
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 93.6%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -2.3) (not (<= x 1.3))) (* (- 3.0 x) (* x (/ -0.3333333333333333 y))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = (3.0 - x) * (x * (-0.3333333333333333 / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.3d0)) .or. (.not. (x <= 1.3d0))) then
tmp = (3.0d0 - x) * (x * ((-0.3333333333333333d0) / y))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = (3.0 - x) * (x * (-0.3333333333333333 / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.3) or not (x <= 1.3): tmp = (3.0 - x) * (x * (-0.3333333333333333 / y)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.3) || !(x <= 1.3)) tmp = Float64(Float64(3.0 - x) * Float64(x * Float64(-0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.3) || ~((x <= 1.3))) tmp = (3.0 - x) * (x * (-0.3333333333333333 / y)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.3], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(N[(3.0 - x), $MachinePrecision] * N[(x * N[(-0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;\left(3 - x\right) \cdot \left(x \cdot \frac{-0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -2.2999999999999998 or 1.30000000000000004 < x Initial program 85.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 97.8%
associate-*r/97.8%
*-commutative97.8%
associate-*r/97.8%
Simplified97.8%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 98.5%
Taylor expanded in y around 0 98.5%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.75))) (* (/ x y) (/ (- 4.0 x) -3.0)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.75)) {
tmp = (x / y) * ((4.0 - x) / -3.0);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.75d0))) then
tmp = (x / y) * ((4.0d0 - x) / (-3.0d0))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.75)) {
tmp = (x / y) * ((4.0 - x) / -3.0);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.75): tmp = (x / y) * ((4.0 - x) / -3.0) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.75)) tmp = Float64(Float64(x / y) * Float64(Float64(4.0 - x) / -3.0)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.75))) tmp = (x / y) * ((4.0 - x) / -3.0); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.75]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(N[(4.0 - x), $MachinePrecision] / -3.0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.75\right):\\
\;\;\;\;\frac{x}{y} \cdot \frac{4 - x}{-3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -1.75 or 1.75 < x Initial program 85.7%
Taylor expanded in x around inf 84.7%
+-commutative84.7%
unpow284.7%
distribute-rgt-out84.7%
Simplified84.7%
frac-2neg84.7%
div-inv84.6%
distribute-rgt-neg-in84.6%
distribute-rgt-neg-in84.6%
metadata-eval84.6%
Applied egg-rr84.6%
associate-*r/84.7%
*-rgt-identity84.7%
times-frac98.8%
neg-sub098.8%
+-commutative98.8%
associate--r+98.8%
metadata-eval98.8%
Simplified98.8%
if -1.75 < x < 1.75Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 98.5%
Taylor expanded in y around 0 98.5%
Final simplification98.6%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(* (- 3.0 x) (* x (/ -0.3333333333333333 y)))
(if (<= x 1.3)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (- 3.0 x) (/ (* x -0.3333333333333333) y)))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * (x * (-0.3333333333333333 / y));
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (3.0 - x) * ((x * -0.3333333333333333) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (3.0d0 - x) * (x * ((-0.3333333333333333d0) / y))
else if (x <= 1.3d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (3.0d0 - x) * ((x * (-0.3333333333333333d0)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * (x * (-0.3333333333333333 / y));
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (3.0 - x) * ((x * -0.3333333333333333) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = (3.0 - x) * (x * (-0.3333333333333333 / y)) elif x <= 1.3: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (3.0 - x) * ((x * -0.3333333333333333) / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(Float64(3.0 - x) * Float64(x * Float64(-0.3333333333333333 / y))); elseif (x <= 1.3) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(3.0 - x) * Float64(Float64(x * -0.3333333333333333) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = (3.0 - x) * (x * (-0.3333333333333333 / y)); elseif (x <= 1.3) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (3.0 - x) * ((x * -0.3333333333333333) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(N[(3.0 - x), $MachinePrecision] * N[(x * N[(-0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x * -0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\left(3 - x\right) \cdot \left(x \cdot \frac{-0.3333333333333333}{y}\right)\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(3 - x\right) \cdot \frac{x \cdot -0.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 88.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 98.6%
