
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (* (sqrt 2.0) (* (fma a2 a2 (* a1 a1)) (cos th))) 2.0))
double code(double a1, double a2, double th) {
return (sqrt(2.0) * (fma(a2, a2, (a1 * a1)) * cos(th))) / 2.0;
}
function code(a1, a2, th) return Float64(Float64(sqrt(2.0) * Float64(fma(a2, a2, Float64(a1 * a1)) * cos(th))) / 2.0) end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2} \cdot \left(\mathsf{fma}\left(a2, a2, a1 \cdot a1\right) \cdot \cos th\right)}{2}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
associate-*r/99.6%
associate-*l/99.6%
distribute-lft-in99.6%
+-commutative99.6%
associate-*l/99.6%
associate-*l/99.7%
frac-add99.4%
fma-def99.4%
*-commutative99.4%
add-sqr-sqrt99.7%
Applied egg-rr99.7%
fma-udef99.7%
*-commutative99.7%
distribute-rgt-out99.7%
*-commutative99.7%
distribute-lft-in99.7%
unpow299.7%
unpow299.7%
*-commutative99.7%
unpow299.7%
unpow299.7%
fma-def99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (pow 2.0 -0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * pow(2.0, -0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (2.0d0 ** (-0.5d0))) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.pow(2.0, -0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.pow(2.0, -0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * (2.0 ^ -0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (2.0 ^ -0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot {2}^{-0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 / Math.sqrt(2.0)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \frac{a2}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
unpow259.1%
associate-/l*59.1%
associate-/r/59.1%
Simplified59.1%
Final simplification59.1%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (a2 * a2) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return (a2 * a2) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(a2 * a2) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
unpow259.1%
*-commutative59.1%
Simplified59.1%
associate-*r/59.1%
*-commutative59.1%
div-inv59.1%
associate-*l*59.1%
add-sqr-sqrt59.1%
sqrt-unprod59.1%
frac-times59.1%
metadata-eval59.1%
add-sqr-sqrt59.1%
metadata-eval59.1%
Applied egg-rr59.1%
Final simplification59.1%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (cos th)) (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return (a2 * cos(th)) / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * cos(th)) / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return (a2 * Math.cos(th)) / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return (a2 * math.cos(th)) / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(Float64(a2 * cos(th)) / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = (a2 * cos(th)) / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \cos th}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
unpow259.1%
Simplified59.1%
*-commutative59.1%
associate-/l*59.1%
associate-*l/59.1%
Applied egg-rr59.1%
Final simplification59.1%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 5e+238) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)) (/ (* (* a2 a2) (+ (* -0.5 (* th th)) 1.0)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 5e+238) {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
} else {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 5d+238) then
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
else
tmp = ((a2 * a2) * (((-0.5d0) * (th * th)) + 1.0d0)) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 5e+238) {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
} else {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 5e+238: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) else: tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 5e+238) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); else tmp = Float64(Float64(Float64(a2 * a2) * Float64(Float64(-0.5 * Float64(th * th)) + 1.0)) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 5e+238) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); else tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 5e+238], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 5 \cdot 10^{+238}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(a2 \cdot a2\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if a2 < 4.99999999999999995e238Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.9%
expm1-log1p-u68.9%
expm1-udef68.9%
add-sqr-sqrt68.9%
sqrt-unprod68.9%
frac-times68.9%
metadata-eval68.9%
add-sqr-sqrt68.6%
metadata-eval68.6%
Applied egg-rr68.6%
expm1-def68.6%
expm1-log1p69.0%
Simplified69.0%
if 4.99999999999999995e238 < a2 Initial program 100.0%
distribute-lft-out100.0%
associate-*l/100.0%
associate-*r/100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in th around 0 0.0%
associate-*r*0.0%
distribute-rgt1-in81.3%
unpow281.3%
unpow281.3%
Simplified81.3%
Final simplification69.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 69.3%
expm1-log1p-u69.3%
expm1-udef69.3%
add-sqr-sqrt69.3%
sqrt-unprod69.3%
frac-times69.3%
metadata-eval69.3%
add-sqr-sqrt69.0%
metadata-eval69.0%
Applied egg-rr69.0%
expm1-def69.0%
expm1-log1p69.3%
Simplified69.3%
Final simplification69.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 69.3%
Taylor expanded in a1 around 0 44.5%
unpow244.5%
associate-*r/44.5%
Simplified44.5%
Final simplification44.5%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return (a2 * a2) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * Math.sqrt(0.5);
}
def code(a1, a2, th): return (a2 * a2) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(a2 * a2) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
unpow259.1%
*-commutative59.1%
Simplified59.1%
div-inv59.1%
add-sqr-sqrt59.1%
sqrt-unprod59.1%
frac-times59.1%
metadata-eval59.1%
add-sqr-sqrt59.1%
metadata-eval59.1%
Applied egg-rr59.1%
Taylor expanded in th around 0 44.5%
unpow244.5%
Simplified44.5%
Final simplification44.5%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
unpow259.1%
*-commutative59.1%
Simplified59.1%
Taylor expanded in th around 0 44.5%
unpow244.5%
Simplified44.5%
*-un-lft-identity44.5%
associate-*l/44.5%
associate-*r*44.5%
add-sqr-sqrt44.5%
sqrt-unprod44.5%
frac-times44.5%
metadata-eval44.5%
add-sqr-sqrt44.5%
metadata-eval44.5%
Applied egg-rr44.5%
Final simplification44.5%
herbie shell --seed 2023230
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))