)
else if (a <= 1.66d-130) then
tmp = 2.0d0 * sqrt(x)
else
tmp = a / (b * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -4.8e-268) {
tmp = a * (-0.3333333333333333 / b);
} else if (a <= 1.66e-130) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = a / (b * -3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -4.8e-268: tmp = a * (-0.3333333333333333 / b) elif a <= 1.66e-130: tmp = 2.0 * math.sqrt(x) else: tmp = a / (b * -3.0) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -4.8e-268) tmp = Float64(a * Float64(-0.3333333333333333 / b)); elseif (a <= 1.66e-130) tmp = Float64(2.0 * sqrt(x)); else tmp = Float64(a / Float64(b * -3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -4.8e-268) tmp = a * (-0.3333333333333333 / b); elseif (a <= 1.66e-130) tmp = 2.0 * sqrt(x); else tmp = a / (b * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -4.8e-268], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.66e-130], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4.8 \cdot 10^{-268}:\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{elif}\;a \leq 1.66 \cdot 10^{-130}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{a}{b \cdot -3}\\
\end{array}
\end{array}
if a < -4.7999999999999998e-268Initial program 64.3%
Taylor expanded in z around 0 74.2%
*-commutative74.2%
associate-*l*74.2%
*-commutative74.2%
Simplified74.2%
Taylor expanded in a around 0 74.1%
*-commutative74.1%
metadata-eval74.1%
times-frac74.2%
associate-*r/74.2%
*-commutative74.2%
associate-/r*74.2%
metadata-eval74.2%
Simplified74.2%
Taylor expanded in x around 0 53.5%
associate-*r/53.6%
associate-*l/53.6%
metadata-eval53.6%
distribute-neg-frac53.6%
*-commutative53.6%
distribute-neg-frac53.6%
metadata-eval53.6%
Simplified53.6%
if -4.7999999999999998e-268 < a < 1.65999999999999993e-130Initial program 56.3%
Taylor expanded in z around 0 60.0%
*-commutative60.0%
associate-*l*60.0%
*-commutative60.0%
Simplified60.0%
Taylor expanded in y around 0 37.0%
Taylor expanded in a around 0 28.1%
if 1.65999999999999993e-130 < a Initial program 73.0%
Taylor expanded in z around 0 81.9%
*-commutative81.9%
associate-*l*81.9%
*-commutative81.9%
Simplified81.9%
Taylor expanded in a around 0 81.7%
*-commutative81.7%
metadata-eval81.7%
times-frac81.9%
associate-*r/81.8%
*-commutative81.8%
associate-/r*81.9%
metadata-eval81.9%
Simplified81.9%
Taylor expanded in x around 0 67.6%
associate-*r/67.7%
associate-*l/67.7%
metadata-eval67.7%
distribute-neg-frac67.7%
*-commutative67.7%
distribute-neg-frac67.7%
metadata-eval67.7%
Simplified67.7%
clear-num67.7%
un-div-inv67.7%
div-inv67.8%
metadata-eval67.8%
Applied egg-rr67.8%
Final simplification52.8%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 65.4%
Taylor expanded in z around 0 73.7%
*-commutative73.7%
associate-*l*73.7%
*-commutative73.7%
Simplified73.7%
Taylor expanded in a around 0 73.6%
*-commutative73.6%
metadata-eval73.6%
times-frac73.7%
associate-*r/73.7%
*-commutative73.7%
associate-/r*73.7%
metadata-eval73.7%
Simplified73.7%
Taylor expanded in x around 0 49.4%
associate-*r/49.5%
associate-*l/49.5%
metadata-eval49.5%
distribute-neg-frac49.5%
*-commutative49.5%
distribute-neg-frac49.5%
metadata-eval49.5%
Simplified49.5%
Final simplification49.5%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 65.4%
Taylor expanded in z around 0 73.7%
*-commutative73.7%
associate-*l*73.7%
*-commutative73.7%
Simplified73.7%
Taylor expanded in a around 0 73.6%
*-commutative73.6%
metadata-eval73.6%
times-frac73.7%
associate-*r/73.7%
*-commutative73.7%
associate-/r*73.7%
metadata-eval73.7%
Simplified73.7%
Taylor expanded in x around 0 49.4%
associate-*r/49.5%
associate-*l/49.5%
metadata-eval49.5%
distribute-neg-frac49.5%
*-commutative49.5%
distribute-neg-frac49.5%
metadata-eval49.5%
Simplified49.5%
clear-num49.5%
un-div-inv49.5%
div-inv49.6%
metadata-eval49.6%
Applied egg-rr49.6%
Final simplification49.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2023238
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))