
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= (* x y) (- INFINITY))
(/ y (/ z x))
(if (or (<= (* x y) -5e-165) (not (<= (* x y) 0.0)))
(/ (* x y) z)
(* y (/ x z)))))assert(x < y);
double code(double x, double y, double z) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y / (z / x);
} else if (((x * y) <= -5e-165) || !((x * y) <= 0.0)) {
tmp = (x * y) / z;
} else {
tmp = y * (x / z);
}
return tmp;
}
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y / (z / x);
} else if (((x * y) <= -5e-165) || !((x * y) <= 0.0)) {
tmp = (x * y) / z;
} else {
tmp = y * (x / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if (x * y) <= -math.inf: tmp = y / (z / x) elif ((x * y) <= -5e-165) or not ((x * y) <= 0.0): tmp = (x * y) / z else: tmp = y * (x / z) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y / Float64(z / x)); elseif ((Float64(x * y) <= -5e-165) || !(Float64(x * y) <= 0.0)) tmp = Float64(Float64(x * y) / z); else tmp = Float64(y * Float64(x / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y / (z / x);
elseif (((x * y) <= -5e-165) || ~(((x * y) <= 0.0)))
tmp = (x * y) / z;
else
tmp = y * (x / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e-165], N[Not[LessEqual[N[(x * y), $MachinePrecision], 0.0]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-165} \lor \neg \left(x \cdot y \leq 0\right):\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 55.3%
associate-*r/99.7%
Simplified99.7%
*-commutative99.7%
associate-*l/55.3%
associate-/l*99.8%
Applied egg-rr99.8%
if -inf.0 < (*.f64 x y) < -4.99999999999999981e-165 or 0.0 < (*.f64 x y) Initial program 99.2%
if -4.99999999999999981e-165 < (*.f64 x y) < 0.0Initial program 82.0%
associate-*l/99.9%
Simplified99.9%
Final simplification99.4%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= x -2e+98) (* x (/ y z)) (* y (/ x z))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if (x <= -2e+98) {
tmp = x * (y / z);
} else {
tmp = y * (x / z);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2d+98)) then
tmp = x * (y / z)
else
tmp = y * (x / z)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2e+98) {
tmp = x * (y / z);
} else {
tmp = y * (x / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if x <= -2e+98: tmp = x * (y / z) else: tmp = y * (x / z) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (x <= -2e+98) tmp = Float64(x * Float64(y / z)); else tmp = Float64(y * Float64(x / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (x <= -2e+98)
tmp = x * (y / z);
else
tmp = y * (x / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[x, -2e+98], N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+98}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\end{array}
\end{array}
if x < -2e98Initial program 89.8%
associate-*r/93.8%
Simplified93.8%
if -2e98 < x Initial program 93.4%
associate-*l/91.6%
Simplified91.6%
Final simplification92.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (/ y z)))
assert(x < y);
double code(double x, double y, double z) {
return x * (y / z);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y / z)
end function
assert x < y;
public static double code(double x, double y, double z) {
return x * (y / z);
}
[x, y] = sort([x, y]) def code(x, y, z): return x * (y / z)
x, y = sort([x, y]) function code(x, y, z) return Float64(x * Float64(y / z)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = x * (y / z);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \frac{y}{z}
\end{array}
Initial program 92.8%
associate-*r/91.7%
Simplified91.7%
Final simplification91.7%
(FPCore (x y z) :precision binary64 (if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y))))
double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-4.262230790519429d-138)) then
tmp = (x * y) / z
else if (z < 1.7042130660650472d-164) then
tmp = x / (z / y)
else
tmp = (x / z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -4.262230790519429e-138: tmp = (x * y) / z elif z < 1.7042130660650472e-164: tmp = x / (z / y) else: tmp = (x / z) * y return tmp
function code(x, y, z) tmp = 0.0 if (z < -4.262230790519429e-138) tmp = Float64(Float64(x * y) / z); elseif (z < 1.7042130660650472e-164) tmp = Float64(x / Float64(z / y)); else tmp = Float64(Float64(x / z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -4.262230790519429e-138) tmp = (x * y) / z; elseif (z < 1.7042130660650472e-164) tmp = x / (z / y); else tmp = (x / z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -4.262230790519429e-138], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], If[Less[z, 1.7042130660650472e-164], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -4.262230790519429 \cdot 10^{-138}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{elif}\;z < 1.7042130660650472 \cdot 10^{-164}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot y\\
\end{array}
\end{array}
herbie shell --seed 2023238
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))