associate-*r/98.6%
*-commutative98.6%
associate-*r/98.7%
Simplified98.7%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 98.5%
Taylor expanded in y around 0 98.5%
if 1.30000000000000004 < x Initial program 82.3%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 96.8%
associate-*r/96.9%
*-commutative96.9%
Simplified96.9%
Final simplification98.2%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(/ x (/ y (- (/ x 3.0) 1.3333333333333333)))
(if (<= x 1.75)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ x y) (/ (- 4.0 x) -3.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = x / (y / ((x / 3.0) - 1.3333333333333333));
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / y) * ((4.0 - x) / -3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = x / (y / ((x / 3.0d0) - 1.3333333333333333d0))
else if (x <= 1.75d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x / y) * ((4.0d0 - x) / (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = x / (y / ((x / 3.0) - 1.3333333333333333));
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / y) * ((4.0 - x) / -3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = x / (y / ((x / 3.0) - 1.3333333333333333)) elif x <= 1.75: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x / y) * ((4.0 - x) / -3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(x / Float64(y / Float64(Float64(x / 3.0) - 1.3333333333333333))); elseif (x <= 1.75) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x / y) * Float64(Float64(4.0 - x) / -3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = x / (y / ((x / 3.0) - 1.3333333333333333)); elseif (x <= 1.75) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x / y) * ((4.0 - x) / -3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(x / N[(y / N[(N[(x / 3.0), $MachinePrecision] - 1.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(N[(4.0 - x), $MachinePrecision] / -3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\frac{x}{\frac{y}{\frac{x}{3} - 1.3333333333333333}}\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{4 - x}{-3}\\
\end{array}
\end{array}
if x < -1.75Initial program 88.7%
Taylor expanded in x around inf 88.1%
+-commutative88.1%
unpow288.1%
distribute-rgt-out88.1%
Simplified88.1%
associate-/l*99.1%
div-inv99.1%
Applied egg-rr99.1%
associate-*r/99.1%
*-rgt-identity99.1%
associate-/l*99.2%
metadata-eval99.2%
sub-neg99.2%
div-sub99.2%
metadata-eval99.2%
Simplified99.2%
if -1.75 < x < 1.75Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 98.5%
Taylor expanded in y around 0 98.5%
if 1.75 < x Initial program 82.3%
Taylor expanded in x around inf 80.8%
+-commutative80.8%
unpow280.8%
distribute-rgt-out80.8%
Simplified80.8%
frac-2neg80.8%
div-inv80.7%
distribute-rgt-neg-in80.7%
distribute-rgt-neg-in80.7%
metadata-eval80.7%
Applied egg-rr80.7%
associate-*r/80.8%
*-rgt-identity80.8%
times-frac98.4%
neg-sub098.4%
+-commutative98.4%
associate--r+98.4%
metadata-eval98.4%
Simplified98.4%
Final simplification98.6%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ x (/ y x))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * (x / (y / x)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x / (y / x)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 85.7%
Taylor expanded in x around inf 83.8%
unpow283.8%
Simplified83.8%
Taylor expanded in x around 0 83.8%
unpow283.8%
associate-/l*97.7%
Simplified97.7%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
associate-*r/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.5%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* 0.3333333333333333 (/ x (/ y x))) (if (<= x 3.0) (/ (- 1.0 x) y) (* x (* x (/ 0.3333333333333333 y))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (x * (0.3333333333333333 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x * (x * (0.3333333333333333d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (x * (0.3333333333333333 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x * (x * (0.3333333333333333 / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x * (x * (0.3333333333333333 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.7%
Taylor expanded in x around inf 87.7%
unpow287.7%
Simplified87.7%
Taylor expanded in x around 0 87.6%
unpow287.6%
associate-/l*98.7%
Simplified98.7%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
associate-*r/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.5%
if 3 < x Initial program 82.3%
Taylor expanded in x around inf 79.4%
unpow279.4%
Simplified79.4%
div-inv79.3%
associate-*l*96.7%
*-commutative96.7%
associate-/r*96.7%
metadata-eval96.7%
Applied egg-rr96.7%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* 0.3333333333333333 (/ x (/ y x))) (if (<= x 3.0) (/ (- 1.0 x) y) (* (/ x y) (* x 0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x / y) * (x * 0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x / y) * (x * 0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x / y) * (x * 0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.7%
