
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -20.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-20.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -20.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -20.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -20.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -20 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -20 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 95.5%
mul-1-neg95.5%
+-commutative95.5%
distribute-rgt-neg-out95.5%
+-commutative95.5%
Simplified95.5%
if -20 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 99.8%
Final simplification97.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- 1.0 z))))
(if (<= z -310.0)
t_0
(if (<= z 4.4e-6)
(+ x y)
(if (<= z 2.7e+116)
t_0
(if (<= z 2.5e+173) (* x (- z)) (* y (- z))))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if (z <= -310.0) {
tmp = t_0;
} else if (z <= 4.4e-6) {
tmp = x + y;
} else if (z <= 2.7e+116) {
tmp = t_0;
} else if (z <= 2.5e+173) {
tmp = x * -z;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - z)
if (z <= (-310.0d0)) then
tmp = t_0
else if (z <= 4.4d-6) then
tmp = x + y
else if (z <= 2.7d+116) then
tmp = t_0
else if (z <= 2.5d+173) then
tmp = x * -z
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if (z <= -310.0) {
tmp = t_0;
} else if (z <= 4.4e-6) {
tmp = x + y;
} else if (z <= 2.7e+116) {
tmp = t_0;
} else if (z <= 2.5e+173) {
tmp = x * -z;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) tmp = 0 if z <= -310.0: tmp = t_0 elif z <= 4.4e-6: tmp = x + y elif z <= 2.7e+116: tmp = t_0 elif z <= 2.5e+173: tmp = x * -z else: tmp = y * -z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (z <= -310.0) tmp = t_0; elseif (z <= 4.4e-6) tmp = Float64(x + y); elseif (z <= 2.7e+116) tmp = t_0; elseif (z <= 2.5e+173) tmp = Float64(x * Float64(-z)); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); tmp = 0.0; if (z <= -310.0) tmp = t_0; elseif (z <= 4.4e-6) tmp = x + y; elseif (z <= 2.7e+116) tmp = t_0; elseif (z <= 2.5e+173) tmp = x * -z; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -310.0], t$95$0, If[LessEqual[z, 4.4e-6], N[(x + y), $MachinePrecision], If[LessEqual[z, 2.7e+116], t$95$0, If[LessEqual[z, 2.5e+173], N[(x * (-z)), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;z \leq -310:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 4.4 \cdot 10^{-6}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{+116}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{+173}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < -310 or 4.4000000000000002e-6 < z < 2.7e116Initial program 100.0%
Taylor expanded in x around 0 49.1%
if -310 < z < 4.4000000000000002e-6Initial program 100.0%
Taylor expanded in z around 0 99.2%
if 2.7e116 < z < 2.50000000000000017e173Initial program 100.0%
Taylor expanded in x around inf 39.8%
Taylor expanded in z around inf 39.8%
mul-1-neg39.8%
*-commutative39.8%
distribute-rgt-neg-in39.8%
Simplified39.8%
if 2.50000000000000017e173 < z Initial program 100.0%
Taylor expanded in x around 0 42.6%
Taylor expanded in z around inf 42.6%
mul-1-neg42.6%
distribute-rgt-neg-in42.6%
Simplified42.6%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (<= y 1.4e-138) (* x (- 1.0 z)) (if (or (<= y 1.6e-57) (not (<= y 2.2e+23))) (* y (- 1.0 z)) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-138) {
tmp = x * (1.0 - z);
} else if ((y <= 1.6e-57) || !(y <= 2.2e+23)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.4d-138) then
tmp = x * (1.0d0 - z)
else if ((y <= 1.6d-57) .or. (.not. (y <= 2.2d+23))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-138) {
tmp = x * (1.0 - z);
} else if ((y <= 1.6e-57) || !(y <= 2.2e+23)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.4e-138: tmp = x * (1.0 - z) elif (y <= 1.6e-57) or not (y <= 2.2e+23): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.4e-138) tmp = Float64(x * Float64(1.0 - z)); elseif ((y <= 1.6e-57) || !(y <= 2.2e+23)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.4e-138) tmp = x * (1.0 - z); elseif ((y <= 1.6e-57) || ~((y <= 2.2e+23))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.4e-138], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.6e-57], N[Not[LessEqual[y, 2.2e+23]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.4 \cdot 10^{-138}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{-57} \lor \neg \left(y \leq 2.2 \cdot 10^{+23}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < 1.4e-138Initial program 100.0%
Taylor expanded in x around inf 59.5%
if 1.4e-138 < y < 1.6e-57 or 2.20000000000000008e23 < y Initial program 100.0%
Taylor expanded in x around 0 66.0%
if 1.6e-57 < y < 2.20000000000000008e23Initial program 100.0%
Taylor expanded in z around 0 70.2%
Final simplification62.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))))
(if (<= z -310.0)
t_0
(if (<= z 1.0) (+ x y) (if (<= z 1.35e+171) (* x (- z)) t_0)))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (z <= -310.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.35e+171) {
tmp = x * -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (z <= (-310.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 1.35d+171) then
tmp = x * -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (z <= -310.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.35e+171) {
tmp = x * -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if z <= -310.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif z <= 1.35e+171: tmp = x * -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (z <= -310.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 1.35e+171) tmp = Float64(x * Float64(-z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (z <= -310.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif (z <= 1.35e+171) tmp = x * -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[z, -310.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.35e+171], N[(x * (-z)), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -310:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{+171}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -310 or 1.3499999999999999e171 < z Initial program 100.0%
Taylor expanded in x around 0 38.8%
Taylor expanded in z around inf 38.8%
mul-1-neg38.8%
distribute-rgt-neg-in38.8%
Simplified38.8%
if -310 < z < 1Initial program 100.0%
Taylor expanded in z around 0 99.2%
if 1 < z < 1.3499999999999999e171Initial program 100.0%
Taylor expanded in x around inf 33.8%
Taylor expanded in z around inf 32.4%
mul-1-neg32.4%
*-commutative32.4%
distribute-rgt-neg-in32.4%
Simplified32.4%
Final simplification71.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -48.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -48.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-48.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -48.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -48.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -48.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -48.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -48.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -48 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -48 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 57.2%
Taylor expanded in z around inf 55.0%
mul-1-neg55.0%
*-commutative55.0%
distribute-rgt-neg-in55.0%
Simplified55.0%
if -48 < z < 1Initial program 100.0%
Taylor expanded in z around 0 99.8%
Final simplification79.7%
(FPCore (x y z) :precision binary64 (if (<= x -9.6e-86) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.6e-86) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.6d-86)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.6e-86) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.6e-86: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.6e-86) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.6e-86) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.6e-86], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.6 \cdot 10^{-86}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -9.60000000000000053e-86Initial program 100.0%
Taylor expanded in x around inf 69.7%
Taylor expanded in z around 0 43.8%
if -9.60000000000000053e-86 < x Initial program 100.0%
Taylor expanded in x around 0 55.5%
Taylor expanded in z around 0 31.7%
Final simplification35.3%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 56.4%
Final simplification56.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 54.6%
Taylor expanded in z around 0 30.3%
Final simplification30.3%
herbie shell --seed 2023238
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))