Taylor expanded in x around inf 87.7%
unpow287.7%
Simplified87.7%
Taylor expanded in x around 0 87.6%
unpow287.6%
associate-/l*98.7%
Simplified98.7%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
associate-*r/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.5%
if 3 < x Initial program 82.3%
Taylor expanded in x around inf 79.4%
unpow279.4%
Simplified79.4%
times-frac96.9%
div-inv96.7%
metadata-eval96.7%
Applied egg-rr96.7%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* 0.3333333333333333 (/ x (/ y x))) (if (<= x 3.0) (/ (- 1.0 x) y) (* x (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.7%
Taylor expanded in x around inf 87.7%
unpow287.7%
Simplified87.7%
Taylor expanded in x around 0 87.6%
unpow287.6%
associate-/l*98.7%
Simplified98.7%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
associate-*r/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.5%
if 3 < x Initial program 82.3%
Taylor expanded in x around inf 79.4%
unpow279.4%
Simplified79.4%
associate-/l*96.6%
associate-/r/96.8%
Applied egg-rr96.8%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* 0.3333333333333333 (/ x (/ y x))) (if (<= x 3.0) (/ 1.0 (/ y (- 1.0 x))) (* x (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = 1.0 / (y / (1.0 - x));
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = 1.0d0 / (y / (1.0d0 - x))
else
tmp = x * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = 1.0 / (y / (1.0 - x));
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = 1.0 / (y / (1.0 - x)) else: tmp = x * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(1.0 / Float64(y / Float64(1.0 - x))); else tmp = Float64(x * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = 1.0 / (y / (1.0 - x)); else tmp = x * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(1.0 / N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1}{\frac{y}{1 - x}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.7%
Taylor expanded in x around inf 87.7%
unpow287.7%
Simplified87.7%
Taylor expanded in x around 0 87.6%
unpow287.6%
associate-/l*98.7%
Simplified98.7%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
associate-*r/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.5%
clear-num97.5%
inv-pow97.5%
Applied egg-rr97.5%
unpow-197.5%
Simplified97.5%
if 3 < x Initial program 82.3%
Taylor expanded in x around inf 79.4%
unpow279.4%
Simplified79.4%
associate-/l*96.6%
associate-/r/96.8%
Applied egg-rr96.8%
Final simplification97.6%
(FPCore (x y)
:precision binary64
(if (<= x -4.8)
(* 0.3333333333333333 (/ x (/ y x)))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* x (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -4.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.8d0)) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.8) {
tmp = 0.3333333333333333 * (x / (y / x));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.8: tmp = 0.3333333333333333 * (x / (y / x)) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.8) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.8) tmp = 0.3333333333333333 * (x / (y / x)); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.8], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -4.79999999999999982Initial program 88.7%
Taylor expanded in x around inf 87.7%
unpow287.7%
Simplified87.7%
Taylor expanded in x around 0 87.6%
unpow287.6%
associate-/l*98.7%
Simplified98.7%
if -4.79999999999999982 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 98.5%
Taylor expanded in y around 0 98.5%
if 3 < x Initial program 82.3%
Taylor expanded in x around inf 79.4%
unpow279.4%
Simplified79.4%
associate-/l*96.6%
associate-/r/96.8%
Applied egg-rr96.8%
Final simplification98.2%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 93.6%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 93.6%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 88.7%
Taylor expanded in x around 0 39.9%
*-commutative39.9%
Simplified39.9%
Taylor expanded in x around inf 38.3%
if -0.75 < x Initial program 95.0%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 72.5%
Final simplification64.6%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 88.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 98.6%
associate-*r/98.6%
*-commutative98.6%
Simplified98.6%
Taylor expanded in x around 0 38.3%
associate-*r/38.3%
neg-mul-138.3%
Simplified38.3%
if -1 < x Initial program 95.0%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 72.5%
Final simplification64.6%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 93.6%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
associate-*r/93.6%
*-commutative93.6%
*-commutative93.6%
associate-/l*99.7%
*-commutative99.7%
*-un-lft-identity99.7%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 63.8%
Final simplification63.8%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.6%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 57.0%
Final simplification57.0%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023238
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))